2813 comments

  1. Gambit77
    Gambit77
    • member
    • 9,157 posts
    • 464 kudos
    Locked
    Sticky
    Contributors
    Plugin work by Gambit77, Valdacil, & Thirdstorm. Part of AWKCR color swap framework contributed by AndrewCX.
    Armorsmith Workbench by Gambit77, Aldebaran90, & Stndmunki.
    Armorsmith Workbench Mini variants by FadingSignal.
    Weaponsmith Workbench by Gambit77.
    Weaponsmith Workbench Mini variant by FadingSignal.
    Ammunition Workbench by KKtheBeast, Gambit77, BenEphla, KingTobbe, Wanamingo, & LoneRaptor.
    Ammunition Workbench F4NV variant by Circles, Leldorado, & KKtheBeast.
    Explosive Workbenches by Chucksteel.
    AWKCR compatibility patches by DrDanzel.

    FAQ: Frequently Asked Questions
    Q: Can't download the mod?
    A: Try right clicking the download manually and copy the link address, then in a new tab Paste the link address and hit enter.


    Q: I'm crashing when I look at vanilla items in the armor workbench?
    Spoiler:  
    Show


    Q: I'm crashing when I go into the crafting section of the settement building menu. When I go to build the Armorsmith or Weaponsmith workbench they're invisible.
    Spoiler:  
    Show

    Q: My game crashes before loading the main menu.
    Spoiler:  
    Show

    Q: NMM says AWKCR is missing DLCRobot.esm.
    Spoiler:  
    Show

    Q: I made some primer and gunpowder using the ammunition workbench, but I can't find a way to change them into ammo?
    Spoiler:  
    Show

    Q: Is your ammo bench missing from the settlement building crafting menu?
    Spoiler:  
    Show

    Q: I have xx DLC, but during install NMM says the AWKCR version for my DLC is not compatible (or MO has it greyed out).
    Spoiler:  
    Show

    Q: What is the proper load order for AWKCR?
    Spoiler:  
    Show

    Q: I get stuck in one of the crafting benches and cannot back out.
    Spoiler:  
    Show

    Q: I don't have any recipes in the benches.
    Spoiler:  
    Show

  2. valdacil
    valdacil
    • supporter
    • 2,142 posts
    • 362 kudos
    Locked
    Sticky
    I'm crossposting this from my own post in the DEF_UI patch. This applies to ALL mods, not just my mods. If you need help with any mod, please read this and help the mod author out by following these guidelines before you post that something doesn't work:
    Q: OMG!! OMG!! I have a problem. What do I do now?
    A: First, don't just post a single statement of 'Your mod doesn't work." That doesn't even begin to give enough information for anyone to help you and only serves to frustrate and anger mod authors. The following tips are useful for ANY mod bug report, not just DEF_UI.

    Useful pieces of information:
    1) What is the nature of your problem? Screen doesn't look right, CTD, flying pigs attacking your settlement? Provide something descriptive.

    2) What were you doing in the game when the problem occurred? Also known as Steps to Reproduce. Most of the time mod authors can't fix a problem if they cannot identify the cause which usually requires them to reproduce the problem. Knowing what you are doing when the problem occurred helps them to try to reproduce the problem or at least know what game interactions were occurring at the time.

    3) Screenshot. Most people don't do a great job fully describing in detail what their problem is and some describe expected behavior as a problem. You know what they say: A picture is worth a thousand words. Use [url=http://imgur.com/]Imgur[/ur] to post screenshots if you don't already have a similar service. Imgur is completely free, takes a few seconds to setup, take a few more to upload the screenshots, then gives you a nice short URL you can share with the author so they can see what you see.

