File information
Last updated
Original upload
Created by
RyanUploaded by
FudgyduffVirus scan
Safe to use
Current section
About this mod
It's like buffout but for the engine
- Requirements
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Nexus requirements
Mod name Notes Address Library for F4SE Plugins Fallout 4 Script Extender (F4SE) xSE PluginPreloader F4 Mods requiring this file
Mod name Notes BakaBuffoutPhysics BuffBaka Settings for Buffout 4 and Baka ScrapHeap Buffout 4 NG with PDB support Credit only. No files needed FallUI - Inventory (Chinese v2) 注意安裝方法 FO4 Crash Log Auto Scanner (CLAS) (REQUIRED) Main utility that generates crash logs, among other things. MinMod Build to just before SS2 HQ to test problems Nihongo font Unofficial Fallout 4 Chinese Translation Fix 可減少因完整字型檔太大而造成的CTD(與DEF_UI一並使用時) VIS-G Item Sorting This is not really required. But it will increase the amount of scaleform memory available, which can help with stability if you're bumping into engine limitations using VIS-G in combination with other mods (like AAF) using scaleform memory as well. - Permissions and credits
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Author's instructions
https://github.com/Ryan-rsm-McKenzie/Buffout4/blob/master/LICENSE
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
- Changelogs
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Version 1.26.2
- Fix a crash caused by the InputSwitch patch
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Version 1.26.1
- Fix a crash caused by the TESObjectREFRGetEncounterZone fix
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Version 1.26.0
- Add TESObjectREFRGetEncounterZone fix
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Version 1.25.0
- Add CreateD3DAndSwapChain fix
- TBB redist is no longer required
- MSVC redist is no longer required
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Version 1.24.5
- Fix menu navigation with the left stick inside the pipboy
- Disable input switch patch by default
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Version 1.24.4
- Fix an issue where input would get stuck after exiting the pipboy menu
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Version 1.24.3
- Fix a bug with constraining the cursor in the map menu
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Version 1.24.2
- Fix a bug where the cursor would show up in the pipboy when using the gamepad
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Version 1.24.1
- Fix an input switching bug related to the pipboy map
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Version 1.24.0
- Add InputSwitch patch
- Update tbb redist
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Version 1.23.1
- Adjust workshop sorting
- Fix crashes while preloading
- Fix plugin sorting in crash log
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Version 1.23.0
- Alleviate crash on startup problems
- Print loaded f4se plugins in log
- Add INISettingCollection patch
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Version 1.22.0
- Add MagicEffectApplyEvent fix
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Version 1.21.0
- Add BSMTAManager performance patch
- Add BSPreCulledObjects performance patch
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Version 1.20.3
- Made the workshop patch faster
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Version 1.20.2
- Fix a crash when reading bad workshop menus
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Version 1.20.1
- Fix menus not showing up with workshop patch
- Fix wires not working with workshop patch
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Version 1.20.0
- Add WorkshopMenu patch
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Version 1.19.0
- Added grey movies fix
- Removed fader menu fix
- Log current call stack on debug alloc failure
- Log form type
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Version 1.18.0
- Crash analysis now evaluates strings
- Crash analysis now evaluates object references
- Crash logs print the game version
- Memory manager patch is forcibly enabled if debugging is enabled
- Future compatibility for alt exe name
- New F4EE exploding heads patch
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Version 1.17.1
- Fixed an issue with using the in game mod manager
- Removed F4EE patch
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Version 1.17.0
- Add package allocate location fix
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Version 1.16.1
- Improve coverage of create texture 2D warning
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Version 1.16.0
- Add BSTextureStreamerLocalHeap patch
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Version 1.15.1
- Fix for utility shader fix
- Print settings to log
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Version 1.15.0
- Add movement planner fix
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Version 1.14.0
- Add create texture failure warning
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Version 1.13.0
- Add utility shader fix
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Version 1.12.2
- Improve F4EE compatibility patch
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Version 1.12.1
- Fix for max stdio patch
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Version 1.12.0
- Add max stdio patch
- Add achievements patch
- Remove Classic Holstered Weapons compatibility patch
- Add system info to crash log
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Version 1.11.6
- Fix F4EE compatibility patch for overlays
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Version 1.11.5
- More fixes for compatibility patches
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Version 1.11.4
- Improve accuracy of corrupted imad warning
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Version 1.11.3
- Fix havok allocator bug
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Version 1.11.2
- Add tbb malloc as a dependency
- Fix for F4EE compatibility patch
- Expanded coverage of unaligned load fix
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Version 1.11.1
- Fix F4EE compatibility patch
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Version 1.11.0
- Added compatibility patches
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Version 1.10.1
- Fix some crashes related to the havok allocator patch
- Add debug memory manager tracing to find faulting modules
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Version 1.10.0
- add unaligned load fix
- reduce trampoline size
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Version 1.9.0
- Add corrupted IMAD warning
- Actually load settings from file
- Install crash handler earlier to catch more crashes
- Skip loading into CK
- Memory manager patch includes Scrap Heap patching
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Version 1.8.0
- Added havok allocator patch
- Fixed crashing issues with memory manager patch
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Version 1.7.0
- Add memory manager patch
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Version 1.6.0
- Remove a duplicate stack analyzer
- Fix a crash when calling Actor.IsHostileToActor with a None actor
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Version 1.5.0
- Added cell init fix
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Version 1.4.2
- Fix corrupted type analysis
- Improve pointer analysis
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Version 1.4.1
- Fix VC runtime crash
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Version 1.4.0
- Fix fade screen bug
- Add more stack analyzers
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Version 1.3.0
- Add small block allocator fix
- Add safe exit fix
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Version 1.2.0
- Added basic stack analysis
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Version 1.1.0
- Add cell reset bug fix
- Add config file
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Version 1.0.1.1
- Add experimental Scaleform allocator
- Add basic stack trace
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Version 1.0.1
- Improve crash logging
- Fix random incompatibilities
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Version 1.0.0
- Initial release
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Source code is available on my Github.
What does it do?
Where are the crash logs?
What does it do?
- It fixes engine bugs and adds a crash logger to the game. Feel free to post your crash logs to the comments section. I may or may not take a look at them.
- See here for a full list of fixes.
Where are the crash logs?
- Crash logs are located in "Documents\My Games\Fallout4\F4SE"