File information

Last updated

Original upload

Created by

Gambit77 - Thirdstorm - Valdacil

Uploaded by

valdacil

Virus scan

Some files not scanned

4324 comments

  1. Gambit77
    Gambit77
    • supporter
    • 10,551 posts
    • 570 kudos
    Locked
    Sticky
    If you want any kind of tech support uninstall Concealed Armors, Crafting Workbenches, and Vortex.
    Current version of Nexus Mod Manager available here

    Contributors
    Plugin work by Gambit77, Valdacil, & Thirdstorm. Part of AWKCR color swap framework contributed by AndrewCX.
    Armorsmith Workbench by Gambit77, Aldebaran90, & Stndmunki.
    Weaponsmith Workbench by Gambit77.
    Armorsmith and Weaponsmith Workbench Mini variants by FadingSignal.
    Ammunition Workbench by KKtheBeast, Gambit77, BenEphla, KingTobbe, Wanamingo, & LoneRaptor.
    Ammunition Workbench F4NV variant by Circles, Leldorado, & KKtheBeast.
    Explosive Workbenches by Chucksteel.
    Paint Mixing Station by MunkySpunk, Damanding, Thirdstorm, and KKtheBeast.
    Power Armor Stations with Lights by Thirdstorm.
    Electronics Workstation and Utility Workbench by Pra.
    Advanced Engineering Workbench by Tumbajamba.
    Decal Workbenches by Thirdstorm.
    Spray Paint and Decal Stencil assets by MadMAX713, Thirdstorm, and Gambit77.
    Compact Armorsmith, Weaponsmith and Ammunition Workbenches for Creative Clutter by MsRae.
    CBBE patch by Ousnius and Gambit77.

    FAQ: Frequently Asked Questions
    Q: I'm not seeing a decal mod slot on Power Armor Torso or Left Arm Pieces or separate materials mod slot on any Power Armor Pieces?
    Spoiler:  
    Show

    Q: I'm getting CTDs when picking up legendary weapons/armor and other items that trigger a featured item popup?
    Spoiler:  
    Show

    Q: Is this compatible with Fallout4VR?
    Spoiler:  
    Show

    Q: Is this compatible with v1.94 of the game
    Spoiler:  
    Show

    Q: Can't download the mod?
    A: Try right clicking the download manually and copy the link address, then in a new tab Paste the link address and hit enter.

    Q: I'm crashing when I look at vanilla items in the armor workbench?
    Spoiler:  
    Show

    Q: I'm crashing when I go into the crafting section of the settement building menu. When I go to build the Armorsmith or Weaponsmith workbench they're invisible.
    Spoiler:  
    Show

    Q: My game crashes before loading the main menu.
    Spoiler:  
    Show

    Q: NMM says AWKCR is missing DLCRobot.esm.
    Spoiler:  
    Show

    Q: I made some primer and gunpowder using the ammunition workbench, but I can't find a way to change them into ammo?
    Spoiler:  
    Show

    Q: Is your ammo bench missing from the settlement building crafting menu?
    Spoiler:  
    Show

    Q: I have xx DLC, but during install NMM says the AWKCR version for my DLC is not compatible (or MO has it greyed out).
    Spoiler:  
    Show

    Q: What is the proper load order for AWKCR?
    Spoiler:  
    Show

    Q: I get stuck in one of the crafting benches and cannot back out.
    Spoiler:  
    Show

    Q: I don't have any recipes in the benches.
    Spoiler:  
    Show

    Q: Can you tell me where all the stencils are so I know whether I have a mod conflict preventing them from showing up in game?
    Spoiler:  
    Show

    Here's my current load order for reference
    Spoiler:  
    Show

  2. valdacil
    valdacil
    • premium
    • 2,142 posts
    • 446 kudos
    Locked
    Sticky
    I'm crossposting this from my own post in the DEF_UI patch. This applies to ALL mods, not just my mods. If you need help with any mod, please read this and help the mod author out by following these guidelines before you post that something doesn't work:
    Q: OMG!! OMG!! I have a problem. What do I do now?
    A: First, don't just post a single statement of 'Your mod doesn't work." That doesn't even begin to give enough information for anyone to help you and only serves to frustrate and anger mod authors. The following tips are useful for ANY mod bug report, not just DEF_UI.

