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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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A little love for Quickdraw Fix
This mod fixes the incredible low melee damage of the quickdraw. This mech is bulky heavy and looks like a bully, it should at least have the melee damage of a shadowhawk.
- 4KB
- 33
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151A little love for Quickdraw Fix
This mod fixes the incredible low melee damage of the quickdraw. This mech is bulky heavy and looks like a bully, it should at least have the melee damage of a shadowhawk.
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152
Watch the cinematics, skip the tutorial missions.
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*Fixes a bug where Black-Market-Icon not appears in shops.*Changes the ++ of Weapons to something usefull. For example AC20 +D = AC20 with 5 Points extra damage. So you see immediatly what a weapon does.Makes Starleague weapons aviable on planets with former star league presence (very rare).Compatible with Battletech 1.9.1
- 814KB
- 33
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153*Fixes a bug where Black-Market-Icon not appears in shops.*Changes the ++ of Weapons to something usefull. For example AC20 +D = AC20 with 5 Points extra damage. So you see immediatly what a weapon does.Makes Starleague weapons aviable on planets with former star league presence (very rare).Compatible with Battletech 1.9.1
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Suppress forced camera movements. Simple focus on relevant events without blocking players ability to control camera.
- 10KB
- 139
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154Suppress forced camera movements. Simple focus on relevant events without blocking players ability to control camera.
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155
Faster engineering upgrades on the Argo
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156
This mod adds the Hatchetman using the Hunchback body.
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157
Adds 4 new 'Mechs using MechResizer: Rifleman, Rifleman II, Linesman and Mackie
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Lore-Friendly Priority Missions
Edited the Priority Missions to reflect the state of the Periphery in 3025 (Light: 30%, Medium: 40%, Heavy: 20%, Assault: 10%).
- 173KB
- 21
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158Lore-Friendly Priority Missions
Edited the Priority Missions to reflect the state of the Periphery in 3025 (Light: 30%, Medium: 40%, Heavy: 20%, Assault: 10%).
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NewTech TimeSkip Weapon Conversion (ModTek)
Rebalance mod based around the changes by long running Battletech Play By Post Game by PopTarts Ninja.
- 14.5MB
- 9
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159NewTech TimeSkip Weapon Conversion (ModTek)
Rebalance mod based around the changes by long running Battletech Play By Post Game by PopTarts Ninja.
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Adds custom events to allow the Heavy Metal Flashpoints after the 1st to re-appear even after they've expired.
- 8KB
- 42
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160Adds custom events to allow the Heavy Metal Flashpoints after the 1st to re-appear even after they've expired.
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Changes the requirements of the Faction Alliance Flashpoints to require 100 Reputation instead of an Alliance.
- 130.3MB
- 66
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161Changes the requirements of the Faction Alliance Flashpoints to require 100 Reputation instead of an Alliance.
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162
Fix some little annoyances and change minor things.
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Protect The Mechs - Customized Contract Proof Of Concept
Adds a new Convoy Escort mission.
- 6KB
- 30
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163Protect The Mechs - Customized Contract Proof Of Concept
Adds a new Convoy Escort mission.
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A slightly less overpowered version of Overclocked Weapons. Adds 50% (rounded down) more damage to every weapon.
- 245KB
- 24
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164A slightly less overpowered version of Overclocked Weapons. Adds 50% (rounded down) more damage to every weapon.
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This mod adds three variants of the Partial Wing System (Standard, Heavy, and Assault).The Partial Wing System offers increased jump capability. In addition, its large surface area allows a 'Mech to more efficiently radiate excess heat.
- 19KB
- 49
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165This mod adds three variants of the Partial Wing System (Standard, Heavy, and Assault).The Partial Wing System offers increased jump capability. In addition, its large surface area allows a 'Mech to more efficiently radiate excess heat.
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166
This mod adds a couple of mech variants that i thought were missing from the main game.
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A Little Love For Some Bugs - Cicada. Locust. Spider Hardpoint Fix
The faster light mechs have a particularly rough life in this game. This mod aims to make them more viable in their intended roles without breaking vanilla gameplay balance.
