About this mod
Up to 58% faster path tracing with improved quality, and multiple hotfixes. For both AMD and NVIDIA. 100% of donations go to Wildlife Society for all my mods.
- Requirements
- Permissions and credits
- Changelogs
Need help on how to install?
Follow the steps of this video: Click here
About Ultra+
Ultra+ has 3 goals:
- Fix engine bugs (stutters, slow-downs, and visual bugs)
- Significantly improve performance
- Significantly improve visuals
They are not normal ini/engine mods, and require in-depth knowledge of game engines. I often put engines into modes the devs probably haven't considered (for example blending RT with PT).
What Ultra+ does specifically
- *New Fixes AMD path tracing smearing and issues (start with PT20 Fast or Balanced and let me know how you go in Posts)
- *New performance hack outdoors optionally auto-disables PT spatial sampling outdoors for free FPS (enable Turbo in Ultra Control)
- Improves path tracing performance by 30-40% (PT20 Fast vs. vanilla 2.12a) v4.0-alpha may increase performance above this but is a WIP
- *New Improves performance for PT21 by 15-30% (enable PT21 Turbo in Ultra Control)
- *New Almost completely fixes edge-noise (disocclusion noise) especially on skin and hair
- Enables path tracing plus normal raytracing ("RT+PT" — a higher quality RT mode with added PT bounce lighting at a cost of only a few FPS
- Improves quality of path tracing
- Improves object pop-in (streaming)
- Fixes crushed blacks by expanding bottom of histogram
- Fixes stutters, FPS slow-downs, crashes, and out of vram problems with the vanilla game on ≤12GB cards
- Fixes frame timing
- Fixes flickering steam
- Enables colour integration of particles into path tracing, so smoke, steam, sparks, electricity, are influenced by the scene, and cast light on the PT scene
- Increase LOD bias to improve the look of DLSS/FSR (set "Allow negative LODs" in your GPU control panel — Insane, 16GB and 24GB ini files only)
- Enables ambient occlusion on eyeballs 🤷♀️
- *New Reworks hair in path tracing so it looks more realistic in full sun, indoor lit and unlit areas, etc.
- Adjusts skin for path tracing and ray tracing with (RT and RT+PT only)
- Reduces Fresnel (reflections at an angle like on wet grass) on weapons, plants, skin for path tracing (RT and RT+PT only)
- Fixes bright/white transparent materials (glasses/bottles/cabinets/windows) around the place with PT enabled
- Increases shadow details everywhere for raytracing and non-raytracing
"This is seriously black magic, I just popped the ones I wanted in and now my game runs with no stutters and it has path tracing???? I lost like 5-8 FPS but now it looks amazing and runs amazing???
Wish more people could see this like front row and center, this should just ship with the game."
— rowdyydave
"Insanely clean and beautiful visuals with a legit performance improvement!? This mod is pure magic. Thank you, sammilucia."
— WahWahWahh
"Umm... something happened to my game...
It's actually looking like I expected the game to look when I bought it. 😄"
— theCyanideX
Many thanks to KrushSG for the effort to create this video. In it you can appreciate the differences of the most recent versions and an installation guide.
Comparison shots
Afterlife: https://imgsli.com/MjI5MTU3
Garage: https://imgsli.com/MjI5MTU4
Performance
"As fast as possible while still looking good" — As I can make the game, while still targeting similar or better than vanilla visual quality. Often 30-40% faster than vanilla. Fast versions are a combination of changes and tweaks to the engine (in the case of CP, frame timing, memory, and modifications to PT and RT).
Balanced
"The full mod. The perfect balance between performance and visual quality" — Any performance gains I make, I usually put towards quality, so I target "about the same" performance as vanilla, but with significant visual improvements.
Quality
"Give me more visuals, but respect FPS" — Generally targeted at 3080+ and 7800+ series cards. I push visuals as high as possible without hurting FPS unnecessarily. Great for people who have powerful GPUs and want the best visuals but still high FPS.
Cinematic
"DO IT 😎" — Visual quality is number one. Targeted at people who are highly sensitive to PT noise, YouTubers, and people who like to go "oooh... aaaah...". Both NRD and RR look amazing. I still target 60-80 fps on a 4090, and almost all noise is gone. You can disable PT Turbo to get even higher visuals outdoors if need be.
