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About this mod

Enables you to craft miscellaneous items and brew alcohol.

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FallMisc is a mod that enables the crafting of many miscellaneous items, and the brewing of alcoholic beverages. FallMisc also serves as a general use mod for items, and many other mods in the series will be referencing it instead of each mod having its own set of craftable items.


Description

Every item discussed in this mod will be crafted using the Chemistry Station. Ever since the Far Harbor DLC added multiple traps to the game, this name became somewhat misleading. Rather than being strictly limited to chemicals, it could be regarded as a form of general workbench.


Miscellaneous Crafting

The miscellaneous items fall under four categories: junk, technology, tools and utility.

Junk

Crafting simple junk items enables the player to take advantage of abundant resources they may have stored, which they never would have any use for under normal circumstances. For example, in the vanilla game, you can earn easy Experience Points from repeatedly building certain fences in your workshop settlements. With FallMisc however, you can instead use those resources to craft spoons or brooms. Doing so relieves you of the effort of placing and demolishing specific structures, and instead you can easily manage everything by rapidly pressing one single button. All in all, it's simply more convenient.

Technology

The crafting of technological items is a way for those with a high Intelligence to manufacture some useful devices themselves, rather than having to look for them in old ruins. Those items usually have very high perk requirements for being crafted however. All in all, this is primarily aimed towards players who like the roleplaying aspect with an engineering or science-based character.

Tools

Having access to basic tools can often come in handy in preparation for many other projects. This is primarily useful in combination with other mods in the series, for example HSC-SB and Falltoxin, where tool usage can be an important game mechanic.

Utility

In the vanilla game, the crafting of utility items was very limited. Now however, this section brings in a few more items available to be crafted. If you have the right items and perks available, this will be a new way to produce some of the more uncommon but useful resources, such as adhesive and fertilizer. In addition to that, some of the items are available to be crafted because they are related to game mechanics from various other mods in the series. Similar to the previous categories however, crafting these items will require the player to have the right perks unlocked.


Alcohol Brewing

The following alcoholic beverages can be brewed:

  • Beer
  • Rum
  • Vodka
  • Wine
  • Bourbon
  • Whiskey

The beverages have special perk requirements needed for brewing them. These perks are typically associated with their respective drink in some way, adding a slight connection between drink and playstyle. Notice that the perks Party Boy and Party Girl are not used here, even though they are the ones most closely associated with alcohol. The reason for this is simply to make it easier to work with the mod, and reducing the risk of compatibility issues, stemming from the fact that this perk is different between male and female player characters.


Other

In their respective crafting menus, you can now craft Nuka Grenades and Nuke Mines. As with everything else in this mod, they require the appropriate perks to do so.


Balancing

This mod is very much open to feedback and ideas for additional content and improvements to be made.

As of version 1.1, Nuka Grenades and Nuke Mines can be crafted. Notice that the names "Nuka" and "Nuke" are inconsistent because of how they were named in the vanilla game.

As of version 1.2, the Enhanced Targeting Card and Gas Canister can be crafted.

As of version 1.3, the Bag of Cement can be crafted.

As of version 1.4, the Shovel can be crafted.

As of version 1.5, the Ladle, Spatula and Frying Pan can be crafted. Also, for crafting Wine, the main ingredient has been changed from Tarberry to Mutfruit.

As of version 1.6, the Soap has been moved from the Junk category to the Utility category.

As of version 1.7, the Ball-Peen Hammer and Saw can be crafted. This version also introduces the Tool category, along with small changes to the perk requirements for a few items.

As of version 1.8, the Blowtorch can be crafted.


Installation

Using Vortex is the recommended method.

Due to user requests, any new update for any mod in this series, uploaded to the Nexus from August 14, 2021 and onward, should no longer follow the system where the same ESP file would be given a new name for each new version. Instead, new version names should be given to the ZIP file in which the other files are contained. For mods in the collection where one or more ESP files have a name that ends with a version number, they will be renamed back to their original names in their next update, and the plan is to not rename published ESP files after that point.


Requirements

All you need is Fallout 4.


Compatibility

FallMisc should be compatible with most mods, unless they are trying to do the same thing.


