Fallout 4

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Torgo4me

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Torgo4me

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About this mod

Distributes power armors from Deathclaw Armory to wild deathclaws and gatorclaws! Includes compatibility with Raider Chop Shop, Deadlier Deathclaws, and Unique Mythic Deathclaws Redux, with more patches to come!

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I painstakingly assembled this mod by hand in FO4Edit over the course of nearly two months, because there is absolutely no possible way to do this quick and easy in an automated manner. That would be just silly, and definitely nobody could let me know in the comments what I could have possibly done to make it easier. Go on. I dare you.

This mod adds the power armors from Deathclaw Armory to wild deathclaws and gatorclaws. This is all done through leveled lists that are customized to every single deathclaw variety, meaning that every deathclaw type will get it's own unique power armors (mostly) and that what they spawn in will change dynamically to the players level. The TLDR list of features:


The current Deathclaw Variants and their possible Power Armor paints:

  • Basic Deathclaw - All Unpainted Power Armors.
  • Alpha Deathclaw - Hot Rod Flames Power Armors.
  • Deathclaw Matriarch - Hot Rod Pink Power Armors. (Feels weird but I'm owning it)
  • Savage Deathclaw - Hot Rod Shark Power Armors.
  • Albino Deathclaw - Winterized Power Armors.
  • Glowing Deathclaw - Army Power Armors.
  • Chameleon Deathclaw - Randomized Power Armor.
  • Mythic Deathclaw - All Power Armors, including options not available to others*.

*In the Mythic Deathclaw Only version of the mod, only mythic deathclaws will get power armor. The rule will still apply however, as they will have access to all armors.

Additionally, there is a significant difference between normal and legendary deathclaws, specifically that normal deathclaws will spawn wearing only incomplete sets of power armor. The pieces included in the incomplete sets are randomized, (each piece has a 50% chance of spawning) so most of the deathclaws you encounter will spawn wearing only a few pieces of armor that they happened to scavenge in the wasteland. Legendary Deathclaws however will always spawn wearing intact sets of Power Armor, because it's cool*.

*Please note that the Legendary Deathclaw Only version of the mod will only add armors to legendary deathclaws, so in that version if a deathclaw has armor, it will always be a full set.

All Deathclaw Power Armor is leveled to the players' level, so the higher level you are, the higher the likelihood of encountering deathclaws with higher level armor. Note that this doesn't mean that lower level armor will never show up again, on the contrary, it just means that it becomes increasingly likely that you'll see higher level armors instead. Power armor starts appearing at the following levels:

  • 0-10 None.
  • 11+ Raider.
  • 18+ T-45.
  • 25+ T-51.
  • 28+ Overboss.
  • 32+ T-60.
  • 35+ T-60 Tesla.
  • 39+ X-01.
  • 46+ X-02.*
  • 53+ X-03.*

*If the X-02 and/or X-03 Power Armor options are included from Deathclaw Armory combined with this mod's compatibility option, then those armors will be included as well. Of note, the X-03 armor includes many of the same paint jobs as the vanilla Power Armors, and as such fits very nicely into their leveled lists. However the X-02 does not share paints, and as such is much rarer, only appearing rarely on certain high level deathclaws. It is however most common in Mythic Deathclaws, which are capable of spawning with every set of Power Armor that there is.

The one exception to every deathclaw being armored is the starting deathclaw that pops out of the sewer in Concord (or the Stunted Deathclaw, according to Deadlier Deathclaws). Being that it is the weakest deathclaw in the game, it doesn't get armor. This is absolutely a creative choice and not a coping mechanism to deal with how stubborn its code is.

This mod also includes a few other tweaks to the original Deathclaw Armory, specifically:

  • All Deathclaw Power Armors are no longer able to be equipped by humans.
  • All Deathclaw Armors, except clipping helmets, are capable of being worn by Gatorclaws.
  • Reverse Engineering. The original mod allowed the player to craft Deathclaw Power Armor at a chem station using their human power armor equivalents. Being that this mod adds wild Deathclaw Armor to the game as well as the idea that Deathclaws themselves could modify the armor to fit them, I found no reason why this couldn't go the other way as well, so I added recipes for crafting the Deathclaw Armory armors back into Human power armor. NOTE: just as in the original mod, I have not made unique power armors an ingredient or craftable, in order to preserve their special status.

Gatorclaws and Quantum Deathclaws will also get Power Armor with this mod, although their options are limited. Normal Gatorclaws will get partial sets, Albino Gatorclaws and Quantum Deathclaws will get full sets. Both will have access to Nuka-Cola T-51 armor at level 25+, and Quantum X-01 at level 39+.

This mod also comes with a patch for Raider Chop Shop. If Raider Chop Shop and its compatibility option are loaded, then Raider Power Armor paint jobs will be included into the appropriate leveled lists.

Additionally, there is a massive amount of compatibility with Deadlier Deathclaws included. Namely, that every single added deathclaw in that mod will also get its own power armors. Deadlier Deathclaws adds many new deathclaws that are primarily hybrids, combinations of existing deathclaws (Alpha Chameleon, Albino Matriarch, Legendary Mythic Glowing, etc), and as such, they have access to BOTH of the armor lists that make up what they are. An Alpha Glowing Deathclaw will have a chance to spawn with either Alpha Flames armors or Glowing Army armors. The one exception to this is the Dire Deathclaws. Due to their primal nature, they will spawn with no armors even at high levels, however if the X-02 armor patch is included, then they will spawn instead with the Dogtooth Helm, an X-02 Helmet with a skull painted on it, once they reach high enough levels.

