Fallout 4
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About this mod

Falling damage is literally at realistic levels. Great for immersion and survival.

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In the vanilla game, you can jump down almost ten metres (30 feet) without even getting a little bit hurt. However, with Fallfall installed, that will be an entirely different story.


Description

For the player, falling damage is now literally at realistic levels. Don't use other games as a reference to how much a fall would hurt. Use common sense and what jumps you actually would dare attempting in real life, right now.

If you climb up a chair or a table, and decide to recklessly jump down from it, it won't be dangerous, but it will hurt a little bit in your feet. Jumping down a cliff that's about the same height as your head may not be fatal, but it would definitely be painful for your knees and feet. Jumping down from a house roof is always a bad idea.

It's also not just about the damage in itself. Even if some individuals in real life might be able to manage jumping from taller heights, they still need to prepare themselves for it. It's still a scary thing to do. On the contrary, your character in the vanilla Fallout could make several of those jumps and wouldn't hesitate for a second about it. That is the unrealistic part that Fallfall is trying to fix – making you think before you jump. In other words, the damage is technically not proportional to the physical damage, but to how motivated you should be to make a jump. If you "only" lost most of your Health by jumping from a tall edge, you still wouldn't hesitate to do it in the game.

Fallfall is also amazing for roleplaying purposes, since you preferably should use stairs if there are any available, and cliffs will suddenly pose much more of a challenge. In other words, this mod will make the world feel a lot bigger than before. You can however reduce the falling damage by investing points into the Ninja perk.


Balancing

Due to the steep increase in difficulty this mod introduces to the game, it is for the most part not directed towards average players, but rather to those who want the most hardcore survival experience possible in Fallout. All in all, DO NOT download this mod unless you want the game to become significantly harder.

As of version 3.0, the player is able to reduce falling damage by investing points into the Ninja perk. It would have been more logical to add this change to a different perk, such as Action Boy/Action Girl, however, that would increase the compatibility requirement, since those perks are affected by the Far Harbor DLC. Adding it directly to the Agility stat appears problematic as well.


Maths and science

The formula for basic falling damage, which formerly applied to everyone, but in later versions only the player, is this:

f = ((h - 100) * 0.1)^1.45 * m

f is the falling damage output in Health points, h is the height you fall from, and m is a multiplier that will remain as 1 unless you use perks or anything of similar effect.

Fallfall does not affect fall speed or acceleration, but simply how much damage someone would take from a fall, and from what height you can fall or jump before getting hurt.


Installation

Using Vortex is the recommended method.

Due to user requests, any new update for any mod in this series, uploaded to the Nexus from August 14, 2021 and onward, should no longer follow the system where the same ESP file would be given a new name for each new version. Instead, new version names should be given to the ZIP file in which the other files are contained. For mods in the collection where one or more ESP files have a name that ends with a version number, they will be renamed back to their original names in their next update, and the plan is to not rename published ESP files after that point.


Requirements

All you need is Fallout 4.


Compatibility

Fallfall should be compatible with most mods, unless they change any of same the assets that were used here.


Mod Collection

This mod is part of a larger collection of mods aiming to make Survival Mode more difficult and immersive. They come packaged as separate mods in order to allow the player to choose which they want or not, but using them all together should hopefully bring out the best and the most immersive survival experience possible. The mods come in three main categories:

Survival

The mods in this category are aiming to make the game significantly more difficult and immersive in every way they can.

  • HSC
    The primary mod of the entire series, HSC is the foundation for an extremely challenging survival experience. This mod focuses on making food, water and sleep management much more essential, as well as making sure things such as carry weight, healing, medical services and damage scaling are far more realistic and challenging than ever before. All the other mods in this series are designed or updated according to the standards set by HSC. For anyone looking to make their survival experience harder and only were to download a single mod in this collection, this should be it.

  • HSC-SB
    Where the main HSC mod made sure to make food, water and sleep more important, HSC-SB makes these things more difficult to obtain. Introducing massive challenges in what you are able to build, along with a system for using tools in the construction of more or less everything, settlement building should be far less of a convenient safe zone than it was before.

  • Falltoxin
    This mod significantly increases the danger and potency of most types of poison in the game, both from wild creatures as well as the syringes you are able to use. Falltoxin also comes with an optional secondary set of mods known as the Food Add-on, which increases radiation in food, and introduces simple mechanics related to food poisoning and nutrition. These mechanics add a third layer to the food aspect, and are of course designed with HSC and HSC-SB in mind.

  • FallMisc
    Enabling the player to craft a bunch of tools and other useful items, this mod adds a lot of convenience. Aside from essential items, many other mods in the series will be referencing FallMisc, rather than having each mod introducing its own set of craftable tools. Both HSC-SB and Falltoxin rely a lot on FallMisc for this purpose.

  • WDI
    This mod increases the damage for a variety of weapons from the vanilla game. It also introduces a few new special mechanics for a few weapons, making them more unique than before. Additionally, WDI increases the durability of most turrets. All in all, most of the changes made by this mod will be useful both to you, your allies, and your enemies.

  • PADI
    This mod increases the defensive capabilities of Power Armor, a few other types of armor, and gas masks. It also introduces a variety of new features related to Power Armor, making it more detailed and functional. All in all, most of the changes made by this mod will be useful both to you, your allies, and your enemies.


Environmental

The mods in this category are focusing on making various obstacles in the world more difficult to overcome.

  • Fallfall
    This mod increases falling damage to a much more realistic level. This should encourage the player to navigate the world in a more careful manner. Not only does it make the world feel bigger, but it also adds a lot to the immersion when you actually have a reason to properly navigate the environments, rather than carelessly performing super dangerous jumps and stunts without as much as a scratch.

  • Swimout
    This mod significantly increases the amount of radiation in the various bodies of water across the game. This should encourage the player to actually stay on land, use bridges to cross rivers, and avoid falling into the water.

  • FallExD
    This mod increases incoming and outgoing damage for the player in Survival Mode. This makes the game's combat far more dangerous.

  • Fallock
    This mod makes lockpicking significantly more difficult, and gives lockpicks some weight. All in all, this should encourage the player to be more careful when picking locks.


Perks

The mods in this category are focusing on improving the variety of features some perks can have, but they also exist as a way to prevent certain perks from completely undermining gameplay mechanics intended to make the game more challenging.

  • SPI
    A mod that improves a bunch of perks that had too little or too weak usage throughout the game. This mod comes in three editions, where the two others could be considered for everyone, but the HSC Edition is particularly designed for being used alongside HSC.

  • Night Stalker
    A mod that adds new functionality to the Night Person and Cannibal perks. Aside from being fun and allowing for a new playstyle, this mod introduces a small new penalty to cannibalism.

  • TWG
    A mod that adds new functionality to the Ghoulish perk. Aside from being fun and allowing for a new playstyle, this mod introduces small penalties depending on where you are.

  • RTT
    A mod that adds a few small mechanics to the Solar Powered and Rooted perks. Aside from adding a few new fun and convenient mechanics, the main point of this mod is to reduce the ability to heal radiation damage when in the sun. Being able to get rid of radiation that easily undermined a huge part of the mods with features related to radiation, such as HSC and Falltoxin.