Fallout 4
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About this mod

Night Stalker will make the perks Night Person and Cannibal much more useful and more powerful, but also bring more dangerous side effects.

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Night Stalker will make the perks Night Person and Cannibal very dependant on each other, as well as expanding upon them, making their effects central to the gameplay. During night time or when in the dark, the player will enjoy some very powerful bonuses, but daylight will come with some very dangerous penalties.


Unlike the vanilla game, "night" now refers to the time when it's actually dark outside. As such, the following times are used for each definition:

8:00 p.m. to 6:00 a.m. – Night

6:00 a.m. to 7:00 a.m. – Dawn

7:00 a.m. to 7:00 p.m. – Day

7:00 p.m. to 8:00 p.m. – Dusk

Everything affected by this mod is covered here. Any other instances of these terms being used in the vanilla game or by other mods will not be included.

Night Person Bonuses

During night or when it's raining, anywhere, or when inside, at any time, the player will...

  • Have +5 to Intelligence and Perception (with rank 1)
  • Have +10 to Intelligence and Perception (with rank 2)
  • Have 300 extra health (with Dark Craving)
  • Have 1.00 health regeneration (with Dark Craving)
  • Have another 300 extra Health (with rank 2)
  • Have night vision when sneaking and not moving (with rank 3)

In addition to these bonuses, the player will also take reduced falling damage (with rank 1) and have falling damage removed altogether (with rank 2).

Night Person Penalties

If it's not night, not raining, and the player is not inside, there are severe penalties. There are however some mitigating factors. If the player is outside and...

  • Is wearing a hazmat suit
  • Is wearing a FULL set of any power armor
  • It's dusk or dawn

Then the player will only...

  • Suffer -10 to Strength and Endurance
  • Suffer -65 points to health and carry weight

However, if the player is outside during the day without any of the aforementioned factors, they will immediately die, having their health reduced by 2500 points.

Cannibal Feeding

When picking the Cannibal perk, while also having the Night Person perk, feeding on a corpse will...

  • Quench thirst similar to purified water
  • Give +5 to Strength, Endurance, Intelligence and Agility for five minutes (with Night Person rank 1)
  • Give +10 to Strength, Endurance, Intelligence and Agility for five minutes (with Night Person rank 2)
  • Unlock 300 extra Health and regeneration (this is, by the way the mod is designed, practically permanent)

Regardless of whether the player has Night Person or not, feeding on a corpse will now also give -2 to Charisma for two minutes.

If the player has the Night Person perk, the standard Blood Packs can also be used to quench thirst similar to purified water. They don't provide any of the stat bonuses that feeding on corpses do though.

If the player has the Night Person perk, the Dark Craving effect cannot be cured by a doctor nor by any chems or consumables. If the player doesn't have the Night Person perk, Dark Craving can be cured normally just like in the vanilla game. All the other addictions remain unaffected and can be cured normally regardless of whether the player has the Night Person perk or not.


This mod is not directed towards average players, but rather to those who want a more hardcore survival experience in Fallout.

In version 1.1, night vision and extra health have been reversed, which means that extra health is unlocked with Night Person rank 2, and night vision is unlocked with Night Person rank 3. Furthermore, night vision is now only activated when the player is sneaking and not moving.

Version 1.1.1 allows falling damage to be reduced when having the Nigh Person rank 1, and completely removed with Night Person rank 2. As such, this is an optional version for users who also use another mod to increase falling damage under normal circumstances. Users who don't use such mods might not find version 1.1.1 to make much of a difference.

As of version 1.2, rain is equal to night or being indoors in terms of bonuses and penalties. Version 1.2 also adds additional bonuses from feeding, more penalties from sunlight, as well as bringing the falling damage reductions from version 1.1.1 into the mod as a core feature. There is an optional "easy" version of 1.2, which comes with identical features except for that the night vision isn't activated at all times in daylight.

As of version 1.3, the new debuffs to sunlight and the night vision in the sun added in version 1.2 have been removed, to increase functionality with older characters.

As of version 1.4, you now have to feed on a corpse to get the Dark Craving effect in order to "unlock" the first 300 extra Health and regeneration.


Using the Nexus Mod Manager or Vortex are the recommended methods.

This mod is simple and can be installed without the need for creating a new character. Just be careful if you already have any of the affected perks, since their effects will be drastically different from what they were before.

If you install version 1.2, you would be recommended to at least not have the Night Person perk on your character prior to installing this mod. If you do, there is a risk that some of the debuffs may not apply properly in the sun.


This mod is intended to be played in Survival Mode. This mod requires the Far Harbor DLC.


Night Stalker should be compatible with most mods, unless they change any of same the assets that were used here. If it has not been mentioned above, it has not received any form of changes.