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Most endorsed files in the last two weeks
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Top 30 Files in past two weeks:
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Move your work orders to the very top or the very bottom by holding shift when you click the arrows in the work order queue.
- 4KB
- 43
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361Move your work orders to the very top or the very bottom by holding shift when you click the arrows in the work order queue.
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- NEED UPTDATED - Don't DownloadMy first mod add the Banzai assault mech.Version 1.13Vibroblade and boodyTrap modified. became "FixedEquipment" .
- 12KB
- 23
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362- NEED UPTDATED - Don't DownloadMy first mod add the Banzai assault mech.Version 1.13Vibroblade and boodyTrap modified. became "FixedEquipment" .
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One Point Armor Adjustment (Fixed for ModTek install)
This mod allows the user to hold down the shift key when adding / subtracting armor to add one point at a time instead of increments of five.FYI: Regular clicking will first get back to a multiple of 5, and then continue adding 5 points at a time.Requires BTML / ModTek to run.
- 2KB
- 74
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363One Point Armor Adjustment (Fixed for ModTek install)
This mod allows the user to hold down the shift key when adding / subtracting armor to add one point at a time instead of increments of five.FYI: Regular clicking will first get back to a multiple of 5, and then continue adding 5 points at a time.Requires BTML / ModTek to run.
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Basically this ReShade make the game look better than the Original game (IMO). Add a lot of effects without effect the gameplay performance.
- 8.6MB
- 43
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364Basically this ReShade make the game look better than the Original game (IMO). Add a lot of effects without effect the gameplay performance.
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365
Immediately start loading your most recent game without clicking any buttons.
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MechWarrior pilots from MechCommander 2
Adds all of the 26 MechWarriors from MechCommander 2 to the game to be recruited as ronin.
- 2.2MB
- 96
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366MechWarrior pilots from MechCommander 2
Adds all of the 26 MechWarriors from MechCommander 2 to the game to be recruited as ronin.
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Adds tonnage limits to all standard contracts. The lance limits are set to 180/250/320 tons.
- 44KB
- 23
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367Adds tonnage limits to all standard contracts. The lance limits are set to 180/250/320 tons.
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Do you ever feel like random events are too inconsequential? This mod will allow you to apply a multiplier to Morale, MechTechSkill, and MedTechSkill bonuses and maluses.
- 3KB
- 31
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368Do you ever feel like random events are too inconsequential? This mod will allow you to apply a multiplier to Morale, MechTechSkill, and MedTechSkill bonuses and maluses.
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Advanced Difficulty Settings Menu
The 1.1 Difficulty Menu i am typing for RogueTech as Modders Resource
- 5KB
- 90
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369Advanced Difficulty Settings Menu
The 1.1 Difficulty Menu i am typing for RogueTech as Modders Resource
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This is a campaign start Dire Wolf A with accompanying equipment that is irreplaceable. In-game it works off the King Crab chassis, hopefully I will be able to import the Dire Wolf model to BATTLETECH and make it complete. THIS DOES NOT AFFECT TUTORIAL MISSIONS, THE MOD STILL WORKS
- 21KB
- 72
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370This is a campaign start Dire Wolf A with accompanying equipment that is irreplaceable. In-game it works off the King Crab chassis, hopefully I will be able to import the Dire Wolf model to BATTLETECH and make it complete. THIS DOES NOT AFFECT TUTORIAL MISSIONS, THE MOD STILL WORKS
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371
Adds a +++ variant of the PPC.
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Permanent Evasion based upon Movement Speed instead of weight class. This allows more subtlety between variants in weight classes and really gives a boost to extremely underperforming mechs like Spiders and Cicadas. Permanent Evasion is also percentage based instead of a 100% keeping of Evasion Pips.
- 7KB
- 91
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372Permanent Evasion based upon Movement Speed instead of weight class. This allows more subtlety between variants in weight classes and really gives a boost to extremely underperforming mechs like Spiders and Cicadas. Permanent Evasion is also percentage based instead of a 100% keeping of Evasion Pips.
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Open Map at a Point of Your Choosing
Spawns an event that let's you choose out of 3 options when to lift all travel restrictions. No new campaign needed. Choice to immediately unlock the whole map always available.
- 4KB
- 102
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373Open Map at a Point of Your Choosing
Spawns an event that let's you choose out of 3 options when to lift all travel restrictions. No new campaign needed. Choice to immediately unlock the whole map always available.
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374
Mod that changes travel contracts to real deployments.
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Adds many vehicles and vehicles variants to the game, fixes vanilla vehicle problems and generally improves tank gameplay.
- 241KB
- 136
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375Adds many vehicles and vehicles variants to the game, fixes vanilla vehicle problems and generally improves tank gameplay.
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Zots Different LosTech Reward Mechs
This mod changes the reward after a certain campaign mission that awards a "LosTech" Battlemech. It awards the SLDF Black Knight and Griffin mechs in place of the assault mech normally given.
- 8KB
- 24
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376Zots Different LosTech Reward Mechs
This mod changes the reward after a certain campaign mission that awards a "LosTech" Battlemech. It awards the SLDF Black Knight and Griffin mechs in place of the assault mech normally given.
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TT like slots and TT ammo count
This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Comes in two versions.