    Useful pieces of information:
    1) What is the nature of your problem? Screen doesn't look right, CTD, flying pigs attacking your settlement? Provide something descriptive.

    2) What were you doing in the game when the problem occurred? Also known as Steps to Reproduce. Most of the time mod authors can't fix a problem if they cannot identify the cause which usually requires them to reproduce the problem. Knowing what you are doing when the problem occurred helps them to try to reproduce the problem or at least know what game interactions were occurring at the time.

    3) Screenshot. Most people don't do a great job fully describing in detail what their problem is and some describe expected behavior as a problem. You know what they say: A picture is worth a thousand words. Use [url=http://imgur.com/]Imgur[/ur] to post screenshots if you don't already have a similar service. Imgur is completely free, takes a few seconds to setup, take a few more to upload the screenshots, then gives you a nice short URL you can share with the author so they can see what you see.

    4) Your load order. This tells the author what other mods you have loaded (some of them may have known issues) and in what order they are loaded (so conflict winner/losers can be identified). In extreme cases, an author can even load the same mods as you to try to reproduce the problem (what a nice author that would be... they definitely deserve a donation). When you do post your load order, don't just dump your load order into the discussion thread. Wrap it in tags. Right before pasting the load order, put a [ spoiler ] (without spaces) tag, and immediately following put a [ /spoiler ] (without spaces) tag. This condenses the load order so everyone doesn't have to scroll past it to see other comments just like this FAQ.
  3. valdacil
    valdacil
    • premium
    • 2,142 posts
    • 446 kudos
    Locked
    Sticky
    I've added a new guide to the Articles page going over what I've learned about Instance Naming Rules. If you are looking add a mod for weapons, armor, or cosmetics then this guide can help you understand how dynamic naming works and what components are necessary to be included in your mod instance naming. I'd been meaning to write this for a while. I hope you find it helpful:

    Instance Naming Rules (INNR) 101

    This is in addition to the tutorial Gambit77 already posted in the forums here which goes over:

    - Keywords to enable the Armorsmith Extended clothing modding system.
    - Keywords and entries to enable Valdicil's Item Sorting (or any sorting mod that uses AWKCR keywords for dynamic sorting). These are also used by Outfit Switcher.
    - Keywords to enable the Legendary Modifications legendary modding system.
    - How to make your items craftable using AWKCR's Armorsmith and Weaponsmith benches and menu categories, to avoid adding new menu category keywords.
    - How to assign slots to your items to conform to the Slot Usage Standard for maximum compatibility with other modders' apparel.
  4. Thirdstorm
    Thirdstorm
    • premium
    • 5,906 posts
    • 331 kudos
    Locked
    Sticky


    OMG all the faction Power armor is broken (BoS) and the decals are missing! WTH?!?!
    Spoiler:  
    Show

    -Decal's both on items and the Misc Decal item don't preview correctly:
    Spoiler:  
    Show

    All my items reset to vanilla textures, HELP! (Example Nukaworld Cappy gear):
    Spoiler:  
    Show

    NPC's in XXXXX place have YYYY (Vault 111 decal) instead of ZZZZZ (Vault 81 Decal) on their outfits:
    Spoiler:  
    Show


    All the Power Armor is BROKEN!!!
    Spoiler:  
    Show

    Those using.... UCO Unified Clothing Overhaul includes Costume Party and Immersive Crafting series
    Spoiler:  
    Show


    Don't Like the AWKCR Workbenches or the Recipes???
    Spoiler:  
    Show


    Because people are usually to lazy to click on the "Change Log" tab....
    Spoiler:  
    Show
  5. Thirdstorm
    Thirdstorm
    • premium
    • 5,906 posts
    • 331 kudos
    Locked
    Sticky



    Yes this is a pain, but it turns out it's not us.....
    Check your game version:
    Spoiler:  
    Show