- 9KB
- 35
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167A Little Love For Some Bugs - Cicada. Locust. Spider Hardpoint Fix
The faster light mechs have a particularly rough life in this game. This mod aims to make them more viable in their intended roles without breaking vanilla gameplay balance.
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Unlock all special and rare mechs and equipments in Skirmish Mech Bay, without changing any data. Requires BTML.
- 15KB
- 121
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168Unlock all special and rare mechs and equipments in Skirmish Mech Bay, without changing any data. Requires BTML.
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Maximum Potential Salvage Changed
Change the amount of salvage you can gain when negotiating for contract and story missions
- 207KB
- 329
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169Maximum Potential Salvage Changed
Change the amount of salvage you can gain when negotiating for contract and story missions
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Royal Marauder and Crab Tonnage Fix
Gives the Royal Crab and Royal Marauder one more ton of payload capacity and fills it with armour to bring them in line with all other Royal mechs' HBS conversions from the Tabletop.
- 5KB
- 46
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170Royal Marauder and Crab Tonnage Fix
Gives the Royal Crab and Royal Marauder one more ton of payload capacity and fills it with armour to bring them in line with all other Royal mechs' HBS conversions from the Tabletop.
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Tetsuhara Heavy Industries - Solaris Skunkwerks
Updated for Release 1.6.Technical bridge to bring content into line with HBS's new Modloader.Battletech v1.8 is required. DLC is not required.
- 310KB
- 58
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171Tetsuhara Heavy Industries - Solaris Skunkwerks
Updated for Release 1.6.Technical bridge to bring content into line with HBS's new Modloader.Battletech v1.8 is required. DLC is not required.
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Changes all MechComponents inventory size to 1. Not the first one to do so, but this is implemented as a Harmony patch and for this reason should work with all dlcs and mods.
- 4KB
- 53
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172Changes all MechComponents inventory size to 1. Not the first one to do so, but this is implemented as a Harmony patch and for this reason should work with all dlcs and mods.
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Eclipse Weapon and Equipment Pack
This pack adds several weapons and equipment that are either in-timeline for the game OR were in timeline for the SLDF.
- 5KB
- 124
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173Eclipse Weapon and Equipment Pack
This pack adds several weapons and equipment that are either in-timeline for the game OR were in timeline for the SLDF.
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174
This flashpoint tells the story of Gray Death Legion first encounter with Clans.
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Arano Flashpoint and Travel Unlock
Skips unpaid prologue mission and puts you right into the Leopard + After receiving the Argo all travel restrictions are removed + flashpoints are unlocked
- 3KB
- 71
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175Arano Flashpoint and Travel Unlock
Skips unpaid prologue mission and puts you right into the Leopard + After receiving the Argo all travel restrictions are removed + flashpoints are unlocked
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This flashpoint tells the story of the creation of Gray Death Legion during the battle on Trell.
- 466KB
- 86
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176This flashpoint tells the story of the creation of Gray Death Legion during the battle on Trell.
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This flashpoint tells the story of Gray Death Legion second encounter with Clan Jade Falcon on Pandora.
- 1.1MB
- 47
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177This flashpoint tells the story of Gray Death Legion second encounter with Clan Jade Falcon on Pandora.
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178
This mod adds 9 custom Mercs to the game - they will show up in the Hire Hall
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This flashpoint tells the story of Gray Death Legion recovery of Helm memory core during their confrontation with Marik forces.
- 751KB
- 58
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179This flashpoint tells the story of Gray Death Legion recovery of Helm memory core during their confrontation with Marik forces.
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MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.Mission Control is a vanilla-supported 'install and forget' mod that provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!
- 10.2MB
- 377
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180MISSION CONTROL NO LONGER SUPPORTS NEXUS. USE THE MC WEBSITE OR GITHUB.Mission Control is a vanilla-supported 'install and forget' mod that provides new contract types, drops extra allies and enemies into combat, randomises the spawn zones, re-uses story maps for contracts, extends the map size and more!