Fallout 4

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About this mod

Various patches and bug fixes for the Creation Kit to make life easier.

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A collection of modifications, enhancements, and reverse engineered resources for Fallout 4 and CK Fallout 4.


  • Significantly decreases time while loading plugins;
  • A fix for dialogs suddenly not opening. This is from a resource leak after opening too many dialogs and not restarting the editor;
  • Ability to replace the kit's default memory allocator with a custom one;
  • Ability to save master plugins .ESM files directly from the save dialog;
  • Ability to edit plugins with .ESP files as masters without them being removed;
  • Ability to globally disable assert message boxes;
  • Filtering by active forms;
  • Filtering mods in the Data dialog;
  • Experimental patches that will come and go over time;



Installation 1.8 (Tu Veneno), 1.9 (She Bangs)

  • Install Microsoft Visual C++ 2019 Redistributable (x64);
  • Remove previous version F4CKFixes;
  • Extract the 7z archive to root game directory Fallout 4 with file CreationKit.exe;
  • Configure any options in fallout4_test.ini;
  • Run the CreationKit.exe;
  • Done;

Installation 1.6

  • Install Microsoft Visual C++ 2019 Redistributable (x64);
  • Remove previous version F4CKFixes;
  • Extract the 7z archive "F4CKFixes" and archive "TBB" to root game directory Fallout 4 with file CreationKit.exe;
  • Configure any options in fallout4_test.ini;
  • Run the CreationKit.exe;
  • Done;


CK does not work well with ENB.
I wrote f4ck_loader, but some algorithms on the site considered it a virus, u can go to github, download from tag 1.6 or compile branch "master" yourself, so also it is embedded in itself .dll and can be extracted if necessary. The program is console and simple, for 15 seconds removes from the known to me .dll files that harm the work of CK this time is enough to load the CK itself. All deleted .dll files will be restored after this time.

  • d3d11.dll;
  • d3d10.dll;
  • d3d9.dll;
  • d3dcompiler_46e.dll;
  • dxgi.dll;
  • enbimgui.dll;


Url: https://www.nexusmods.com/fallout4/mods/3635
I redefined the HTML redactor material, because I don't know how to use it, to the redactor material from the author ousnius.
To call it, use the 6 button in the ToolBar. Unzip the contents of the archive to the /Tools/MaterialEditor/ folder.

Added support for FonixData.cdf, for generate .lip files. To do this, it must still be installed CK32, This is where the algorithm is implemented. Everything happens via the "Generate LIP file" button, supported only .wav and it should be loaded CK with flag Y(L). After generating, if the file is created successfully it will be next to .wav close the dialog and open again it will load CK. In case of an error, a message will appear in the log, most likely the wrong audio format.
The function is also available via the command line, but the file will be located relative to the "Data\Sound\Voice" folder.


Q. I already have tbb.dll or tbbmalloc.dll in my Fallout 4 folder, are they compatible?
A. Yes.

Q. Is your port similar to SSE Skyrim Fixes?
A. Yes. Initially, this was done by the author of the SSE Skyrim Fixes, but he hasn't been working on a port for Fallout 4 for a long time.

Q. What version does this require?
A. The F4 CK version

Q. VSyncRender is enabled, but it doesn't work, why?
A. This option requires RenderWindowUnlockedFPS. It forces you to keep fps, however, if your machine can't option RenderWindowUnlockedFPS, then it's better to disable both.

Q. The message "Base game master file cannot be set as the active file" appears, what should I do?
A. It's forbidden to change the .esm if it's from Bethesda.

Q. Does your port support Unicode?
A. Surrogate. The code is very old and is based on ANSI architecture. I use UTF-8 conversion to WinCP(Current Page) when loading the mod and back when saving. It still can't be used as a localization, there are more flexible solutions in other programs, however, this will allow you to create mods in your native language. Support only English and native language with numbers, no special characters and other languages.
IMPORTANT: In Win10, in the language settings, there is now an option to work with UTF-8, you need to turn it off otherwise there will be only "?". The idea worked well enough in my community, but there may be problems with scripts, little information.