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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Guns of Kerensky - A Better Weapon Balance - BT Edition
This is my best attempt to address four key points regarding weapons: (1) smooth out inconsistencies in weapon stats, (2) incorporate some popular ADVANCED rules from classic tabletop Battletech, (3) do this while staying true to lore and design choices in the vanilla experience, and (4) be as cross-compatible as possible!
- 277KB
- 58
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391Guns of Kerensky - A Better Weapon Balance - BT Edition
This is my best attempt to address four key points regarding weapons: (1) smooth out inconsistencies in weapon stats, (2) incorporate some popular ADVANCED rules from classic tabletop Battletech, (3) do this while staying true to lore and design choices in the vanilla experience, and (4) be as cross-compatible as possible!
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392
corrected, fixed, checked this time, everything works.
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For the sound sensitive. After a while even the game's great audio gets old. This mod lets you configure and disable certain audio feedback like the pilots talking in the barracks/hiring hall, or the PA system aboard the Argo. It can also mute the sounds of mechs rotating their torsos, and now the grating Crab and Hatchetman noises.
- 4KB
- 22
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393For the sound sensitive. After a while even the game's great audio gets old. This mod lets you configure and disable certain audio feedback like the pilots talking in the barracks/hiring hall, or the PA system aboard the Argo. It can also mute the sounds of mechs rotating their torsos, and now the grating Crab and Hatchetman noises.
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Leopard Liberation Start (Outdated)
Not Flashpoint Compatible!! Try: https://www.nexusmods.com/battletech/mods/518Drops you into the game with the Leopard right before freeing the Argo, and unlocks the entire map for you to roam. After completing a mission it prompts you to take on the Arano Liberation mission, putting the argo option into your contract list.
- 5KB
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394Leopard Liberation Start (Outdated)
Not Flashpoint Compatible!! Try: https://www.nexusmods.com/battletech/mods/518Drops you into the game with the Leopard right before freeing the Argo, and unlocks the entire map for you to roam. After completing a mission it prompts you to take on the Arano Liberation mission, putting the argo option into your contract list.
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Utlility tool to read mech and mechpart data from the game and write it into a easy readable txt format and a few csv files.The files are written every time you enter the Mechbay on your Argo/Leopard.
- 12KB
- 10
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395Utlility tool to read mech and mechpart data from the game and write it into a easy readable txt format and a few csv files.The files are written every time you enter the Mechbay on your Argo/Leopard.
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Mod takes a detailed approach to re-balancing all weapons based on their efficiency in converting heat and tonnage into damage (and stability damage).
- 133KB
- 8
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396Mod takes a detailed approach to re-balancing all weapons based on their efficiency in converting heat and tonnage into damage (and stability damage).
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Early Mission Skip Random Starting Mech bug fixes
Tutorial, escape from Coromodir, and Majesty Metals missions skipped. Semi-Random Starting Mech (from 16 possibilities)Minor bug fixes and starting alterations
- 65KB
- 42
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397Early Mission Skip Random Starting Mech bug fixes
Tutorial, escape from Coromodir, and Majesty Metals missions skipped. Semi-Random Starting Mech (from 16 possibilities)Minor bug fixes and starting alterations
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Cicada Spider and Locust Changes
The Cicada, Spider, and Locust are all terrible chassis. Players who know the lore sell that garbage as soon as they are able. With so few chassis available in the game, this is not a great thing. Have modded these mechs to still be within tabletop rules, but much less terrible.
- 30KB
- 7
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398Cicada Spider and Locust Changes
The Cicada, Spider, and Locust are all terrible chassis. Players who know the lore sell that garbage as soon as they are able. With so few chassis available in the game, this is not a great thing. Have modded these mechs to still be within tabletop rules, but much less terrible.
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Lost Weapons (former Rotary Autocannon Mod)
This mod adds a couple of weapons, that may not fit really into the timeline but are fun to use.