- 64KB
- 5
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377TT like slots and TT ammo count
This mod sets Flamer, AC 2, AC 5 and AC 10 ammo to TT level and modifies the slots of AC 5, AC 10 and AC 20 (and possibly LRM 20) to match TT level. Comes in two versions.
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Few Light Medium and Heavy Mechs tweaked
This increases the max tonnage of a few Mechs and also the number of hardpointsMachine Gun tweaked to have more damage
- 28KB
- 11
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378Few Light Medium and Heavy Mechs tweaked
This increases the max tonnage of a few Mechs and also the number of hardpointsMachine Gun tweaked to have more damage
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This mod adds half ton ammo to the stores. There's one version based on TT ammo values and one based on BT values. In case of uneven numbers I alway rounded down, to prevent advantages by stacking half ammo bins. For both there's an alternative version without MG half ammo, to use togerther with JK_Variants.
- 7KB
- 35
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379This mod adds half ton ammo to the stores. There's one version based on TT ammo values and one based on BT values. In case of uneven numbers I alway rounded down, to prevent advantages by stacking half ammo bins. For both there's an alternative version without MG half ammo, to use togerther with JK_Variants.
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LOOK - Enhanced Weapon Normalisation
This mod normalises enhanced weapons to remove outliers. It also enhances LosTec to fall at approximately between the new ++ to +++ range of the base weapon.Several bugged weapons are fixed and a couple of weapons are lightly rebalanced.
- 223KB
- 7
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380LOOK - Enhanced Weapon Normalisation
This mod normalises enhanced weapons to remove outliers. It also enhances LosTec to fall at approximately between the new ++ to +++ range of the base weapon.Several bugged weapons are fixed and a couple of weapons are lightly rebalanced.
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Several Flashpoints assign specific 'Mechs to the player that they must use during a contract. This mod allows for assigning random 'Mechs based on tags set in the contract.json.
- 4KB
- 6
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381Several Flashpoints assign specific 'Mechs to the player that they must use during a contract. This mod allows for assigning random 'Mechs based on tags set in the contract.json.
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BattleTech mod that randomizes the UrbanMech variants for the player and all the AI assigned during the Tournament of Champions flashpoint.
- 18KB
- 2
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382BattleTech mod that randomizes the UrbanMech variants for the player and all the AI assigned during the Tournament of Champions flashpoint.
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In this Flashpoint you will follow the story of Gray Death Legion participation in the war of 3039. You will need to demonstrate all your command skills while facing the same circumstances as the legendary Mercenary unit.
- 1.2MB
- 148
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383In this Flashpoint you will follow the story of Gray Death Legion participation in the war of 3039. You will need to demonstrate all your command skills while facing the same circumstances as the legendary Mercenary unit.
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This mod has some minor changes to weapon values to make them more balanced to each other. It reduces the power of extremely good weapons while underpowered weapons like the PPC, Large Laser or LRM10 are buffed to a reasonable level without making them overpowered.
- 152KB
- 72
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384This mod has some minor changes to weapon values to make them more balanced to each other. It reduces the power of extremely good weapons while underpowered weapons like the PPC, Large Laser or LRM10 are buffed to a reasonable level without making them overpowered.
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Armor Upgrades - Multilanguage
Adds Armor Structure upgrades. In expense of structure slots you can reduce the weight of your Mech.
- 67KB
- 100
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385Armor Upgrades - Multilanguage
Adds Armor Structure upgrades. In expense of structure slots you can reduce the weight of your Mech.
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True Tabletop Conversion (TTC)
There are two versions of this mod now; one that maintains the default numbering system and one that is converted to Classic BattleTech (CBT) standards. For a completely new experience try the full conversion, but keep in mind that using either mod on a saved game will require some adjustments to your Mechs to function properly. Enjoy!
- 171KB
- 15
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386True Tabletop Conversion (TTC)
There are two versions of this mod now; one that maintains the default numbering system and one that is converted to Classic BattleTech (CBT) standards. For a completely new experience try the full conversion, but keep in mind that using either mod on a saved game will require some adjustments to your Mechs to function properly. Enjoy!
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The goal of this mod is two-fold. First, to add fun to the game through variety and challenge. Second, to have you make choices about your equipment instead of just scaling up the +++ ladder of weapons and tonnage. Includes numerous balancing changes and gameplay adjustments.
- 76.7MB
- 9
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387The goal of this mod is two-fold. First, to add fun to the game through variety and challenge. Second, to have you make choices about your equipment instead of just scaling up the +++ ladder of weapons and tonnage. Includes numerous balancing changes and gameplay adjustments.
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388
Balances weapon values and buffs evasion
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CBT Deadlier Anti-Personnel Weapons
ModDescription: Changes made to the Flamer and Machine Gun to be more in line with CBT and scaled to other HBS weapon values.
- 5KB
- 7
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389CBT Deadlier Anti-Personnel Weapons
ModDescription: Changes made to the Flamer and Machine Gun to be more in line with CBT and scaled to other HBS weapon values.
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BattleTech mod (using BTML) that let's your own mechs getting destroyed permanently and instead rewards you with partial mech parts.
- 4KB
- 51
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390BattleTech mod (using BTML) that let's your own mechs getting destroyed permanently and instead rewards you with partial mech parts.