- Choose a type — PT20 ... PT21 ... RT only ... RT+PT ... (see the chart above)
- Copy your GPU vram — Copy the INI to Cyberpunk 2077\engine\config\platform\pc\ — This configures vram and frame timing for more reliable/smoother streaming
- Copy one Ultra+ type (see list above) — Copy the INI to Cyberpunk 2077\engine\config\platform\pc\
- Make sure there are no old versions of Ultra+ ini files — You should now have one GPU ini and one Ultra+ ini
- (Recommended but not required) copy Ultra+ Control (which is a bin folder) to Cyberpunk 2077\. This lets you control Ultra+ and the engine (requires CET)
- (Recommended for any PT but not required) Update the DLSSD dll (see folder 4 for instructions)
- If you are using GITS and are not on a 4090 — I strongly recommend giving priority to Ultra+ for better performance. By default the Ultra+ ini starts with a tilde (~) and will take priority
- (Optional) use DLSSTweaks and the ini provided with Ultra+ mod to switch DLSS to Preset A for path tracing, it reduces the noise quite significantly. NOTE: I don't bother with this anymore, it's here for those who still want to tweak to the Nth 😊
- (For Insane versions, NVIDIA only) Ensure "Allow negative LOD bias" is enabled in your GPU settings
- See the sticky Post for the latest errata, fixes, and notes, especially if you have <=12GB vram
- (Optional) Delete CChromaEditorLibrary64.dll in bin\x64 if you don't have a Razer device, it doesn't do anything and can cause problems
- Cake time! 😊
NOTE: Be aware that mods like Adaptive Graphics Quality, More Graphics Options, Developer Tools, and Developer Extras can force-override important settings and will break things if you're not expecting that.
If you have any problems, great wins, let me know in Posts. I don't check bugs nor DMs (if you want to reach me, you'll work out how, you're clever).
My game is crashing or looks bad
Why do I need ini files and a CET tool?
How does FPS Fix work?
How does PT Turbo work?
What does Rain Fix do?
- Delete the ini file
- Delete Cyberpunk 2077\bin\x86\plugins\cyber_engine_tweaks\mods\UltraPlus
- In some cases you may need to rename %LocalAppDataa%\CD Projekt Red\Cyberpunk 2077\UserSettings.json ... due to a bug changing raytracing/pathtracing settings via CET, the Cyberpunk's UI can be in a different state than what its actual settings are after using Ultra+ Control. Renaming UserSettings.json will resolve this (and if you have cloud sync enabled CP should re-download the correct settings)
Recommended mods
Here's the quality and immersion mods I use:
- *New RenoDX — Relelased! Redone HDR and SDR shaders for Cyberpunk! (fixes LUT processing, bloom, and many other improvements)
- GITS reLIGHT — For Path tracing and RT+PT, I highly recommend at least (from the ENV BASIC download) ##reLIGHT.xl, ##reLIGHTdeFOG.xl, ##reLIGHTenvCLEANER.xl, ##reLIGHTheistCLEANER.xl, ##reLIGHTrePAVE.xl
- FSR3 for NVIDIA — recommended for 3000 series GPUs and earlier. I use the RedMod version
- *New Morph Texture Removal — removes bad texture from skin
- A colour LUT like:
a. Vanilla Plus Visual Enhancement — very similar to vanilla but fixes crushed whites
b. Nova LUT — changes the tone of the game and expands colour mids
c. GITS — changes tone of the game and fixes crushed whites
d. E3 2018 LIghting — amazing implementation of the original 2018 E3 trailer look of the game - Instant Eye Adaptation — fixes slow/broken/blinding eye adaptation)
- All of sosuine's mods, especially:
a. Improved Vegetation LODs — (I let RT Debris win over this) should be okay with CP 2.12 and Ultra+ v2.0 and higher 😊
b. Better Windows — removes blurring from building windows and upscales them
c. Improved Vehicle Lights Draw Distance
d.Increased RainMap Batch Size— included in Ultra+
e. Alternative Weather Visuals — stunning
f. Not So Good Draw Distance — Ultra+ does some basic draw distance increases, this mod extends them