- 3KB
- 62
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399Lost Weapons (former Rotary Autocannon Mod)
This mod adds a couple of weapons, that may not fit really into the timeline but are fun to use.
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Annubis' Weapon Rebalance (And bug fixes)
A weapon rebalance mod that focuses on making all weapons fairly equal so that the player is not funnelled into a specific array of weapons.
- 99KB
- 5
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400Annubis' Weapon Rebalance (And bug fixes)
A weapon rebalance mod that focuses on making all weapons fairly equal so that the player is not funnelled into a specific array of weapons.
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<<RequiresModTek to function>>Using existing Battlemechs to represent other models that are also found in the Technical Readout 3039. Essentially using existing 'Mechs to add more variants to the game. Some modifications to designs were made for aesthetics. Please note some designs are for models impo
- 63KB
- 17
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401<<RequiresModTek to function>>Using existing Battlemechs to represent other models that are also found in the Technical Readout 3039. Essentially using existing 'Mechs to add more variants to the game. Some modifications to designs were made for aesthetics. Please note some designs are for models impo
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402
Gib ECM pls (Royal Griffin chassisdef mod)
Adds ECM aura to the Royal Griffin.
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This mod alters the "event_co_cratesOfMistakes" event (you probably know it as the 'hamburger event'):You now have the choice of having the hamburger event happen, or having one of ten random events happen instead.Either way, the actual event will happen the next day.You shouldn't have to restart your game to have the event
- 29KB
- 7
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403This mod alters the "event_co_cratesOfMistakes" event (you probably know it as the 'hamburger event'):You now have the choice of having the hamburger event happen, or having one of ten random events happen instead.Either way, the actual event will happen the next day.You shouldn't have to restart your game to have the event
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This mod introduces the Stinger, Wasp, Valkyrie, and Crusader using SolhamaJoe's HotD-Phoenix Hawk mod and joelmeador's MechResizer (and BTML/ModTek).
- 36.3MB
- 36
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404This mod introduces the Stinger, Wasp, Valkyrie, and Crusader using SolhamaJoe's HotD-Phoenix Hawk mod and joelmeador's MechResizer (and BTML/ModTek).
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"Always Detect" gives you the option to extend "detection distance" beyond sensor range, for the AI, human players or both.
- 6KB
- 10
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405"Always Detect" gives you the option to extend "detection distance" beyond sensor range, for the AI, human players or both.
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406
A modders resource tool that helps speed up the import of new mech models into the game
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407
Urbanmech moves faster. have more hardpoints, and have more armor and structure
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408
Randomly upgrades components in non player mechs
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GT TRO Yet Another Variants Mod (TROYAVM)
• Adds 29 'Mech Variants to the Skirmish portion of the Skirmish game Only ---> 4 Star League 'Mechs, 13 Regular Variants, and 12 Unique Custom Variants from Classic BattleTech• New equipment for specific variants (see notes)
- 220KB
- 10
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409GT TRO Yet Another Variants Mod (TROYAVM)
• Adds 29 'Mech Variants to the Skirmish portion of the Skirmish game Only ---> 4 Star League 'Mechs, 13 Regular Variants, and 12 Unique Custom Variants from Classic BattleTech• New equipment for specific variants (see notes)
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Adjusts the weight classes of some mechs (e.g. the Cicada) to increase their initiative and make them more useful.
- 6KB
- 3
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410Adjusts the weight classes of some mechs (e.g. the Cicada) to increase their initiative and make them more useful.
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Unofficial Roguetech Vehicle Reduction and VTOL removal
This simple script will massively reduce the number of vehicles that RogueTech spawns as part of lances.
- 4KB
- 5
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411Unofficial Roguetech Vehicle Reduction and VTOL removal
This simple script will massively reduce the number of vehicles that RogueTech spawns as part of lances.
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Restores the pre-1.3 behaviour of contracts taking 1 day to complete. Can be customised to make contracts take any number of days.
- 7KB
- 40
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412Restores the pre-1.3 behaviour of contracts taking 1 day to complete. Can be customised to make contracts take any number of days.
