Version 1.9 upload - The file format has changed to esm (master). - The properties of water and food have been edited: the treatment of food has been significantly reduced. Do you want to be cured? Go to the doctor or use stimpacks. - Added some short-term bonuses for expensive food.
How this mod compares to Fallout Wanderers Edition? It seems to me that some of the features are the same, if so, how much better is your mod in comparison?
I haven't compared my mod with Wanderers Edition, but I suspect that any global mods will have certain intersections one way or another. As far as I can see, support for FO3 Wanderers Edition ended over 10 years ago. I do not presume to say that my mod is better than FWE. The fact is that I wanted to create this mod based on my ideas about in-game balance. The mod will be supplemented with new changes and balance polishing to the extent of my capabilities and the availability of time for testing. But I can definitely name the main difference for sure. I conceived this mod as something simple in terms of installation and maintenance of functions. An important point for me is the fact that I do not integrate any new third-party objects into the game (be it models, graphics, sounds, etc.), I only rebalance the basic built-in game functions. At the moment, my mod weighs only about 14kb (archive), but even with such a small volume, your gaming experience can be significantly different from vanilla.
Today there will be a small update related to the increase in the durability of the body of some objects (cars, buses, trucks and motorcycles) so that they do not explode so quickly from the hits of several bullets. While I plan to increase this indicator by 2 times. Also, the near-term plans include: - consideration of the possibility of rebalancing in the container LOOT system; - increase headshot damage; - increase damage from energy weapons and some pistols; - revision of all weapons for changing the settings for dismemberment and explosion of limbs (so that you will never be able to separate the head of a raider when fired from a pistol or hunting rifle) - this moment has always particularly surprised me in Vanilla game
9 comments
I recommend starting with the "Normal" difficulty level.
In any case, the difficulty level can be changed during the game.
Now the local creatures should not be as impenetrable as before.
- The file format has changed to esm (master).
- The properties of water and food have been edited: the treatment of food has been significantly reduced. Do you want to be cured? Go to the doctor or use stimpacks.
- Added some short-term bonuses for expensive food.
Power armor should stop being a tin can.
As far as I can see, support for FO3 Wanderers Edition ended over 10 years ago.
I do not presume to say that my mod is better than FWE. The fact is that I wanted to create this mod based on my ideas about in-game balance. The mod will be supplemented with new changes and balance polishing to the extent of my capabilities and the availability of time for testing.
But I can definitely name the main difference for sure. I conceived this mod as something simple in terms of installation and maintenance of functions.
An important point for me is the fact that I do not integrate any new third-party objects into the game (be it models, graphics, sounds, etc.), I only rebalance the basic built-in game functions.
At the moment, my mod weighs only about 14kb (archive), but even with such a small volume, your gaming experience can be significantly different from vanilla.
Also, the near-term plans include:
- consideration of the possibility of rebalancing in the container LOOT system;
- increase headshot damage;
- increase damage from energy weapons and some pistols;
- revision of all weapons for changing the settings for dismemberment and explosion of limbs (so that you will never be able to separate the head of a raider when fired from a pistol or hunting rifle) - this moment has always particularly surprised me in Vanilla game