Factions
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Have you ever wanted to destroy the Holy Nation? Like ACTUALLY destroy them, instead of them being persistently present even after you've wiped their towns off the map? This mod makes it so that spawns across the world are reactive to your actions.
- 701KB
- 1.7k
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Have you ever wanted to destroy the Holy Nation? Like ACTUALLY destroy them, instead of them being persistently present even after you've wiped their towns off the map? This mod makes it so that spawns across the world are reactive to your actions.
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This subtly skews the economies of the different factions to open up the 'Trader' style of gameplay. It now becomes much more worth your while organizing trade routes between factions and regions, importing exporting goods. A faction will generally want what they can't produce in their own biomes, and sell cheaply things that they can.
- 464KB
- 477
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This subtly skews the economies of the different factions to open up the 'Trader' style of gameplay. It now becomes much more worth your while organizing trade routes between factions and regions, importing exporting goods. A faction will generally want what they can't produce in their own biomes, and sell cheaply things that they can.
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A mod created to establish more powerful and organized bandit factions for more mid-game rivals. 6 new bandit factions were created and each occupy specific biomes.
- 84.7MB
- 273
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A mod created to establish more powerful and organized bandit factions for more mid-game rivals. 6 new bandit factions were created and each occupy specific biomes.
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A small mod to increase the racial variety of bandits, along with several other factions. Will likely to expand to cover more factions as they are introduced.
- 533KB
- 229
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A small mod to increase the racial variety of bandits, along with several other factions. Will likely to expand to cover more factions as they are introduced.
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Adventurers Guild - Lore Friendly Recruitment
Have you recruited all the folks in the bar? Getting tired of checking every bars just for a measly recruit? Don't you wish you can just pay an NPC somewhere to find the recruits and bring them to your base? Well now you can!
- 467KB
- 224
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Adventurers Guild - Lore Friendly Recruitment
Have you recruited all the folks in the bar? Getting tired of checking every bars just for a measly recruit? Don't you wish you can just pay an NPC somewhere to find the recruits and bring them to your base? Well now you can!
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Adds weak Enemies squads (1 to 3 members) roaming around, ready for your team to train their fighting skills.
- 204KB
- 217
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Adds weak Enemies squads (1 to 3 members) roaming around, ready for your team to train their fighting skills.
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A minor faction overhaul mod that adds in two further minor rivals to the three established major factions(Holy Nation, United Cities, and Shek Kingdom).Skeletons have been beefed up and further fleshed out with more skeleton races to choose from to recruit and play with.Animal traders are added for Leviathans, Spiders, and
- 238.7MB
- 214
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A minor faction overhaul mod that adds in two further minor rivals to the three established major factions(Holy Nation, United Cities, and Shek Kingdom).Skeletons have been beefed up and further fleshed out with more skeleton races to choose from to recruit and play with.Animal traders are added for Leviathans, Spiders, and
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A large hiver faction overhaul mod that branches the Western Hive Faction into 3 separate, but allied, hiver factions(Each faction has their own created textures and races). Adjusts hive villages to have hiver bars, animal traders(beak things and gorillos available), and ranger stations to enforce faction laws.
- 105.3MB
- 169
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A large hiver faction overhaul mod that branches the Western Hive Faction into 3 separate, but allied, hiver factions(Each faction has their own created textures and races). Adjusts hive villages to have hiver bars, animal traders(beak things and gorillos available), and ranger stations to enforce faction laws.
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Gender Equality for Dust Bandits
Adds a chance for female Dust Bandits to spawn.
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Bounty hunting for minor factions
You can now collect bounties for some minor factions. They will pay you for every bounty you deliver, and you will also get relationship boost while doing that. You have to deliver bounties to special NPC’s called agents, who I have placed in various locations throughout the world.
- 208KB
- 139
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Bounty hunting for minor factions
You can now collect bounties for some minor factions. They will pay you for every bounty you deliver, and you will also get relationship boost while doing that. You have to deliver bounties to special NPC’s called agents, who I have placed in various locations throughout the world.
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Expands the United Cities in many different small, but vital, aspects to give them more depth and detail. Nothing is OP or lore-breaking, just enhances certain aspects of the UC as a whole, such as adding in ranged samurai or taming more animals at the UC farm animal trader.
- 22.1MB
- 120
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Expands the United Cities in many different small, but vital, aspects to give them more depth and detail. Nothing is OP or lore-breaking, just enhances certain aspects of the UC as a whole, such as adding in ranged samurai or taming more animals at the UC farm animal trader.
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Expands The Holy Nation in many different small, but vital, aspects to give them more depth and detail. Nothing is OP or lore-breaking, just enhances certain aspects of the HN as a whole, such as adding in holy crossbowmen, introducing more regal/ostentatious Holy Phoenix armor, or taming more animals at the HN farm trader.
- 23.7MB
- 119
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Expands The Holy Nation in many different small, but vital, aspects to give them more depth and detail. Nothing is OP or lore-breaking, just enhances certain aspects of the HN as a whole, such as adding in holy crossbowmen, introducing more regal/ostentatious Holy Phoenix armor, or taming more animals at the HN farm trader.
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A mod augmenting the Shek KIngdom by fleshing out the spawns in certain towns and cities, along with the addition of more bar squads and roaming squads in various biomes. Added in shek squatters squads to many abandoned Shek Kingdom buildings. In addition, a new shek sub-race was created called the Kezok.
- 85.3MB
- 104
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A mod augmenting the Shek KIngdom by fleshing out the spawns in certain towns and cities, along with the addition of more bar squads and roaming squads in various biomes. Added in shek squatters squads to many abandoned Shek Kingdom buildings. In addition, a new shek sub-race was created called the Kezok.
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Random Enemies Squads' Numbers
Enemies squads' numbers is much more random now.
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-Enemies Plus- Chaos War Alpha
A simple mod that adds a whole hell of a lot of content.+11 new factions+Edits all of the biome spawns for more enemies and nests+Adds A whole hell of a lot of chaos+More secrets+More Lore+More fun madnessCan you survive the Chaos War?
- 1.1MB
- 58
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-Enemies Plus- Chaos War Alpha
A simple mod that adds a whole hell of a lot of content.+11 new factions+Edits all of the biome spawns for more enemies and nests+Adds A whole hell of a lot of chaos+More secrets+More Lore+More fun madnessCan you survive the Chaos War?
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Dust Bandits Bounty Distribution
Makes Dust Bandits wanted by all three major factions.
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A small market outpost between Stack and Bad Teeth
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This mod adds crossbowmen to the Holy Nation, Shek Kingdom, United Cities, mercenary squads, and caravans.
- 219KB
- 44
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This mod adds crossbowmen to the Holy Nation, Shek Kingdom, United Cities, mercenary squads, and caravans.
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more races for slaves
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Cult of The Archivist - A Minor Faction Mod
Cult of the Archivist is a replacement for the vanilla cult.
- 4.9MB
- 25
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Cult of The Archivist - A Minor Faction Mod
Cult of the Archivist is a replacement for the vanilla cult.