Deathclaw Armory by Hopper31
Fallout 4 » Armour
Added: 25/02/2017 - 04:26PM
Updated: 27/09/2017 - 11:39AM

174 Endorsements

1.47 Latest version

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58,273 Total Views

Uploaded by Hopper31


Last updated at 11:39, 27 Sep 2017 Uploaded at 16:26, 25 Feb 2017


All this mod really does is provide some model resources for you to equip a Deathclaw with certain armors. All base game PAs and a set of Combat armor have been converted to work with the Deathclaw skeleton. I've also provided a VERY basic sample ESP that has all the new armors entered properly so that any Deathclaw based creature (And the player, but that's really only for those that use the Playable Deathclaw mod, otherwise the sets are invisible) can equip them, including ones from Beast Master.

The armors can be crafted at any chemistry station under a new tab called "Deathclaw Armor". Each Power Armor piece requires the corresponding human variant of the type of PA in question, some misc components, and a certain level of the Armorer perk, however the Raider PA and Combat armor can be crafted without any perk. Just note that once this is done it can't be converted back and will lose all previously attached mods (including paints), so don't do this on any piece you want to keep. By default each PA piece (apart from the Raider) is equal to the fourth tier of their set, so a Deathclaw T-51 PA Torso is equal to a T-51d Torso for example, but can be upgraded, or even downgraded at an armor workbench.

Because of the way everything is set up, certain mods that have no effect (like the Jet Pack or Explosive Vents) can be applied to what would normally be the appropriate part.

If you want to just spawn them in, open the console and type "Help Deathclaw 4 Armo". That should spit out all the proper IDs.

Mods that use/require this

Deathclaw Armory - Gatorclaw Addon by Dokueki

Xbox Version.

The X-01 BoS paintjob in one of the screenshots is from Consistent Power Armor Overhaul.

If you use the Playable Deathclaw mod and want to have the jetpack be visible just copy over the skeleton from "Meshes\Actors\Deathclaw\CharacterAssets\" into "Meshes\Actors\PowerArmor\CharacterAssets\". Just be sure to remove it once you turn off Playable Deathclaw otherwise NPCs/Players in Power Armor will either likely break horribly or outright cause a crash, I haven't tested to see what would happen but I know it won't be good. 


DogtoothCG & Unoctium - For giving me permission to convert their X-02 and X-03 Power Armors for Deathclaws.
Rkdvanguard - For creating the original drawing I based the design for the combat armor off of.
Vicyorus - For assisting me with adding working headlamps.


Feel free to do whatever you want with the power armor model, just credit me for making them.

However for the combat armor be sure to credit Rkdvanguard as well, and for the X-02/X-03 PA sets credit DogtoothCG and Unoctium.