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Engine Swapping Proof of Concept plus Gyros
This is NOT a complete mod,It is a "Proof of concept" to show how Engine Swapping and Gyros dictating the mech's Max Stability Dmg variable can be accomplished without Mech Engineer.To test, Start a New Career and turn off the "Randomize Starting Mechs" option.
- 290KB
- 3
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413Engine Swapping Proof of Concept plus Gyros
This is NOT a complete mod,It is a "Proof of concept" to show how Engine Swapping and Gyros dictating the mech's Max Stability Dmg variable can be accomplished without Mech Engineer.To test, Start a New Career and turn off the "Randomize Starting Mechs" option.
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This mod is intended to add new canonical variants for the existing mechs. For now there are only 7 new variants: Atlas RS, Battlemaster 1S, Dragon 1G, Stalker 3H, Stalker 4N, Zeus 6T and Orion VA. In future versions, it will add new weapons, balance tweaking, new unit emblems and maybe even new chassis.
- 276KB
- 48
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414This mod is intended to add new canonical variants for the existing mechs. For now there are only 7 new variants: Atlas RS, Battlemaster 1S, Dragon 1G, Stalker 3H, Stalker 4N, Zeus 6T and Orion VA. In future versions, it will add new weapons, balance tweaking, new unit emblems and maybe even new chassis.
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Tetsuhara Heavy Industries - Weapons Division
Weapons. We need more Weapoons.(Currently Skirmish Only)Gauss and Light Gauss Rifle (and Ammo)LB-10X in cluster and slug mode (and Ammo)LMG and HMGUltra AC5 ER Laser familyHeavy and Light PPCPulse Laser familyLRMs and SRMs with Artemis IVMRMs (and Ammo)Rocket Launchers<
- 52KB
- 18
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415Tetsuhara Heavy Industries - Weapons Division
Weapons. We need more Weapoons.(Currently Skirmish Only)Gauss and Light Gauss Rifle (and Ammo)LB-10X in cluster and slug mode (and Ammo)LMG and HMGUltra AC5 ER Laser familyHeavy and Light PPCPulse Laser familyLRMs and SRMs with Artemis IVMRMs (and Ammo)Rocket Launchers<
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When you throw everything but the kitchen sink at a mech, sometimes you shouldn't need to wait for Unsteady to kick in.
- 2KB
- 62
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416When you throw everything but the kitchen sink at a mech, sometimes you shouldn't need to wait for Unsteady to kick in.
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Jump-Jets Removed according to Lore
Jumpjets are in abundance, and you can add them to every mech Variant, including the ones who don't initially have Jump Jets according to the lore itself. So I changed that. Now Variants who don't have Jumpjets according to the lore, can't mount Jump Jets at all, like the AWS-8Q. It doesn't have Jump Jets in the lore, now it can't mount em'.
- 11KB
- 42
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417Jump-Jets Removed according to Lore
Jumpjets are in abundance, and you can add them to every mech Variant, including the ones who don't initially have Jump Jets according to the lore itself. So I changed that. Now Variants who don't have Jumpjets according to the lore, can't mount Jump Jets at all, like the AWS-8Q. It doesn't have Jump Jets in the lore, now it can't mount em'.
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Attempts to improve overall weapon balance while reducing the power of the "knockdown and called shots" strategy.- Lowers LL and PPC heat- Nerfs Called Shot Mastery- Restores Medium range- ACs give a to hit debuff to target.- Missiles no longer cluster.- Other tweaks.
- 193KB
- 5
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418Attempts to improve overall weapon balance while reducing the power of the "knockdown and called shots" strategy.- Lowers LL and PPC heat- Nerfs Called Shot Mastery- Restores Medium range- ACs give a to hit debuff to target.- Missiles no longer cluster.- Other tweaks.
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419
Activates the repeatable flag of FPs and let's you override the existing HBS ones.
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420
Hey rob, here is a MG that fires like a .50 cal MG should.