About this mod
New Perks for Be-Exceptional. Also for WO-R if you have it.
- Requirements
- Permissions and credits
- Changelogs
> And Stay Back! - In combat, shotguns have a chance to knock back enemies, even when bashing.
> Hit the Deck - Reduces incoming explosive damage.
> Laser Commander - Increases Critical Damage of Laser weapons.
> Practical Shooter - Practical Shooter - Pistols have bonus movement speed and damage while in ADS.
> Hunter - In combat, you deal bonus damage to animals and bugs, and have increased VATS hit-chance.
> Zombie Survival Guide - In combat, you deal bonus damage to Feral Ghouls, and have increased VATS Headshot chance.
> Fight the Power - You deal bonus damage to Brotherhood or Institute enemies.
> Lawbringer - You deal bonus damage to Raiders, and have a small chance of causing them to flee when damaged.
> Meltdown - Enemies killed by Energy Weapons explode on death.
> Plasma Spatz - Reduces AP cost of Plasma Weapons, and increases VATs hit-chance and critical damage.
> Marching Fire - Reduces weapon spread of automatic rifles while moving (and not sneaking).
Weapons Overhaul Systems: Adds different "Loader" perks that allow crafting of ammunition.
> Handloader
> Exp-Loader
> Junk Loader
> Scrap Loader
> Power Loader
> Heavy Loader
> Trick Loader
> Radloader
(I do not guarantee output, nor withhold content behind paywall. This is just for donation.)
Permissions
> Give Credits: Not all of these stuffs are mine alone, OpheliaNeoma's explosion recolors for one. Though it is something I asked of her, I do believe that proper credits are in order. Same applies to all authors that helped me.
> For Repackers: Yes, you can translate it, make a compressed-texture version, and/or upload it on another site. Note that I do update a lot, for fixes. I do not decry people for wanting an AIO package, but I would prefer that my mod be treated with respect and dignity, not just for me but for the sake of the Giants I stood over. There's a reason Dak USED to have open-perms with his mods -- do not take advantage of the community's good-will.
> For Borrowers: As in those who wants to bring the gun outside of Boston, if-you-know-what-i-mean. Don't asset flip.
I understand that this might be presumptuous of me, because I'm sure the quality of my weapon isn't up to par.
I don't judge you for borrowing mod guns, they are after all awesome, and I'm sure the monumental effort you have crafting a new land is something to aspire to -- lazily slapping mod weapons together however, isn't. I would prefer if the weapon is instead integrated with more thought and effort, than just a straight-up port and some tweaks that it looks more like an asset-flip than anything. I am well aware of the weakness of my mod, and as such I would prefer if some more polishing is applied for it to be put into your project, such as perhaps take out the ammo-switching system if the rest of the guns you're employing doesn't use that. Maybe give it better texture, or take out the unnecessary ones. But whatever you do, it shouldn't look lazy -- put more effort into it.