I have all the mods for this to work and its not showing, which id/folder/ etc (D:\SteamLibrary\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints) is it in? 1,2,3 etc....?
I believe you were missing two mods in the requirements, 1st being Improved Shack Bridges (https://www.nexusmods.com/fallout4/mods/8905) and 2nd being Craftable Balcony Supports (https://www.nexusmods.com/fallout4/mods/9288)
Ah yes thank you for mentioning that! Improved Shack Bridges - only edits the snapping point on the vanilla objects so not having that mod won't really affect anything Craftable Balcony Supports - I will have to update this soon, but it'll only remove 1 object on the entire blueprint not even noticeable.
The Minutemen will never, ever get their grubby hands on Red Rocket as a settlement - because it is a Railroad Safehouse. Buddy keeping the settlement perpetually "on tap", Codsworth keeping everything clean, Dogmeat being the primary sentry - it's all good. In fact those schmucks from Sanctuary come to Red Rocket when they want to hang out and party like it's 1999.... :D
Cool build. Do you have any instructions on how to make this work? I tried your tenpines bluff settlement but didn't get it to show up in game at all, so probably will fail this one aswell.. Sorry, first time using blueprints
Have you downloaded all the required mods? most importantly the Transfer Settlements by CDante mod. Just follow the instructions on how to import blueprints on their mod page. Thanks!
Yes, I have. Other blueprints loaded just fine. I'm assuming the problem is, that for whatever reason my mod manager didn't create the correct invidual folders for the blueprints. I've done so now for the tenpines, naming it '7'. Might I know which slot this one uses?
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Oberland Station & Jamaica Plains. Country Crossing - Scavver's Junction is on the way.This has been released.
Country Crossing - Scavver's Junction
Improved Shack Bridges - only edits the snapping point on the vanilla objects so not having that mod won't really affect anything
Craftable Balcony Supports - I will have to update this soon, but it'll only remove 1 object on the entire blueprint not even noticeable.
Thanks!
Buddy keeping the settlement perpetually "on tap", Codsworth keeping everything clean, Dogmeat being the primary sentry - it's all good.
In fact those schmucks from Sanctuary come to Red Rocket when they want to hang out and party like it's 1999.... :D