File information
Created by
a1a3a6a9-Havredave-perchik71Uploaded by
perchik71Virus scan
About this mod
Get items from ESMs/ESPs/ESLs in-game, no more console, FormID and ALT+TAB.
- Requirements
- Permissions and credits
-
Translations
- Russian
- Mandarin
- Italian
- Changelogs
I don't mind using my work to improve the mod and will even open the source code, as the author of the original mod did before me.
Update!
I recommend the FallUI mod, a compatibility patch is also required to take from them.
Installation
- Install Microsoft Visual C++ 2019 Redistributable (x64)
- Extract archive to root game directory Fallout 4
- Run the game
- Set active plugin ESPExplorerFO4.esp (As below as possible in the modlist)
- Done
Update DavesMods - In Game ESP Explorer
- Install Microsoft Visual C++ 2019 Redistributable (x64)
- Remove files mod from <My Documents> and <FALLOUT4>/Data/F4SE
- Extract archive to root game directory Fallout 4
- Run the game
- Done
Requirements
- Fallout 4 (ver. 1.10.163.0)
- F4SE (ver. 6.21 or newer)
- MСM
- Microsoft Visual C++ 2019 Redistributable (x64)
Compatibility
For compatibility with FallUI, this mod must be installed, then download FallUI and replace all files. FallUI replaces one .swf file this mod. In the folder "Interface.compatibility" to FallUI mod, take file MessageBoxMenu.compatESPExplorer.swf and move to "Data/Interface".
Or use the FOMOD installation FallUI and follow the instructions.
Incompatible
- Electromancy
Issues
Q: I don 't see the list .esl mods, how to fix?
A: I do not know for what reasons some players do not see this item, but you can follow the instructions of the post. This is just a visual effect, you can find the item by searching via hotkey R.
Inappropriate with version 1.16.0623.
Q: I get CTD when opening any mod, but in the version from DavesMods - In Game ESP Explorer, I didn't have anything like that, what am I doing wrong?
A: The functional difference from this mod is the selection of modifications, both for armor and weapons, you can turn off the selection of modifications in the MCM menu. However, you will not be able to get modifications anymore.
Inappropriate with version 1.16.0623.
Q: I get a message saying <!!!OpenESPList!!!>, help me.
A: You installed this mod, then installed FallUI, but ignored the installation of the compatibility patch, FallUI is responsible for opening the list of mods, not this mod.
Q: Hi, any chance for VR compatibility now that we have a basic MCM VR?
A: None!
Q: What is the limit on the number of mods?
A: Technically, 254 is provided, increasing this value involves changing the .swf file and there will be no compatibility with FallUI. The latest version of the mod provides for gluing everything .esl plugins into one plugin their number is not limited.
Since version 1.16.0623, the restrictions have been removed.
Q: The hotkey does not work in the new game, what to do?
A: Technically, the hotkey is F10 again. At the same time, the MСM will persistently convince the opposite, set the hotkey again via MСM so that the new game understands which hotkey to work.
Uses
File .esp should be enabled of the game and be as low as possible, but not necessarily.
Original and DLC gaming .esm are hidden, because of a huge number of things, use the search, press the R key and enter the name, EditID or its FormID and it will be found, the search result is also relevant for ordinary mods.
The press hotkey should be confident (50ms-100ms), unmisclicate. By default hotkey F10 and Shift+Z (This is indicated programmatically, if it is not there initially). It is advisable to define a hotkey in the MСM menu (Does not support Shift, Alt, Ctrl modifiers). The hotkey change works without restart the game.
Pressing hotkey does nothing, but MODExplorer.log has entries indicating:
"FAIL: glob_launchFlag->m_value is 1.000000 and should be 0.000000", or similar "should be 0" message.
This probably means the MODExplorer scripts are not present in Data\Scripts\, or loading of loose files is not enabled.
For ver. 1.15.0621 if ESLs there are more than 128 plugins, they will be merged auto.
Credits
a1a3a6a9, original
Havredave, maintenance