Lastly, there is another option included for compatibility with my other mod, Unique Mythic Deathclaw Redux. Basically it allows the changes made by UMDR to be forwarded into this mod so that both can coexist.

A final detail about the mod, if it wasn't clear from the base concept, this mod makes all deathclaws somewhere between a little more difficult and an ungodly amount more difficult. Concentrating attacks on the unarmored parts of their bodies may become a staple of game play, as will more elaborate creative solutions. Another way of looking at it is that this mod adds literally HUNDREDS of armor points to deathclaws. Use at your own risk. There are currently two alternate files that can be found in the downloads tab, both make armored deathclaws more rare, which may alleviate the difficulty for some. Being that this mod is an esp, it isn't ideal to remove it mid game, although it can be done if care is taken.

COMPATIBILITY:

This mod is NOT compatible with any mods that change Deathclaw NPC records! Any mods that do so will need to be patched. I am working on incorporating as many patches as I can to ensure that everything can play together nicely though. In the meantime though, the general rule of thumb is to load the mod that you want to prioritize AFTER the other!

For those who wish to patch their mods in lieu of me not having made a patch yet, in FO4Edit there are two parts of the NPC Record that will need to be changed, the first one is the "Inventory" box, you will need to either deselect it from the drop down selection menu above it, or just straight up right click and remove the box. Ether way it needs to be gone, you can check it against the changes from this mod. The other change is adding in a "Default Outfit" near the bottom of the record. It must be added and an outfit must be loaded. This change can be dragged forward very easily :) And that patches the deathclaw!

RECOMMENDED MODS:

Obviously I recommend all the mods with compatibility, as well as all the mods that those mods recommend
as well.

Additionally I potentially recommend any mod that allows the player to access the inventories of friendly deathclaws. It's completely optional to do so though, and I myself don't use anything like that, but with a mod like Beast Master for example, you would be able to collect armors and equip your pet deathclaw with them, it just makes sense.

I cannot recommend enough Power Armor to the People (Power Armored Enemies - Legendary Power Armor). It makes incorporating new power armors, such as the X-02 and X-03, incredibly easy and convenient and does it in a way that is both lore friendly and fun! I must admit though, my mod kinda takes a fat dump on the concept of PATTP unfortunately by adding a method to essentially obtain vast amounts of power armor pieces. This is a problem with MY mod! If this discrepancy bothers you, download their mod and forgo mine, their mod is infinitely better if you must choose one! I play with both though, so maybe try that too!

FUTURE PLANS:

This mod is obviously far from done. My dream is to someday have this mod even slightly approach the depth and nuance and clinical precision of Power Armor to the People (Power Armored Enemies - Legendary Power Armor), a mod that has been the center of my load order since the moment I discovered it. The inner workings of that mod are both a mystery and a thing of beauty to me, even a rudimentary understanding of it was enough for me to create this mod.

Many of you will also have noticed that there are missing armors in this mod, specifically the non-power armor armors, like Leather, Metal, etc. I have not included these yet for several reasons, but I would eventually like to add them in. Weirdly they have their own unique challenges to incorporate. I also have plans to implement the Vim power armors and the Sugar Bombs Armor, however these too have interesting challenges, but mark my words, they will be included eventually!

I think It would be very neat to add more paint jobs in time, there are quite a few that I find pretty cool and might befit deathclaws. obviously there are the faction paints for other power armor mods, of which there a few, those ones are honestly pretty low on my priorities, as I currently don't see deathclaws really chasing after faction armor any harder than they already do in my mod. That being said, I do have an idea in the back of my mind for actual Faction Deathclaws, like deathclaw pets that factions keep to sick on their enemies, and those would have some need for those paints. This is an idea that was actually present in the original Deathclaw Armory Spawns, so I'll take a look and consider how it might work out. Of higher priority though are Worsin's Immersive Power Armor Garage (WIPAG) and FO4 War Tags, two of the best paint mods out there IMO, but implementing them might be somewhat tricky, we'll see.

Although none exist at the moment, if a hypothetical power armor were to be converted to work on deathclaws, that would instantaneously become my top priority to incorporate! I myself have no experience with Blender so unfortunately for the time being I can't do it, but I eagerly await the day when someone else manages it!

Another hypothetical addition would be the ability for deathclaws to wield weaponry, specifically miniguns. To my knowledge no such mod exists to genuinely allow deathclaws to wield miniguns, but if such a mod existed, it would also instantaneously be patched into this one. Overkill? No doubt. Cool as hell? Absolutely.

I have immediate plans to patch this mod for More Deathclaw Variety and Unique NPCs - Creatures and Monsters of the Commonwealth, two mods which are essentially alternatives to Deadlier Deathclaws. I also have an idea to more properly integrate Beast master - Creature Companion Overhaul into the mod, possibly by having deathclaws spawn with tribal paints or neckerchiefs in addition to the rest of their armor. I also have plans to create patches for Raider Overhaul WIP and 4estGimp - Raider Overhaul ONE - All Files - No AWKCR as alternatives to Chop Shop.

And lastly, I really need to add more pics.

CREDITS:

Hopper31, for originally creating the amazing Deathclaw Armory, the mod that this whole thing is based on!

Dokueki, for creating the original Deathclaw Armory Spawn mod and proving that this was even possible!

MPankey, for their work on Deadlier Deathclaws, which has been the basis for all of my deathclaw builds!

unoctium, for their awesome X-02 and X-03 power armors!

MadMAX713, for their badass raider power armor paints!

And skiesbleed, for the incomparable PATTP, which has provided a steady stream of information and education on how exactly leveled lists, keywords, armor combinations, and other completely nonsensical things work in FO4Edit!