Cyberpunk 2077
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ShortFuse

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CLShortFuse

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About this mod

Rewrite of the DirectX12 shaders for HDR, bloom, vignette, LUTs, color grading, and film grain.

Requirements
Permissions and credits
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RenoDX rewrites the game's DX12 shaders to fix and enhance numerous aspect of the game. It uses the Reshade Add-on API to hook into the game, NOT RESHADE EFFECTS.

Features

General:

  • Based on Reshade's Addon system to avoid needing to constantly patch after game updates
  • 3 customizable presets
  • "Off" Preset
  • Realtime sliders
  • Fixes in-game PQ Saturation slider

Tone Mapper:

  • Proper implementation of ACES tonemapper for HDR
  • Paperwhite slider
  • New untonemapped option
  • New RenoDX tonemapper - A custom tonemapper configured to replicate the original look, but with proper tone scaling, hue preservation.
  • Gamma Correction - Converts sRGB output to 2.2 either in menus or always

Color Grading:

  • Exposure Slider
  • Highlights Slider
  • Shadows Slider
  • Contrast Slider
  • Saturation Slider
  • White Point Selection - Optionally force D60 or D65
  • LUT Strength - Choose the blending strength of the color grading LUTs

Effect:

  • Bloom Slider
  • Vignette Slider
  • Custom Film Grain - Replaces the vanilla film with a custom one that more closely resembles perceived film grain

Processing:

  • LUT Correction - Extend the range of the color grading LUTs to ensure between 0 to 10,000 nits
  • LUT Order - Option to force LUTs to apply before or after tone mapping
  • Internal Sampling - Option to change internal LUT (not color grading) sampling method to use PQ

Installation

  • Install Reshade 6.1 or higher with addon support (link). No Reshade effects are required.
  • Copy renodx-cp2077.addon64 into Cyberpunk installation folder (next to your Cyberpunk2077.exe and the same folder you installed reshade to)
  • Run game
  • Press <HOME> on your keyboard to access Reshade UI. 

About RenoDX

RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.

About me

You may recognize my work for other areas, but most probable from being part of the Starfield Luma team.

You can usually find me over at #renodx channel in the HDR Den Discord.

You can support my work over at Patreon or Ko-fi.

Credits

Thanks to everyone who helped make this possible, be it via technical help, financial, or testing:

crosire, CyanideX, Ersh, KoKlusz, Lilium, Musa, nd4spd, Nukem, null, Pumbo, Rem NL, sixty9sublime