User information
Status
memberCountry

-
Adds the 25 locations from Daggerfall's Betony Demo to the island of Betony. Those include a capital city, villages, dungeons and misc. locations such as farms and shacks. Also has a custom marketplace, detailed shops and a detailed palace.
- 693KB
- 26
- --
Adds the 25 locations from Daggerfall's Betony Demo to the island of Betony. Those include a capital city, villages, dungeons and misc. locations such as farms and shacks. Also has a custom marketplace, detailed shops and a detailed palace.
-
Changes the layouts of "Manor" and "Palace" wealthy home locations with those previously unused for more layout variety in those locations. 723 wealthy homes are affected by this change.
- 305KB
- 31
- --
Changes the layouts of "Manor" and "Palace" wealthy home locations with those previously unused for more layout variety in those locations. 723 wealthy homes are affected by this change.
-
A multi-release project aimed at overhauling Daggerfall's temples, both by visuals and gameplay.
- 227KB
- 356
- --
A multi-release project aimed at overhauling Daggerfall's temples, both by visuals and gameplay.
-
Adds a "MAIN QUEST" text on quest prompts from the main quests to easily distinguish them from side quests.
- 122KB
- 112
- --
Adds a "MAIN QUEST" text on quest prompts from the main quests to easily distinguish them from side quests.
-
Replaces "High-Rock Style" buildings in desert cities with their flat-roof equivalents and other desert location-related changes.
- 1.1MB
- 318
- --
Replaces "High-Rock Style" buildings in desert cities with their flat-roof equivalents and other desert location-related changes.
-
Replaces the game's video files with versions containing subtitles.
-
This removes the loot piles from the temples, the Thieves Guild and the Dark Brotherhood. Such loot piles could sometimes contain valuable items.
- 13KB
- 28
- --
This removes the loot piles from the temples, the Thieves Guild and the Dark Brotherhood. Such loot piles could sometimes contain valuable items.
-
Dynamically Progressing Main Quest
An alternate main quest mod where a protagonist "NPC" completes it as the weeks and months go by, therefore allowing the player to make up his own story while the events of Daggerfall unfold.
- 69KB
- 58
- --
Dynamically Progressing Main Quest
An alternate main quest mod where a protagonist "NPC" completes it as the weeks and months go by, therefore allowing the player to make up his own story while the events of Daggerfall unfold.
-
Adds several of the unused underwater sprites in submerged cavern dungeons. These sprites are present in the game files, but are never used.
- 24KB
- 371
- --
Adds several of the unused underwater sprites in submerged cavern dungeons. These sprites are present in the game files, but are never used.
-
Adds various static NPCs in the settlements' streets to make them more... lively.
-
Brings back Daggerfall's missing unique NPCs who can act as quest givers and makes the capital palaces unique by having appropriate ruler sprites and regional banners.
- 329KB
- 482
- --
Brings back Daggerfall's missing unique NPCs who can act as quest givers and makes the capital palaces unique by having appropriate ruler sprites and regional banners.
-
Changes the exterior of 1055 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc.
- 339KB
- 1.3k
- --
Changes the exterior of 1055 dungeons to fit the dungeon type and name. You will no longer see the "cave mound" entrance for castles, citadels, prisons, crypts, etc.
-
Adds 13 new quests based on Skyrim's radiant quests.
-
Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls.
- 196KB
- 612
- --
Decorates the exteriors and otherwise empty interiors of the city walls. Restores two bugged tower interiors and adds 3 quests taking place inside the city walls.
-
Brings Elder Scrolls 1 : Arena's flavor-text upon entering a public location that describes the overall feeling of the place depending on weather, season, climate, time of day and building type.
- 46KB
- 152
- --
Brings Elder Scrolls 1 : Arena's flavor-text upon entering a public location that describes the overall feeling of the place depending on weather, season, climate, time of day and building type.
-
Adds 12 new quests for the Thieves Guild, exploring criminal ventures other than burglary.
- 53KB
- 203
- --
Adds 12 new quests for the Thieves Guild, exploring criminal ventures other than burglary.
-
Adds around 130 new rumors that have a chance of showing up when asking NPCs about the recent news.
- 11KB
- 200
- --
Adds around 130 new rumors that have a chance of showing up when asking NPCs about the recent news.
-
Town Greetings of the Iliac Bay
Upon arrival in a settlement, a flavor text appears describing the town and informing you of the current date. These 41 messages come from the Elder Scrolls I : Arena.
- 11KB
- 141
- --
Town Greetings of the Iliac Bay
Upon arrival in a settlement, a flavor text appears describing the town and informing you of the current date. These 41 messages come from the Elder Scrolls I : Arena.
-
Brings Elder Scrolls : Arena's side quests to Daggerfall with the addition of 3 quests given by commoners and 6 quests given by nobles.
- 36KB
- 251
- --
Brings Elder Scrolls : Arena's side quests to Daggerfall with the addition of 3 quests given by commoners and 6 quests given by nobles.
-
Brings Morrowind's and Oblivion's inspirational messages once you gain a level. From Level 2 to Level 21.
- 13KB
- 209
- --
Brings Morrowind's and Oblivion's inspirational messages once you gain a level. From Level 2 to Level 21.