Fallout 4

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MaxG3D

Uploaded by

MaxG3D

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About this mod

Turn your Fallout 4 experience into next Michael Bay movie with this mod!

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Mirrors


Ever wish your Fallout 4 to look like one of those over the top, hollywood 80s/90s movie? Did you ever look at the Fallout 4 particles and thought "it's cool and all, but kinda... boring?". Did you always think having a single bullet spawn shitload of particles makes the player feel more empowered and the gun more satisfying to shoot? Did you enjoy the firefights in F.E.A.R? Of course you did! That's why you opened this mod, so don't hesitate and jump to the downloads section!

I guess I could also list what this mod ACTUALLY does, huh? OK, let's see...

- Almost all of the vanilla particles have been modified to spawn more of the small particle bits like sparks, rocks, etc.
- Most of the particles amount have simply multiplied spawn rate by the factor of 10, but for some it made sense to have bigger/smaller multiplier and some other tweaks like life span, scale or color.
- Redone a lot of particles HDR values so now they glow properly (I highly suggest to use ENB bloom in conjunction with this mod, otherwise the vanilla single-pass bloom will make most glowy things look weird). If you don't like that, or it simply looks wrong with your ENB preset, you can use the low HDR esp.


Version 3.0 Update Preview:





3.0:

- Reworked the explosion particles, inspired by the new Wolfenstein. Sparks for explosions now have emitter collision,
- Laser\Gamma\Plasma particles has been redone and improved, changed the gravity to make up for the lack of real particles collision,
- Laser now have more pronounced smoke on impact. Alien Blaster impact now also reuses that smoke,
- Changed the color of the ballistic sparks to make them a bit less cartoony, and a bit more realistic,
- Reverted the Molotov explosion effect scale, however, for the sake of realism, it's still halved compared to the ridiculous vanilla scale.
- Muzzle flash has been completely redone to be more realistic, with very subtle fire effect, realistic, subtle smoke, and very fast and quickly fading sparks,
- Smoke effects are now way more dramatic, and have more realistic, grey color, rather than vanilla yellowish,
- Added explosion effect to the Gauss Rifle impact,
- Fixed sparks broken alpha blending when mixed with smoke.

Future Plans:

- Rework the water and blood impact to look more like FC2 equivalent,
- Rework the artillery explosion effect (reusing the water explosion particle?),
- Rework the loose cables sparks, improve the coloring on them and possibly add collision, similarly to the new explosion effects,
- Rework the TP Muzzle Flash shape to be more realistic,
- Improve the explosion files in "SetDressing\Vault", "SetDressing\BarrelTank" and "Interiors\Prydwen".




- Particles sometimes disappear, mostly fire particles.
- New smoke effects can bring down the performance to it's knees. Avoid walking up close.
- Collision for explosion sparks emitters often get stuck in place.




- Anything that edits particles nifs won't be compatible.




Either install with any mod manager or manually unpack into your Fallout 4 data folder and then enable one of the esps in the launcher or mod manager. The low HDR version is for people running the vanilla game, or badly tweaked ENB presets, the regular version is for those that have properly calibrated ENB Bloom/Tonemapping.




MaxG3D - Editing the nif files
VG - Help and suggestions
Saghen - Retextured leaves

Clean ENB:
Boris Vorontsov - ENB, original bloom shader 
Wolrajh - 1.2 version tweaks 
Modular Shader Library authors - saturation code 
Roxahris - Gaussian/Kawase Bloom. 
Marty McFly - DOF shader
kingeric1992 - Adaptation Shader