    Fallout 4 VR?
    Spoiler:  
    Show

    DEF_UI Users?
    Spoiler:  
    Show

    Interface Effecting mod Install Order:
    Spoiler:  
    Show

    Edited Perks....
    Spoiler:  
    Show


  6. Myrae
    Myrae
    • member
    • 1 posts
    • 0 kudos
    My apologies for this having to be my first post, but at this point I just want to see this fixed for the principle of it, I'm barely even interested in playing the game after the last few days. 
    I have a crash to desktop when looking at certain vanilla items, but not all, via Inspect or at an Armor crafting bench. This is obviously a common problem, but I have tried everything in every forum out there. I am not on 1.94, I am not using Concealed Armors, I have the latest version of the mod, I have tried it both with my usual load order and with this being the only mod installed, on multiple new saves. I do not have an interface folder while using DEF_UI, but have also tried not using it and get the same problem. My crash looks like this, but is the case no matter what other mods I have installed, no matter what other version of the mod (tried latest 8.4, 8.3, 7.4, 7.9, and 4.02) or of the game I try despite what is in the screenshot, etc. I have had a friend of mine who is extremely experienced in modding also stumped, and am simply at my wits end.
     
    Edit: I am on game  version 1.10.80, since a lot of responses to similar issues in this thread seem to be dismissed as being on super old versions or on VR.
     
    https://gfycat.com/MediocreGrossKakarikis
    1. sodakaps
      sodakaps
      • member
      • 1 posts
      • 0 kudos
      I'm in the same exact situation that you're in. I've been modding for years and have never had a problem stop me dead in my tracks as bad as this has. As you have, I've delved into the deepest recesses of the internet searching for an answer, and have tried every solution to no avail. I'm sorry you're in this predicament too, I feel the same way you do.
    2. UndeadHooker
      UndeadHooker
      • premium
      • 793 posts
      • 17 kudos
      This crash only happens when you have old keywords esm's. This doesn't happen with this mod alone and nothing else. Author even describes this very problem up above in the sticky post. And it also happens if you're trying to use it with a game that is pirated.
    3. thegoodbaddude
      thegoodbaddude
      • member
      • 3 posts
      • 0 kudos
      DUDE!!!! 100% the same problem here. I thought it was because of my relatively old v1.10.50 but since youre also having apparel inspection ctd we can rule out this "old version" hypothesis. in fact, v1.12 something (the one I had wayyy back) ran with AWKCR real well and had no such problem.
    4. villings
      villings
      • member
      • 381 posts
      • 3 kudos
      same problem here

      I thought I found the answer when I uninstalled both "legendary modification" mods and everything ran smooth for a couple of days -- then again a few minutes ago

      gonna try uninstalling "clothing of the commonwealth" next, see how that works
  7. Hellpig
    Hellpig
    • supporter
    • 16 posts
    • 0 kudos
    So there's an issue with Neck gap on the red dress.

    As of now its just the red dress. Is there a fix for this?
  8. thegoodbaddude
    thegoodbaddude
    • member
    • 3 posts
    • 0 kudos
    HELP NEEDED! I installed AWKCR 8.4 and noticed that on armor bench highlighting certain apparel crashes the games. inspecting the said apparel in inventory also does the same. googling it didn't help as the solutions said some mods like concealed armors overwrite AWKCR files that cause this problem but im not using it. disabling/unistalling AWKCR fixes this. I thought maybe some other mod is messing with AWKCR so I disabled every single mod and left only AWKCR active and yet the game crashes using the armor bench and inspecting apparel. my game version is 1.10.50 and f4se is 0.6.4 (if that matters). I don't know where all of this is going wrong. any kind of help is hugely appreciated. I also tried AWKCR 8.3 but the problem persists.
    note: im not using concealed armors or crafting workbenches or any custom weapons.
    edit1: tried installing an old version (7.5). still the same CTD.
  9. ValtielCurse
    ValtielCurse
    • member
    • 257 posts
    • 2 kudos
    Ok, I don't know if I'm doing something wrong or what, but for some reason when I try to make ammo in the ''ammunition workbench'' I can only make primers and gunpoweder, that's it...Where I'm I supposed to finish the ''make ammo' process? Isn't the ''ammunition workbench'' kind of an obvious place to do it? For some reason I can't find where to make a complete set of ammunition, all the ammunition workbenches on the mod do the same thing.
    1. ScrollTron1c
      ScrollTron1c
      • member
      • 2,904 posts
      • 112 kudos
      You're going to need a crafting mod, i personally use Crafting Mastery for ammo and apparel.
  10. NOSZII
    NOSZII
    • supporter
    • 2 posts
    • 0 kudos
    Does anyone know how or where to download an older version of AWKCR? I'm having problems with the current 8.4 version. I've read the FAQ, list of bugs, known problems, sorted out my load order, and uninstalled other mods to get this to work, etc... but i keep crashing at weapons workbenches. I am not having this problem with an older version.