    4) Your load order. This tells the author what other mods you have loaded (some of them may have known issues) and in what order they are loaded (so conflict winner/losers can be identified). In extreme cases, an author can even load the same mods as you to try to reproduce the problem (what a nice author that would be... they definitely deserve a donation). When you do post your load order, don't just dump your load order into the discussion thread. Wrap it in tags. Right before pasting the load order, put a [ spoiler ] (without spaces) tag, and immediately following put a [ /spoiler ] (without spaces) tag. This condenses the load order so everyone doesn't have to scroll past it to see other comments just like this FAQ.
  3. valdacil
    valdacil
    • supporter
    • 2,142 posts
    • 362 kudos
    Locked
    Sticky
    I've added a new guide to the Articles page going over what I've learned about Instance Naming Rules. If you are looking add a mod for weapons, armor, or cosmetics then this guide can help you understand how dynamic naming works and what components are necessary to be included in your mod instance naming. I'd been meaning to write this for a while. I hope you find it helpful:

    Instance Naming Rules (INNR) 101

    This is in addition to the tutorial Gambit77 already posted in the forums here which goes over:

    - Keywords to enable the Armorsmith Extended clothing modding system.
    - Keywords and entries to enable Valdicil's Item Sorting (or any sorting mod that uses AWKCR keywords for dynamic sorting). These are also used by Outfit Switcher.
    - Keywords to enable the Legendary Modifications legendary modding system.
    - How to make your items craftable using AWKCR's Armorsmith and Weaponsmith benches and menu categories, to avoid adding new menu category keywords.
    - How to assign slots to your items to conform to the Slot Usage Standard for maximum compatibility with other modders' apparel.
  4. MaxChioa
    MaxChioa
    • supporter
    • 39 posts
    • 5 kudos
    Locked
    Sticky
    So for anyone that's having trouble using AWKCR with the new creation club weapon paint job, I spent sometime to do a temporary compatibility patch, probably not very stable but should work for now.
    Link: https://www.nexusmods.com/fallout4/mods/28244
  5. Shadowhawk25
    Shadowhawk25
    • member
    • 21 posts
    • 0 kudos
    Locked
    Sticky
    I have this mod, and I think it's hiding the new creation club "Armor paints" thing. I bought the one pack and can't seem to use it on any combat armor pieces in inventory at the armor bench.

    Will this be fixed or how can I fix this?
    1. Gambit77
      Gambit77
      • member
      • 9,157 posts
      • 464 kudos
      the new keywords will be added in the next update, until then use the patch Creation Club Armor Paints AWKCR Patch.
  6. skullkingcandy
    skullkingcandy
    • member
    • 1 posts
    • 0 kudos
    hello need help in mod organizer 2 wich file is the one you set data derectory.
  7. Alexbothwell12
    Alexbothwell12
    • premium
    • 26 posts
    • 0 kudos
    armour crafting bench is greyed out for me, says i lack the required skill or resources even though i have everything.
    1. Gambit77
      Gambit77
      • member
      • 9,157 posts
      • 464 kudos
      did you scroll down the material requirements?
  8. Paramarinara
    Paramarinara
    • member
    • 3 posts
    • 0 kudos
    it says "ArmorKeywords.esm" is missing, and it is, i can't find anything named like that, any instructions?
    1. Gambit77
      Gambit77
      • member
      • 9,157 posts
      • 464 kudos
      install this mod, that is the plugin from this mod.
  9. CloudyMoonshard
    CloudyMoonshard
    • member
    • 5 posts
    • 0 kudos
    Hey, I really appreciate the weapon and armor creation club paint job patches; but it seems that this mod also conflicts with the pip-boy creation club paint jobs. The pip-boy no longer shows up in the menu of the armor bench after installing this mod. If possible, could you please also make a patch for the pip-boy creation club paint jobs?
    1. Gambit77
      Gambit77
      • member
      • 9,157 posts
      • 464 kudos
      Open all your active plugins in FO4Edit and look at the following armor record, Pipboy "Pip-Boy" [ARMO:00021B3B] to see what you have that is overwriting it and not carrying over the added keywords for CC paints, because it's not this mod.
    2. CloudyMoonshard
      CloudyMoonshard
      • member
      • 5 posts
      • 0 kudos
      Ah, good call. Turns out it was the mod Pip-Boy Flashlight. Its a little outdated and uses the old version of the pip-boy before the creation club stuff. I went ahead and copied over some keywords from the master version in FO4Edit and now it works like a charm. Thanks for the help man!
  10. Haoyu
    Haoyu
    • member
    • 3 posts
    • 0 kudos
    Hello, This mod is KILLING!!! But, the Explosive Workbench is not working, other else is well. The problem is that shows nothing on the list. Is there anything i should noticed?
    1. Gambit77
      Gambit77
      • member
      • 9,157 posts
      • 464 kudos
      you can use Pra's Fo4Edit Scripts - Automatic Patch Generation to move explosive recipes to the new bench.
  11. acewithanat
    acewithanat
    • member
    • 10 posts
    • 0 kudos
    I have no idea if i'm being an idiot and/or lazy but nothing appears in my explosives workbench? I have a mod that adds to it but still nothing help is appreciated (p.s. great mod)
    1. Gambit77
      Gambit77
      • member
      • 9,157 posts
      • 464 kudos
      check that mod, all the exlosive Constructible Object records should have AEC_ck_ExplosivesCraftingKey [KYWD:06000BFD] in the BNAM - Workbench Keyword entry.
    2. Haoyu
      Haoyu
      • member
      • 3 posts
      • 0 kudos
      How?Dont understand
    3. Gambit77
      Gambit77
      • member
      • 9,157 posts
      • 464 kudos
      with FO4Edit
  12. Raqeu
    Raqeu
    • supporter
    • 3 posts
    • 0 kudos
    Hi,

