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FR158

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17 comments

  1. howiebabey
    howiebabey
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    can you make an esl version please
    1. FR158
      FR158
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      If I understood this well enough, I would gladly do it, but I tend to leave these sorts of things to the more technically experienced users. If you know how to do it however, you are of course always permitted to make it for yourself.
  2. deleted5735491
    deleted5735491
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    These weapon damage mods are pretty cool. It certainly gives gun fights a more satisfying risk/reward dynamic. However, it makes most receivers redundant. What is the plan for that? Receivers come in tiers, and alters if you're rapid fire or semi-auto. But there is no point in getting the higher upgrade tiers because it only makes the gun heavier.

    Is this intentional?
    1. FR158
      FR158
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      I know exactly what you are referring to, and it's partially intentional, or at least known. In order to compensate for some of the receivers having lost their main advantage, the highest tiers have often been adjusted to feature even higher rates of fire. Besides that, the other old features still remain among the upgrades, such as improved armor penetration and Critical Hits.

      As far as just making the weapons heavier, it's indeed not an ideal solution, but it's the by far most compatible one available. If we for example were to remove a bunch of receivers altogether, it could cause a lot more technical issues than just leaving them alone. In addition to this, although not exactly a feature that would be central to the gameplay, this leaves some potential open for a future mod that for example could let bashing be more powerful with a heavier weapon, or something along those lines.
    2. Valenche2004
      Valenche2004
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      I think the most realistic solution is to give it more range and damage if the barrel is longer. In real life a long barrel amplifies the speed of the bullet, as the gases push the bullet around longer. In addition, a better receiver can have a suitable Rifling (https://en.wikipedia.org/wiki/Rifling) that gives the weapon even more precision, less recoil and more swing.
      I know that with this the principle that the damage is by caliber is thrown out the window
  3. lucretius55bc
    lucretius55bc
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    Hey Dude,I have a small request, Is it possible to merge the Mod and the three DLCMODs together, This saves a little space.
    1. DharkLlord
      DharkLlord
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      +1
    2. FR158
      FR158
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      This is absolutely something you are allowed to do for yourself if you know how to do it. This has been discussed before, but I have learned that actually making such a merge would be far beyond my technical knowledge about the modding tools, which is the main reason why I haven't dared making such a file myself.
    3. DharkLlord
      DharkLlord
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      First, thanks for this mod.  Endorsed.  Here is a link to merging multiple esps into a single esp.  I followed the guide and now your 4 esps are merged into 1 esp in my game:  https://www.youtube.com/watch?v=rfTAP9AOTVc
    4. lucretius55bc
      lucretius55bc
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      Thanks for the link, I also studying!
    5. DharkLlord
      DharkLlord
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      YW
  4. Jonyoo
    Jonyoo
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    Was looking for this, now raiders and gunners shouldn't be as easy, thank you!
    1. FR158
      FR158
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      Inspired by your comment regarding raiders, the normal Pipe Gun has also received a slight increase to its base damage in the most recent update, 1.6. However, unlike the slower and more powerful variants, this one fell in the new category of about 15% increase, rather than the other, more drastic ones. This means that while slightly more powerful than before, it's still among the weaker weapons in the game.

      If you do fancy the fights being harder, I can also recommend combining this mod with FallExD. That way, the damage across the board should feel much more realistic.
    2. Jonyoo
      Jonyoo
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      Holy s#*! dude, 60% increase of pipe guns? I should report you for crimes against humanity.
      Jk good mod, and I already use game configuration menu for an overall damage increase, thanks again!
    3. FR158
      FR158
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      Yes, I just made that update, and was just planning on adding the change to the previous comment. You got there before me though.

      Anyway, the reason for that change was to put the Pipe Gun closer to the damage of for example the Combat Rifle, when you convert its ammo type to .38 Caliber. Even now, the Combat Rifle firing .38 will still be slightly more powerful than the Pipe Gun, but not nearly twice as powerful, as it was in the vanilla game.

      Similarly, the 10mm Pistol had to receive an improvement to remain a better alternative than the Pipe Gun. Now the 10mm Pistol does almost the same damage as the Deliverer, which makes more sense than how it worked in the vanilla game, where the Deliverer did almost 40% more damage than the 10mm Pistol.
  5. eshvel19
    eshvel19
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    Im very interested in your mod. Just one question, is it only compatible with Survival mode?
    1. FR158
      FR158
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      No, it should be compatible with any game mode. It's just that it's primary designed with Survival Mode in mind.