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About this mod

Certain weapons and turrets from the vanilla gave are made more powerful to improve their usefulness.

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Weapon Damage Improvements (WDI) modifies the damage of some of the weapons from the vanilla game that were a bit underwhelming. WDI also makes some changes to turret durability as well as the Demolition Expert perk.


Almost every change made by this mod will be useful both to you, your allies, and your enemies.


The base damage of the following weapons has approximately been doubled compared to the vanilla game:

  • Double-Barrel Shotgun
  • Combat Shotgun
  • Hunting Rifle
  • Submachine Gun
  • Minigun
  • Gatling Laser
  • Flamer
  • Gamma Gun (Radiation Exposure)
  • Grognak's Axe

The base damage of the following weapons has been increased by about 60% compared to the vanilla game:

  • Pipe Gun
  • Pipe Revolver Gun
  • Pipe Bolt-Action Gun
  • Machete
  • Chinese Officer Sword
  • Shishkebab

The base damage of the following weapons has been increased by about 35% compared to the vanilla game:

  • 10mm Pistol
  • Deathclaw Gauntlet

Institute laser weapons now have slightly more base damage than their normal counterparts. It didn't make any sense that the most technologically advanced faction would suffice with technology weaker than something used by common mercenaries and wastelanders. Furthermore, blue light generally contains more energy than red light, so it makes sense scientifically as well. From a gameplay standpoint, this also means that synths are more dangerous opponents than before.

When modifying the Deathclaw Gauntlet to add an extra claw, its weight now increases by 50%, rather than 20% like in the vanilla game. This is very logical, since the third (and slightly larger) claw would make up approximately one third of the weapon's total weight. Furthermore, the bonus damage has been reduced from 25% down to 10%. The chance to disarm effect remains however, and is now the main focus for anyone looking to upgrade this weapon.

Notice: Any legendary or unique versions of these weapons found in the game should scale accordingly, since they are modified variants of their respective base weapons.


A defensive turret made out of metal should be able to take a beating without immediately getting destroyed. Having it explode after just a single bullet or two is definitely not a viable option. It doesn't make sense that people wearing cloth armour should survive getting hit by more bullets than metal-shielded defensive turrets do. With WDI, the "tripod" type turrets will typically have higher durability than the smaller "bubble" type turrets, but both will be better than they were in the vanilla game.

In addition to having increased durability, turrets also do much more damage. It makes sense, since they are using the same type of ammunition as the assault rifle. And being stationary, they don't really have the same limitations that a hand-held rifle does. For low-end turrets, the damage is a little more than double the damage of the vanilla game, and for high-end turrets, the damage is slightly below double the damage of the vanilla game. Shotgun turrets should do damage comparable to the other shotguns.

Notice: If you are playing on an older save or at least being in a location where turrets have already been discovered, the new durability improvements may or may not take effect immediately. Their increased damage however, should work without any form of issues.


With the Demolition Expert rank 2, you no longer gain a throwing arc when throwing a grenade. Having a green arrow pop up and show the trajectory is not only extremely immersion breaking, but it can become an overly convenient feature that can harm actual player skill.


This mod is not directed towards average players, but rather to those who want the most hardcore survival experience possible in Fallout.

All in all, DO NOT download this mod unless you want the game to become significantly harder.

For users who want additional damage in Survival Mode, FallExD provides an increased amount of damage inflicted to and by the player.

This mod is very much open to feedback and ideas for additional modifications to be made – as long as they make sense and are focused around Survival Mode.

As of version 1.1, the mod includes more weapon types. Shotguns have received additional increases to base damage, in order to make up for their extremely poor range.

As of version 1.2, shotgun damage has been nerfed from 400% back to 200%, similar to how it worked in version 1.0. Other than that, this version is identical to version 1.1, and as such, users who prefer more shotgun damage can stick to the previous version.

As of version 1.3, the Radiation Exposure damage from the Gamma Gun has been doubled.

As of version 1.4, Grognak's Axe does double damage, in order to compensate for its otherwise complete lack of upgradability.

As of version 1.5, the mod now includes the Machete, Chinese Officer Sword and Shishkebab.

As of version 1.6, the mod now includes the Pipe Gun and Deathclaw Gauntlet. Slight changes were also made to how the Deathclaw Gauntlet can be modified.

As of version 1.7, the mod now includes the 10mm Pistol. The Pipe Gun and Deathclaw Gauntlet also received higher damage. The Submachine Gun was fixed to have its base damage exactly doubled compared to the vanilla game (at 26) rather the the modded value in previous versions, of 25.


Using Vortex is the recommended method.


All you need is Fallout 4.


WDI should be compatible with most mods, unless they make edits to any of the same assets.