    Is it possible to hide the 'Standard Lining' category in the Power Armor workshop?

    or is this just a compatibility / load order issue on my end?

    I've tried for hours searching through FO4Edit and disabling different mods but I can't figure it out.

    The category only goes away when I've disabled all AWKCR related mods

    Thanks
    1. LXYDuckboy
      LXYDuckboy
      • member
      • 268 posts
      • 15 kudos
      Ye... I'm getting this and it's causing weird issues with Horizon which i'm also using.

      Figured it: go to Keywords and look for ap_PowerArmor_HeadMod, etc. and remove the 'Armor Plating Options' tag and that's it :)
  13. jaderiver
    jaderiver
    • member
    • 7,958 posts
    • 38 kudos
    Hello, Gambit and Valdacil team,
    I'm currently using the mod Hellfire power armor, and have had this awkcr some time, and only recently started using the hell fire power armor mod, the only 2 little issues I'm having is when I try to repair an armor piece, it wont see the armor piece at a pa station it thinks I'm trying to repair a frame only , and tells me I need armor pieces, ?
    Also I seem to and others have mentioned this, I get stuck in repair animation, and find it hard to get out with reloading each time , but will try the slm 14 thing mentioned in a previous post , ..
    I would like to ask if a patch could please be made for hellfire Power armor mod to play nice in this way , or should I just try using this from files tab AWKCR - Mod Power Armor Engine Glitch Fix ?
    Hellfire Pa mod -- https://www.nexusmods.com/fallout4/mods/26251/?tab=posts&jump_to_comment=60859167
    1. Gambit77
      Gambit77
      • member
      • 9,157 posts
      • 464 kudos
      AWKCR - Mod Power Armor Engine Glitch Fix? yes
    2. jaderiver
      jaderiver
      • member
      • 7,958 posts
      • 38 kudos
      Thank you
  14. MajorZero89
    MajorZero89
    • member
    • 1 posts
    • 0 kudos
    If your running Concealed Armor mod you have to disable it to run this mod i was running in to the armor bench crash as well after a fresh install and re-download all the mods i ended up finding the issue with trial and error i hope this helps out every one with this one issue
  15. Kingdom4Games
    Kingdom4Games
    • member
    • 2 posts
    • 0 kudos
    When I use this mod I need to click 15 times on a location to fast travel. It only happens when I activate this mod. No other mod included.
REPORT BUG
Top