Mods
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Have you ever wanted to destroy the Holy Nation? Like ACTUALLY destroy them, instead of them being persistently present even after you've wiped their towns off the map? This mod makes it so that spawns across the world are reactive to your actions.
- 702KB
- 3.1k
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Have you ever wanted to destroy the Holy Nation? Like ACTUALLY destroy them, instead of them being persistently present even after you've wiped their towns off the map? This mod makes it so that spawns across the world are reactive to your actions.
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This mod changes the player's recruitment and squad cap, nothing else is changed.Increases recruitable units from 30 to 256Increases maximum members in each squad from 20 to 256Increases maximum number of squads from 10 to 256
- 1KB
- 2.7k
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This mod changes the player's recruitment and squad cap, nothing else is changed.Increases recruitable units from 30 to 256Increases maximum members in each squad from 20 to 256Increases maximum number of squads from 10 to 256
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Mod to rebalance economy to make in-town shopkeeping more viable and more interesting.
- 739KB
- 2.0k
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Mod to rebalance economy to make in-town shopkeeping more viable and more interesting.
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Steam Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1222324217
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This simple mod allows you to level buildings without development tools or having to carefully drag it. Buildings have a natural and realistic look and play very well. Doesn't take anything off from the vanilla gameflow, balance or difficulty. It's intended to be used on uneven terrain but it works fine as much as inside hill walls.
- 859KB
- 1.2k
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This simple mod allows you to level buildings without development tools or having to carefully drag it. Buildings have a natural and realistic look and play very well. Doesn't take anything off from the vanilla gameflow, balance or difficulty. It's intended to be used on uneven terrain but it works fine as much as inside hill walls.
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General QoL changes to AI pathfinding. AI avoids water, different races no longer split up while travelling, shorter routes are prioritized, fixed animal behavior on roads, and much more!
- 254KB
- 1.1k
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General QoL changes to AI pathfinding. AI avoids water, different races no longer split up while travelling, shorter routes are prioritized, fixed animal behavior on roads, and much more!
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Add 3copper drills to the game, and change slightly the description of the preexisting iron drills.
- 405KB
- 942
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Add 3copper drills to the game, and change slightly the description of the preexisting iron drills.
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a simple mod that accelerates the experience obtained in all the statistics
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Martial Artists dodge animations are 40% faster, so he won't dodge dance during the whole fight.
- 99KB
- 790
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Martial Artists dodge animations are 40% faster, so he won't dodge dance during the whole fight.
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Adds new dummies that are used to train the medic and strength skills.
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This small modification adds training dummies for Strength, Toughness, Dexterity and Turrets.(lvl100)
- 2KB
- 674
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This small modification adds training dummies for Strength, Toughness, Dexterity and Turrets.(lvl100)
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This mod aim to be complex fix for majority of problems related to interiors, buildings and placement in the game of kenshi (mod works for experimental and main branch!)
- 346KB
- 592
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This mod aim to be complex fix for majority of problems related to interiors, buildings and placement in the game of kenshi (mod works for experimental and main branch!)
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This fix turns your hair on when wearing an Armoured Face Plates or a Bandana.
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The Chosen One - An Overpowered Start
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The largest collection of buildings and furniture from older versions of Kenshi and non-player towns. Over 400 new buildings and furniture pieces to construct, plus another 300 copies of buildings, walls and furniture using alternative textures.
- 344.6MB
- 295
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The largest collection of buildings and furniture from older versions of Kenshi and non-player towns. Over 400 new buildings and furniture pieces to construct, plus another 300 copies of buildings, walls and furniture using alternative textures.
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This mod will allow you to wear the Fog Mask, the Goggles and the Armoured Face Plates with any other hats.
- 2KB
- 285
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This mod will allow you to wear the Fog Mask, the Goggles and the Armoured Face Plates with any other hats.
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Better Smiths and Homemade Weapons
Adds new quality tiers (Model #) to most weapon manufacturers.Streamlines the quality progression of weapons.Each manufacturer has a distinct specialization.Weapon crafting overhaul, new exclusive named models and a new progression.
- 6KB
- 245
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Better Smiths and Homemade Weapons
Adds new quality tiers (Model #) to most weapon manufacturers.Streamlines the quality progression of weapons.Each manufacturer has a distinct specialization.Weapon crafting overhaul, new exclusive named models and a new progression.
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This mod adds a Naginata as a new weapon!
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Fixes several inconsistencies with Kenshi's weather relating to audio, timing, wetness, wind, and more. Increased weather variety almost everywhere on the Game map. Also fixes inconsistencies with ground acid, ground water, and fertility. Lightly re-balanced fertility in some zones to increase diversity.
- 5KB
- 210
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Fixes several inconsistencies with Kenshi's weather relating to audio, timing, wetness, wind, and more. Increased weather variety almost everywhere on the Game map. Also fixes inconsistencies with ground acid, ground water, and fertility. Lightly re-balanced fertility in some zones to increase diversity.
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This mod allows you to talk with almost all npc's in the game and provides a lot of interaction options.
- 692KB
- 199
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This mod allows you to talk with almost all npc's in the game and provides a lot of interaction options.