BattleTech

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Lynx7725

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Lynx7725

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About this mod

Updated for Release 1.6.

Technical bridge to bring content into line with HBS's new Modloader.

Battletech v1.8 is required. DLC is not required.

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Changelogs
Welcome to Tetsuhara Heavy Industries - Solaris Skunkwerks Release.

v1.6: Prerequisites: Battletech v1.8; Using HBS Modloader. 

Short instructions:
  • READ THIS FIRST: https://forum.paradoxplaza.com/forum/index.php?threads/mod-support-readme-documentation.1285684/
  • Move to the official mod folder and unzip the content into it. You should get the following in a clean install
    HBS sub-directory (HBS's sample mod.)
    THI sub-directory (this mod.)
  • Then just run the game. In client, check that you have mods generally turned on, then the specific mod turned on. Things should work. 

---------------------------------

WARNING: There are risks involved in installing this mod.

One unpleasant game client behaviour is that in Skirmish and Mechlab, the game client will scan all saved mech builds for integrity. This is fine as long as all the files needed are present, including from mods.

It is not fine when the files have been deleted or otherwise not found. Prior to Battletech v1.8, The system behaviour is to enter into a endless loop, and from time to time it still does, but sometimes the game  will nicely ask you whether you want to archive or delete saves that doesn't work out. 

Thus, if you want to remove this mod, you should first go into Mechlab (at least) and remove all builds involving the Mechs here or the weapons. At the moment, we're not too sure how cleanly HBS' housekeeping is, so Caveat Emptor. 

Goes double if you are playing a Career/ Campaign game with these weapons or Mechs -- you'd need to scrub your savegame pretty thoroughly. 

Otherwise:

There's 95+1 mechs here. Eventual intention is to go to 100. These are converted from Solaris Skunkwerks save files, and makes use of existing, known, working prefabs to bring the loadouts into the client. It doesn't have new 3D models but abuses the existing ones pretty badly. You do get a crapload of mechs, in a fairly safe manner. 

These mechs are primarily meant for stock Skirmish battles and are integrated by side effect into the sim game. They also tend to have fairly restrictive hardpoints, so customizing is not always an option. 

Starting from v1.2 you now have the option to bring them into the Campaign and Career game.
Starting from v1.5, the mod is now on the BTML/ ModTek framework and those are now requirements. 
Starting from v1.6, the mod has moved onto HBS's Modloader framework and because I am now using some resources only from Battletech v1.8, it is now a pre-requsite to be on Battletech v1.8. As an side-effect, the Mechs and equipment are now defaulted into the Campaign and Career game.

No DLC is required. However, I would be working to use some of the DLC resources in another mod, for those people who have those DLC.

You also get the THI WD weapons and equipment, mostly because some of the 3039 records sheets actually have those equipment. At this time they have been tuned with PROD weapons value as a guide but there's always room for improvements.

In Weapons Division (WD), the focus is on equipment not found in the release. Things like Ultra, LBX, Artemis, XL engine, etc. etc. In the case of Ultra and LBX, HBS has their own version in the Heavy Metal DLC, but I kept my implementation for legacy support. I have updated my implementations to take advantage of the "baked in" resources that HBS had to write into the main code to support their weapons, which is why there is a pre-requisite to be on Battletech v1.8. Also, because I prefer to stick with period accurate weapons (as much as possible), only the LB-10X and Ultra AC5 is included. This would also likely stop HBS from stomping on my toes.

Weapons Division Release is *NOT* meant for the casual modders. It is assumed you know something about how to mod stuff and just want to save some time.

The following items are included:
  • Gauss and Light Gauss Rifle
  • Ammo for Light Gauss Rifle
  • LB-10X in cluster and slug mode
  • Ammo for LB-10X cluster rounds
  • LMG and HMG
  • 1/2 ton MG ammo.
  • Ultra AC5 
  • ER Laser family
  • Heavy and Light PPC
  • Pulse Laser family
  • LRMs and SRMs with Artemis IV
  • MRMs
  • Ammo for MRMs
  • Rocket Launchers
  • Technical Implemnetation for Internal Heat Sink Upgrade
  • Technical Implementation for XL Engine
  • BAP, GECM, EW equipment, TAG.
  • Target Drone. Look, if you want to drive this deathtrap...

Although HBS has some "lostech" in the game files, they are specifically locked out from the skirmish. In other to preserve the integrity of the files, THI WD has implemented our own versions of the equipment, and made them available to Skirmish.

Having said all that, there's no way I can QA 95 mechs in the time I have. Some of these will have errors, so please report them here:

https://forum.paradoxplaza.com/forum/index.php?threads/mod-release-tetsuhara-heavy-industries-mod-thread.1087310/

As much as I'd like to make this as painless as possible, you do need a basic level of mod competency to figure out some problems that might occur. I have tested that the client would load all the files and run, but individual mechs can have oddities.
Also, there is a known bug for this mod with Campaign/ Career Mechbay. More details here:

https://forum.paradoxplaza.com/forum/index.php?threads/mod-release-tetsuhara-heavy-industries-mod-thread.1087310/page-5#post-25002043