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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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Decreases Called Shot skill bonuses by ~50%, increases cost of morale abilities by 10, halves accuracy bonus of Precision Strike.
- 4KB
- 7
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421Decreases Called Shot skill bonuses by ~50%, increases cost of morale abilities by 10, halves accuracy bonus of Precision Strike.
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Introduces morale bonuses and penalties for destroyed mechs, objective completion, major armor damage, crits, DFA, and melee kills.
- 2KB
- 16
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422Introduces morale bonuses and penalties for destroyed mechs, objective completion, major armor damage, crits, DFA, and melee kills.
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423
Replaces loading screen tips with something more tongue-in-cheek. Or maybe foot-in-mouth.
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Simple Mod to improve the usefulness of Friedhof Gyros which provide Hit Defence, by doubling their rating. Affects all three Friedhof Gyro's
- 4KB
- 12
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424Simple Mod to improve the usefulness of Friedhof Gyros which provide Hit Defence, by doubling their rating. Affects all three Friedhof Gyro's
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BWE is a modding tool to conveniently view, compare, and batch edit weapon json files. Also can create and restore from backup files.
- 1.6MB
- 189
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425BWE is a modding tool to conveniently view, compare, and batch edit weapon json files. Also can create and restore from backup files.
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Adds the Urbanmech UM-R50 model to the game, which is an armless version of the R60 model.The R50 was meant to present an even smaller profile, making it harder to hit, but at the cost of reduced melee capabilities and balance.Considered a failure, some still survive into 3025, but their numbers are dwindling.
- 41.4MB
- 26
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426Adds the Urbanmech UM-R50 model to the game, which is an armless version of the R60 model.The R50 was meant to present an even smaller profile, making it harder to hit, but at the cost of reduced melee capabilities and balance.Considered a failure, some still survive into 3025, but their numbers are dwindling.
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427
Customizable armor-related rules
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Weapon Rebalance Dificulty increase and Other
Weapon Rebalance that makes weapons more balanced and makes Long Range weapons useful also it increses game dificulty + Lost tech mod + Increase combat speed mod + Stores (more weapons, mechs to buy + lost tech) + Skip tuturial missions mod + Few bug fixes + Other
- 171KB
- 7
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428Weapon Rebalance Dificulty increase and Other
Weapon Rebalance that makes weapons more balanced and makes Long Range weapons useful also it increses game dificulty + Lost tech mod + Increase combat speed mod + Stores (more weapons, mechs to buy + lost tech) + Skip tuturial missions mod + Few bug fixes + Other
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This is to replace the tips you read while waiting to load a new screen with Murphy's Laws of Combat.
- 7KB
- 18
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429This is to replace the tips you read while waiting to load a new screen with Murphy's Laws of Combat.
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This is a simple mod to bring equipment and buff pilots to use Skirmish to test equipment mods. It has no effect on Campaign and Career modes. The first four pilots are buffed to all 10s and 6 health. Items like cockpit upgrades, mortars, ECM, and rangefinders have been brought in and price modified. Tag and Narc weapons are also brought in.
- 36KB
- 4
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430This is a simple mod to bring equipment and buff pilots to use Skirmish to test equipment mods. It has no effect on Campaign and Career modes. The first four pilots are buffed to all 10s and 6 health. Items like cockpit upgrades, mortars, ECM, and rangefinders have been brought in and price modified. Tag and Narc weapons are also brought in.
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431
SplashScreenFix
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Hollywood actors pilot portraits
Sexy and cool movie characters transformed to pilot portraits.
- 5.2MB
- 70
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432Hollywood actors pilot portraits
Sexy and cool movie characters transformed to pilot portraits.
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Remove Contract From Target Faction
After mission complete, the target faction will remove their contract from you, until you leaving the system.
- 4KB
- 3
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433Remove Contract From Target Faction
After mission complete, the target faction will remove their contract from you, until you leaving the system.
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434
A proof of concept mod for https://github.com/janxious/MechResizer
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Chill Darius - We Ain't Broke Yet
This simple QoL mod turns off Darius' annoying low funds warnings!
- 2KB
- 23
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435Chill Darius - We Ain't Broke Yet
This simple QoL mod turns off Darius' annoying low funds warnings!
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Flashpoint - Forced Retirement
A relatively simple, single mission flashpoint. Made in the course of my learning how to make FPs. Many more to come.
- 273KB
- 9
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436Flashpoint - Forced Retirement
A relatively simple, single mission flashpoint. Made in the course of my learning how to make FPs. Many more to come.