Mod Collection

This mod is part of a larger collection of mods aiming to make Survival Mode more difficult and immersive. They come packaged as separate mods in order to allow the player to choose which they want or not, but using them all together should hopefully bring out the best and the most immersive survival experience possible. The mods come in three main categories:

Survival

The mods in this category are aiming to make the game significantly more difficult and immersive in every way they can.

  • HSC
    The primary mod of the entire series, HSC is the foundation for an extremely challenging survival experience. This mod focuses on making food, water and sleep management much more essential, as well as making sure things such as carry weight, healing, medical services and damage scaling are far more realistic and challenging than ever before. All the other mods in this series are designed or updated according to the standards set by HSC. For anyone looking to make their survival experience harder and only were to download a single mod in this collection, this should be it.

  • HSC-SB
    Where the main HSC mod made sure to make food, water and sleep more important, HSC-SB makes these things more difficult to obtain. Introducing massive challenges in what you are able to build, along with a system for using tools in the construction of more or less everything, settlement building should be far less of a convenient safe zone than it was before.

  • Falltoxin
    This mod significantly increases the danger and potency of most types of poison in the game, both from wild creatures as well as the syringes you are able to use. Falltoxin also comes with an optional secondary set of mods known as the Food Add-on, which increases radiation in food, and introduces simple mechanics related to food poisoning and nutrition. These mechanics add a third layer to the food aspect, and are of course designed with HSC and HSC-SB in mind.

  • FallMisc
    Enabling the player to craft a bunch of tools and other useful items, this mod adds a lot of convenience. Aside from essential items, many other mods in the series will be referencing FallMisc, rather than having each mod introducing its own set of craftable tools. Both HSC-SB and Falltoxin rely a lot on FallMisc for this purpose.

  • WDI
    This mod increases the damage for a variety of weapons from the vanilla game. It also introduces a few new special mechanics for a few weapons, making them more unique than before. Additionally, WDI increases the durability of most turrets. All in all, most of the changes made by this mod will be useful both to you, your allies, and your enemies.

  • PADI
    This mod increases the defensive capabilities of Power Armor, a few other types of armor, and gas masks. It also introduces a variety of new features related to Power Armor, making it more detailed and functional. All in all, most of the changes made by this mod will be useful both to you, your allies, and your enemies.


Environmental

The mods in this category are focusing on making various obstacles in the world more difficult to overcome.

  • Fallfall
    This mod increases falling damage to a much more realistic level. This should encourage the player to navigate the world in a more careful manner. Not only does it make the world feel bigger, but it also adds a lot to the immersion when you actually have a reason to properly navigate the environments, rather than carelessly performing super dangerous jumps and stunts without as much as a scratch.

  • Swimout
    This mod significantly increases the amount of radiation in the various bodies of water across the game. This should encourage the player to actually stay on land, use bridges to cross rivers, and avoid falling into the water.

  • FallExD
    This mod increases incoming and outgoing damage for the player in Survival Mode. This makes the game's combat far more dangerous.

  • Fallock
    This mod makes lockpicking significantly more difficult, and gives lockpicks some weight. All in all, this should encourage the player to be more careful when picking locks.


Perks

The mods in this category are focusing on improving the variety of features some perks can have, but they also exist as a way to prevent certain perks from completely undermining gameplay mechanics intended to make the game more challenging.

  • SPI
    A mod that improves a bunch of perks that had too little or too weak usage throughout the game. This mod comes in three editions, where the two others could be considered for everyone, but the HSC Edition is particularly designed for being used alongside HSC.

  • Night Stalker
    A mod that adds new functionality to the Night Person and Cannibal perks. Aside from being fun and allowing for a new playstyle, this mod introduces a small new penalty to cannibalism.

  • TWG
    A mod that adds new functionality to the Ghoulish perk. Aside from being fun and allowing for a new playstyle, this mod introduces small penalties depending on where you are.

  • RTT
    A mod that adds a few small mechanics to the Solar Powered and Rooted perks. Aside from adding a few new fun and convenient mechanics, the main point of this mod is to reduce the ability to heal radiation damage when in the sun. Being able to get rid of radiation that easily undermined a huge part of the mods with features related to radiation, such as HSC and Falltoxin.