BattleTech
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Mecrutio

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Commerade

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About this mod

This pack adds several weapons and equipment that are either in-timeline for the game OR were in timeline for the SLDF.

Permissions and credits
Donations
By the way, I go by Mecrutio on the BATTLETECH discord, and would change my name to that on the nexus if I could

This mod adds several weapons or pieces of gear to BOTH skirmish AND single player campaign. As of right now they items will show up in the store but not on enemy mechs...that is still being worked on.

Things this mod adds:

-Coolant Pods
Weight: 1 ton
Slots: 1
Ammo: 1
Effect: Reduces the equipped mech's heat by 30
Hardpoint: Support
Note: Only found on SLDF/Black Market worlds.

-Endo Steel
Variants: VI (Light), VII (Medium), VIII (Heavy), IX (Assault)
Weight: each variant redcuces weight by a fraction of a ton
Slots: 1
Effect: reduces used weight on a mech by a fraction of a ton per slot used. You will have to use 14 slots to achieve the same weight savings as on tabletop
Note: As of right now limiting based on weight for non-jumpjets is impossible, so you can mix and match the different types of endo steel. this is also why there are only 4 types rather than a variant for every mech weight. Only found on SLDF/Black Market worlds.

Large Binary Laser
Weight: 9 
Slots: 4 
Damage: 80
Heat: 60 
Range: 450
Note: Known as the Binary Laser Cannon in lore, I took the liberty of tweaking its balance and creating a Medium and Small version of it. As it is an experimental weapon it is rare and only found on SLDF/Black Market worlds

Medium Binary Laser
Weight: 3 
Slots: 2 
Damage: 50
Heat: 20 
Range: 270
Note: Only found on SLDF/Black Market Worlds

Small Binary Laser
Weight: 1.5 
Slots: 2 
Damage: 40
Heat: 10 
Range: 90
Note: Only found on SLDF/Black Market Worlds 

Thunderbolt 5
Weight: 3 
Slots: 1 
Damage: 45
Heat: 15 
Range: 540
Note: Thunderbolts fire a single missile and deal damage equal to an autocannon of the same rating. Only found on SLDF/Black Market Worlds 

Thunderbolt 10
Weight: 7 
Slots: 2 
Damage: 60
Heat: 25 
Range: 540
Note: Thunderbolts fire a single missile and deal damage equal to an autocannon of the same rating. Only found on SLDF/Black Market Worlds 

Thunderbolt 15
Weight: 11 
Slots: 3 
Damage: 75
Heat: 35 
Range: 540
Note: Thunderbolts fire a single missile and deal damage equal to an autocannon of the same rating. Only found on SLDF/Black Market Worlds 

Thunderbolt 20
Weight: 15 
Slots: 5 
Damage: 100
Heat: 40 
Range: 540
Note: Thunderbolts fire a single missile and deal damage equal to an autocannon of the same rating. Only found on SLDF/Black Market Worlds 

Inferno SRM2
Weight: 1 
Slots: 1 
Damage: 1
Heat Damage: 8/Missile
Heat: 6
Range: 270
Note: Inferno SRMs apply heat to a target rather than damage or stability. Found everywhere.

Inferno SRM4
Weight: 2 
Slots: 1 
Damage: 1
Heat Damage: 8/Missile
Heat: 8
Range: 270
Note: Inferno SRMs apply heat to a target rather than damage or stability. Found everywhere.

Inferno SRM6
Weight: 3 
Slots: 1 
Damage: 1/Missile
Heat Damage: 8/Missile
Heat: 14
Range: 270
Note: Inferno SRMs apply heat to a target rather than damage or stability. Found everywhere.

Incendiary LRM5
Weight: 2 
Slots: 1 
Damage: 3/Missile
Heat Damage: 1/Missile
Heat: 6
Range: 630
Note: Incendiary LRMs apply a small amount heat, damage, and stability. Found everywhere.

Incendiary LRM10
Weight: 5 
Slots: 2 
Damage: 3/Missile
Heat Damage: 1/Missile
Heat: 12
Range: 630
Note: Incendiary LRMs apply a small amount heat, damage, and stability. Found everywhere.

Incendiary LRM15
Weight: 7 
Slots: 3 
Damage: 3/Missile
Heat Damage: 1/Missile
Heat: 15
Range: 630
Note: Incendiary LRMs apply a small amount heat, damage, and stability. Found everywhere.

Incendiary LRM20
Weight: 10 
Slots: 4 
Damage: 3/Missile
Heat Damage: 1/Missile
Heat: 18
Range: 630
Note: Incendiary LRMs apply a small amount heat, damage, and stability. Found everywhere.

Again, all of the above weapon will be applied to the campaign stores.

Installation
1 Add the files to your mod folder
2 Copy the version manifest line for each item to your games version manifest (make sure not to delete the comma at the end of the list)
3 If you've done that properly they will now appear in the game for skirmish and campaign mode.

Note: This mod is completly modular, simply add the oflders you want to your mod folder and add the accompanying manifest entry. If you want them to ship up in the campaign you MUST add the shops to both your mod folder and the manifest.