Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

a1a3a6a9-Havredave-perchik71

Uploaded by

perchik71

Virus scan

Safe to use

About this mod

Get items from ESMs/ESPs/ESLs in-game, no more console, FormID and ALT+TAB.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
  • Italian
Changelogs
Is an unoriginal mod IN-GAME ESP Explorer from the author a1a3a6a9, and works from the author Havredave with mod DavesMods - In Game ESP Explorer. This version has been improved by me to work with MСM and requires it installed. It was with this version that I played and end my game with Fallout4.

I don't mind using my work to improve the mod and will even open the source code, as the author of the original mod did before me. Because, I stop playing, and for the development of such a useful mod will be a question for the future. I added Havredave to the editors of this mod, he will continue to the best of his abilities and if he does not change his mind.

Update!


I recommend the FallUI mod, a compatibility patch is also required to take from them.

Installation


Update DavesMods - In Game ESP Explorer


Requirements

- Fallout 4 (ver. 1.10.163.0)
- F4SE (ver. 6.21 or newer)
MСM 
Microsoft Visual C++ 2019 Redistributable (x64)


Compatibility
 

For compatibility with FallUI, this mod must be installed, then download FallUI and replace all files. FallUI replaces one .swf file this mod. In the folder "Interface.compatibility" to FallUI mod, take file MessageBoxMenu.compatESPExplorer.swf and move to "Data/Interface".

Or use the FOMOD installation FallUI and follow the instructions.


Incompatible

- 
Electromancy

Issues

Q: I don 't see the list .esl mods, how to fix?
A: I do not know for what reasons some players do not see this item, but you can follow the instructions of the post. This is just a visual effect, you can find the item by searching via hotkey R.
Inappropriate with version 1.16.0623.

Q: I get CTD when opening any mod, but in the version from DavesMods - In Game ESP Explorer, I didn't have anything like that, what am I doing wrong?
A: The functional difference from this mod is the selection of modifications, both for armor and weapons, you can turn off the selection of modifications in the MCM menu. However, you will not be able to get modifications anymore.
Inappropriate with version 1.16.0623.


Q: I get a message saying <!!!OpenESPList!!!>, help me.
A: You installed this mod, then installed FallUI, but ignored the installation of the compatibility patch, FallUI is responsible for opening the list of mods, not this mod.

Q: Hi, any chance for VR compatibility now that we have a basic MCM VR?
A: None!

Q: What is the limit on the number of mods?
A: Technically, 254 is provided, increasing this value involves changing the .swf file and there will be no compatibility with FallUI. The latest version of the mod provides for gluing everything .esl plugins into one plugin their number is not limited.
Since version 1.16.0623, the restrictions have been removed.

Q: The hotkey does not work in the new game, what to do?
A: Technically, the hotkey is F10 again. At the same time, the MСM will persistently convince the opposite, set the hotkey again via MСM so that the new game understands which hotkey to work.


Uses

File .esp should be enabled of the game and be as low as possible, but not necessarily.

Original and DLC gaming .esm are hidden, because of a huge number of things, use the search, press the R key and enter the name, EditID or its FormID and it will be found, the search result is also relevant for ordinary mods.
 
The press hotkey should be confident (50ms-100ms), unmisclicate. By default hotkey F10 and Shift+Z (This is indicated programmatically, if it is not there initially). It is advisable to define a hotkey in the MСM menu (Does not support Shift, Alt, Ctrl modifiers). The hotkey change works without restart the game

Pressing hotkey does nothing, but MODExplorer.log has entries indicating:
"FAIL: glob_launchFlag->m_value is 1.000000 and should be 0.000000", or similar "should be 0" message.
This probably means the MODExplorer scripts are not present in Data\Scripts\, or loading of loose files is not enabled.

For ver. 1.15.0621 if ESLs there are more than 128 plugins, they will be merged auto. 

Credits

a1a3a6a9, original
Havredave, maintenance