    If someone can link me an older version, or if the mod author could add older versions of this, that would be fantastic. Thanks!
    1. NOSZII
      NOSZII
      • supporter
      • 2 posts
      • 0 kudos
      I copied my old ArmorKeywords - Main.ba2 , and ArmorKeywords.esm file from 3.2 to overwrite the ones from 8.4 and that solved my problems.

      I should have mentioned that this was for Fallout 4 VR. This solved my crashing issues when using the weapons workbench for now. All other workbenches seem to work normal. I haven't fully tested this out to see if this will cause any other issues. It just seems like the newer versions of AWKCR aren't completely compatible with VR.
  11. Donut2077
    Donut2077
    • member
    • 1 posts
    • 0 kudos
    How do I install this without Fomod? The only option this mod gives me is fomod.
    1. EvilOssie
      EvilOssie
      • supporter
      • 6,104 posts
      • 99 kudos
      Try unpacking the download and tossing out the fomod folder, then repack and install...did that work?
  12. FMPhoenixHawk
    FMPhoenixHawk
    • premium
    • 129 posts
    • 0 kudos
    Well, this is new. Whenever I modify some clothing (Mostly suits and other elegant style item, but a few others do this too) they lose the leading icon and just become a generic listed item. Even if I remove the mods, it doesn't go back. Now, most causal wear doesn't and no Vault-Tec items do, so I wonder if there's some issue with the items? I'm uninstall/reinstalling AE and AWCKR to see if that's the problem. Or is this an issue with the sorting mod, which didn't have this issue with the previous versions of AE and AWCKR.
  13. theshadowdark
    theshadowdark
    • supporter
    • 66 posts
    • 1 kudos
    This mod is causing the brotherhood scribes to be naked. You can see why it would make me uncomfortable to keep this mod when it makes children go naked.
    1. ItzVox
      ItzVox
      • member
      • 1 posts
      • 0 kudos
      Aren't the kids the Squires? I may be wrong so idk
  14. outersin
    outersin
    • member
    • 21 posts
    • 0 kudos
    Your mod is great but its causes my game to ctd so i had no choice but to delete it. I've done what i can to solve it but i failed.
  15. Jsmorris14
    Jsmorris14
    • supporter
    • 84 posts
    • 3 kudos
    Hey Gambit77 - Thirdstorm - Valdacil I just wanted to ask you guys if using the current Raider overhaul is fine or wait for the new one :) Noticed it mentioned in the changelog. I haven't touched Fallout 4 in about two years and a lot has changed so I'm fine waiting as I'm currently just looking at all the new great mods and some older ones that have been abandoned :(

    Love that you guys updated BPAO - PAMAP - CPAO and MPAM which leads to another question, I really love to use Some Assembly Required ( https://www.nexusmods.com/fallout4/mods/12050 ) it conflicts with some stuff so I use SCAMP ( https://www.nexusmods.com/fallout4/mods/27330 ) which also Conflicts with the new power armor settings. Using FO4Edit like you suggested I brought the changes from ArmorKeywords.esm into the SCAMP.esp specifically for Armor and Object Modification tables for the T-51, T-45, T-60 and X-01 for testing.

    Decals and paints and working for Atom Cats and Brotherhood. It looks like the power armor stations shows the correct modifications possible but my question is are those the only two requirements for paint and decals to change? Sorry for the long post XD I use to be pretty good at all this stuff but never really had the time to play around with Fallout 4 due to my job lol Thanks for taking the time to look at my post :)
    1. Gambit77
      Gambit77
      • supporter
      • 10,551 posts
      • 570 kudos
      the AE replacer plugin for RO on the Armorsmith page is updated to work with current AWKCR
    2. Jsmorris14
      Jsmorris14
      • supporter
      • 84 posts
      • 3 kudos
      Okay good to know, I apologize for asking about all that other stuff but I think I have it all figured out now to where things work together.
Top