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Lyran_Mech_Reporter

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spookylizard

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About this mod

Rebalance mod based around the changes by long running Battletech Play By Post Game by PopTarts Ninja.

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Requires ModTek. Do not use without Modtek. Cannot emphasize this enough. ModTek now included. Use modtek, you fucks.
Actually writing a proper description now.

Rebalance of BattleTech based around a long-running Play by Post version of the TT by a Something Awful forums user PopTarts Ninja, which has since generated it's own rebalanced ruleset to deal with BT's core rules being kind of 80's. 
Main Changes include
  • Properly functional U/AC's. Firing in ultra or single, loading different ammunition types. Currently have Tracer, Incendiary, AP, and LBX Buck rounds.
  • Properly functional LRMs, ATMs, and SRMs. Switchable ammunition, with variable ranging data. Streak, Inferno, HE missiles for SRMs, ATMs have Short/Medium/Long with the appropriate damage and range, and Infernos as well. LRMs have no variants right now.
  • Everything has more or less had it's Size and Tonnage tweaked.
  • LRM's fire in 2/4/6 missiles, like SRMs now, and deal massive damage for it.
  • Lasers are bulkier, heavier, hotter, and much more powerful for it now. Lasers are more interesting than just taping a bunch of Medium Lasers to something. 
  • Standard Heat Sinks sink 6 heat instead of 3. 
  • Adds more weapons, including ClanTech. ATM's, LAMS, RAC's, Burst Gauss Rifles, Heavy Lasers, etc. 
  • Armor Upgrades exist in all shops, and are very cheap. Provide 20% defense vs Ballistic/Missile/Energy weapon damage. Stacks with Guarded/Cover/Bulwark. Intended for a single weapon type, but currently you can equip multiple for testing reasons. 
This mod is not necessarily of interest to anyone who doesn't follow the thread, but it's here for everyone's enjoyment.