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Changelogs
Version 1.2
Changed Silver Mist to shorter (5 turn duration), increased area size, and applied new Condition to Gnomes, Ecstasy making them dance but easier to be attacked but those not intoxicated Removed racial skill proficiency at lvl1 because it seems like races aren't suppose to have that
Version 1.1.0.2
Spellchecking
Version 1.1.0.1
Fixed missing blood tag
Version 1.1
Transfer from original page
Sunstone Gnome Subrace
These are liberated Deep Gnomes transformed by the mysterious Sunstone, a lake of pure silver atop a dormant volcano in the Chical Hills. Long ago, Underdark passages between Faerun and Maztica collapsed, trapping a large group of Deugar and the enslaved Deep Gnomes. With no choice but to turn West, they made way to Maztica. While searching for resources the mixed group stumble upon the Sunstone. As the sun rises, the lakes powers free the Gnomes and provides them with good fortune so they stay close, building a community inside a dormant volcano, and worshiping the magic that freed them and empowers them.
I highly recommend Astralities' Fantasy Skintone Expansion, the Frostbitten skintone specifically looks really good and suits the silvers blooded theme perfectly.
SPELLS: Silver Mist - replaces fog cloud in game for all characters, intoxicates enemies and allies, gives Gnomes Ecstasy causing them to dance! but making them easier to attack. My goal is to eventually add music so that will be a future update! Reflective Shield Gold Form - Flesh of gold changed to a self cast armor over time spell
Thank you juumeijin for all of you help with these!