Optional (highly suggested): Nova LUT (PURE) - just LUT, not ENV, nothing else - load it onto GITS 3.X (LEGACY) in your loading order (before GITS files in file manager window).
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
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Changelogs
Version 2.2.0p
Adjusted AgX contrast.
Version 2.1.0p
Changed output transfer back to linear for true blacks (whoops).
Version 2.0.1r
Raster-only ENV with lower minimum exposure values for brighter shadows.
Version 2.0.1p
Fixed Dogtown ENV.
Version 2.0.0p
New V2 of Nova LUT Pure! Recommended for PT only (HDR not tested).
Version 1.4.0a
Fixed yellow/green color shift.
Reverted HDR LUT (will provide a separate download in the future).
Reduced blue saturation.
Version 1.3.0
Added exposure curves for better adaptation between night and day scenes. Updated Dogtown HDR LUT.
Version 1.2.0s
Adjusted gamma and temperature.
Version 1.2.0
Bundled HDR LUT and ENV. Includes tone-mapping fixes and should sit nicely at midpoint 1.0.
Version 1.1.0v
Raised shadow exposure (slightly).
Version 1.1.0p
Applied yellow/green hue fix from main Nova LUT.
Adjusted shoulder contrast for softer highlight rolloff.
Applied saturation compression.
Made overall contrast adjustments.
Version 1.0.3b
Fixed bloom, again! This time for Dogtown.
Version 1.0.2b
Actually fixed bloom.
Version 1.0.1b
Fixed bloom artifacts.
Version 1.0.0v
Add a new vibrant version at the request of Lunxara! Enjoy.
Version 1.0.0s
Initial release of Supernova.
Version 1.0.0p
Initial release of Nova LUT - Pure.
Version 1.0.0b
Initial release of the ENV.
Version 1.0.0a
Initial release of the LUT.
Version 0.0.2hdr
Removed included ENVs (they were for dev testing only).
This new LUT brings crisp detail and lifelike colors to Night City!
Quick Guide:
TL;DR (for those that can't make it to the bottom section):
Note:
AgX is not designed for HDR but can look great with some adjustments!
This mod is not a reshade.
There are TWO main files, one contains the LUT and the other contains environmental changes in the ENV. The achieve the look in the screenshots, it is recommended to use both files; however, similar results can be had through INI changes below. Note that disabling volumetric fog will disable more than just distant fog effects.
INI changes:
Only use these if you're not using the ENV and want a similar look.
Create a new text file in ...Cyberpunk 2077\engine\config\platform\pc and rename it from anything.txt to anything.ini. Open the file and add the following:
Recommended settings:
Lens Flares: OFF.
Samples (Pure 2.0):
1.4.0 Changes:
Installation:
Use Vortex (recommended) or manually install by just dragging and dropping the contents of the zip to the Cyberpunk 2077 root folder.
For GOG it should be something like "C:\Games\Cyberpunk 2077\[it goes here]
For Steam it should be something like "C:\Games\Steam\steamapps\common\Cyberpunk 2077\[it goes here]
Compatibility:
The ENV is not compatible with other lighting and weather mods.