g. *New Improved Environment LODs
h. Restore Hair Shadows — makes hair material two -sided / nicer looking
i. *New Light Beams Fix
j.*New Improved Ads Draw Distance— removed for the moment due to bugs loading saves and invisible ads (it's a WIP mod) - High-Res Vending Machines and High-Res Stickers (fix the low-res textures after glass-blur is removed)
- High-Res Posters and Signs — fixes blurry signs / sign texture loading problems
- All of TheCyanideX's mods, especially:
a. Immersive Glass — adds reflections to inside of car windows
b. *New Trash Begone — floating trash only
c. Preem Water (Canon) — looks better with path tracing
d. Blur Begone — removes blur from smaller windows, vending machines, medicine cabinets, transparent clothing (replaces old recommended blur mods) - RT Debris — Fixes shadows on small items (debris/clutter)
- *New Environmental Textures Overhaul (i let this one win over other texture mods)
- Better Surface Textures — Just fixes all the low quality textures around the place
- HD Reworked — 2k version seems to be fine with CP 2.11 and Ultra+ v2.0 and higher 😊
- 4K Trees and Vegetation — Similarly, just fixes low-res trees/vegetation
- *New High Res Tattoos — Fixes low-res tattoos
- *New Dog Town Upscaled Lasers 2k I'm
- *New Enable Advert Animations
- *New Always Best Quality Ads
If you don't want to use Ultra+ but just want the translucency fix (bottles, windows, cabinets, etc.) you can use the FIXES ONLY version of Ultra+ or No More Milky Glass mod.
Reflections return is not required (it's been included in Ultra+ since 2.1 released)
- Be careful with LOD and 4k texture mods especially on 4 to 12GB cards.
- Ultra+ requires very specific settings to work properly and won't work with other PT or RT INI files.
- Ultra+ increases LOD quality, and using both may hurt performance. sosuine's mods above seem to work well. However on my 8GB Cyberpunk 2077 HD Reworked leads performance degradation over time in CP 2.1. I believe this is due to a memory management issue in CP 2.1, or possibly a conflict between HD Reworked and 2.1 for low-VRAM cards.
- Several people in Posts have mentioned this works well with Adaptive Pathtracing. This will only affect the PT20 version of Ultra+
- Be aware Adaptive Graphics Quality, More Graphics Options, and Developer Tools can force-override the game's graphics settings and will break things if you're not expecting this.
Ultra Plus
Ultra Fog
Fairy Tale Lighting
Hary's Uber Lighting
Disable Vignette
Robocop: Rogue City
Ultra Plus
Cyberpunk 2077
Ultra Plus
Ultra Fog
*New Ultra Vignette
Star Wars: Jedi Survivor
Ultra Plus
While this mod is still in development, it's testers in Posts who make it possible. There's just no way I can test such a huge game by myself, so thank you to everyone who gives feedback, with special recognition to:
- Huge thank you to KrushSG for testing and debugging on AMD
- FireKahuna who worked out how to fully enable ReGIR
- psiberx, yamashi, and all the amazing contributors to CET
- Mr Zyanide for such amazing articles on path tracing methods
- sosuine (author of many mods above)
- VelvetThundR (with special thanks for so much testing and helping to keep me sane 😂)
- anoniem1
- loomes
- Steffele
- PuffyQuail
- Yusif742
- AriZ
- Shizerek
- robber804
- Sadheal for comparison screenshots
- Crussong
- AlinSorin
- BabaBooey88
- fafalepro
- purvisdavid1
- Thortok2000
- Philemon137
- shyqset
- Dtb11596
- CruelStreak
- VindSole
- Huge thank you to Xerme for help with testing and debugging
- hilemon137
- chester2501
- Lunxara
- reptiloid12345
- Motys
- exitw0und (also for massive testing and keeping me sane 😂)
- Obscene911
- Wonderkik
- enowai
- theCyanideX (for listening to my rants and providing feedback 😊)
- Forgium
- Capey216
- Honesty
- Anselm09
- Carlosironman
- UriahRhone
- fOakstream
- danyal6870
- Knochey (author of Enhanced Weather V4 mod above)
- hypersfon