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A simple mod that reduces to 0 the tonnage of equipment such as the Arm Mods, Leg Mods and the Targeting Tracking Systems (TTS) in order to match the behavior of similar upgrades such as the cockpit mods or the gyros.I also made a version of this mod in which these upgrades have their tonnage halved: "Aldath's Half Weight Mods"
- 47KB
- 275
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437A simple mod that reduces to 0 the tonnage of equipment such as the Arm Mods, Leg Mods and the Targeting Tracking Systems (TTS) in order to match the behavior of similar upgrades such as the cockpit mods or the gyros.I also made a version of this mod in which these upgrades have their tonnage halved: "Aldath's Half Weight Mods"
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Speeds up the combat turns by reducing the "turn banner", which forces the AI to start its turn faster.
- 3KB
- 88
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438Speeds up the combat turns by reducing the "turn banner", which forces the AI to start its turn faster.
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439
Adds burstfire autocannons similar to the ones in MW5
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Immediately start loading the most recent game without clicking any buttons. Hold shift to go to the main menu as usual.
- 5KB
- 7
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440Immediately start loading the most recent game without clicking any buttons. Hold shift to go to the main menu as usual.
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Adds "rear mounted weapons" placeholders to the game. They do nothing, but make stock loadouts more accurate to tabletop.Compatible with 1.6
- 31KB
- 1
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441Adds "rear mounted weapons" placeholders to the game. They do nothing, but make stock loadouts more accurate to tabletop.Compatible with 1.6
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Customizes the color and size of the weapon range ticks in combat. Use hotkey to toggle colors for those times where desert or lunar maps make ticks hard to see.
- 7KB
- 6
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442Customizes the color and size of the weapon range ticks in combat. Use hotkey to toggle colors for those times where desert or lunar maps make ticks hard to see.
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443
Changes the first 3 starter missions
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Adds 70+ custom Gladiator refits to fight in the Game Worlds. Only works with BTA 3062. The Custom Mech Refits should appear as Gladiators and mechs for St. Ives, FRR, Local Government and Mercenaries.THIS IS NOT AN OFFICIAL BTA TEAM MOD, This is my mod for BTA 3062, contact me in Discord (Vanfreyr#0944) or Comment for support with this
- 1.8MB
- 6
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444Adds 70+ custom Gladiator refits to fight in the Game Worlds. Only works with BTA 3062. The Custom Mech Refits should appear as Gladiators and mechs for St. Ives, FRR, Local Government and Mercenaries.THIS IS NOT AN OFFICIAL BTA TEAM MOD, This is my mod for BTA 3062, contact me in Discord (Vanfreyr#0944) or Comment for support with this
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445
Various new variants based on Nerdy Overanalyzed youtube channel's suggested refits
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This is the Flashpoint I wrote for my table top gaming sessions. I have converted it so it should not be dependent on Rouge Tech. This is only a template or resource not a playable mod. Unless you want to use 4 locusts against 3.5 skull enemies.
- 274KB
- 3
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446This is the Flashpoint I wrote for my table top gaming sessions. I have converted it so it should not be dependent on Rouge Tech. This is only a template or resource not a playable mod. Unless you want to use 4 locusts against 3.5 skull enemies.
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Increase or decrease the movement speed for all mechs and vehicles (including mod added), does not require editing ANY game files
- 3KB
- 78
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447Increase or decrease the movement speed for all mechs and vehicles (including mod added), does not require editing ANY game files
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Shifts focus to primary weapon systems by increasing damage for ACs, Large Lasers, and PPCs while increasing support weapons ability to affect stability and damage internals. Adds medium range to all weapons and modifies accuracy. Adds weapons, equipment, vehicles, and upgraded Mechs/Turrets. Incorporates GT_WeaponDiversityPlus weapons.
- 542KB
- 7
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448Shifts focus to primary weapon systems by increasing damage for ACs, Large Lasers, and PPCs while increasing support weapons ability to affect stability and damage internals. Adds medium range to all weapons and modifies accuracy. Adds weapons, equipment, vehicles, and upgraded Mechs/Turrets. Incorporates GT_WeaponDiversityPlus weapons.
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This mod alters contracts so enemies always have full well maintained armor. No more easy kills on ramshackle enemies. This will increase difficulty quite a bit, particularly in the early game.
- 1.1MB
- 16
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449This mod alters contracts so enemies always have full well maintained armor. No more easy kills on ramshackle enemies. This will increase difficulty quite a bit, particularly in the early game.
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450
Re-upload of my Doom Pilots mod