Baldur's Gate 3
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About this mod

Adds Blackguard, a spicy Paladin, and custom subclass Shadoweaver.

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Adds the Blackguard class, a spicy Paladin. Requires Script Extender, Mod Fixer, Vlad's Grimoire, VFX Library by Shivero, Improved UI, and Unlock Level Curve 13-20.


This is an extra spicy Paladin with ideas pulled from a few different sources and loosely based on the Blackguard from BG1 and 2. This focuses heavily on debuffing and crowd control rather than support, and does a lot of Necrotic damage. This is its own class but is still fundamentally a Paladin and uses the same resources.
You are tagged as Paladin and Oathbreaker for dialogues, and tagged as Blackguard to look cool. All abilities introduced have custom icons and VFX.

CLASS INFO

Stats
:
This uses Strength as its main stat and Charisma for spellcasting, and has the same weapon and armor proficiencies as paladin.

Class Progression and Spell Slots:
This is basically a Sorcadin rather than a traditional Paladin, because spells are cool, and because Paladin falls off hard after level 7 due to getting fewer spell slots than a multiclass. Progression is the same as Paladin up to level 17, after which it gains spell slots equivalent to a 7 Paladin/13 Sorcerer multiclass. 
You gain 2 extra Channel Oath charges but 2 fewer Lay on Hands charges to accommodate the extra Channel Oath skill you get at level 12. 

Most spells are reskins of vanilla spells with comparable damage, e.g. Venomous Smite is equivalent to Searing Smite but does Poison damage. I've tried to balance as best I could. 

Upcasting:
All spells support upcasting to level 9 for multiclassing. Only Profane Smite can be upcasted for more damage, in line with Paladin smites.

Respeccing:
You are tagged as an Oathbreaker. See how to respec here.

ABILITIES



Level 1

Speak With Dead

Lay on Hands: Lesser Drain Life
Deals damage equaling 2x your Blackguard level, and heals for half the damage done. Costs 1 Lay on Hands charge. This scales the same way as Paladin Lay on Hands, and like its counterpart it does not have a spell roll.

Lay on Hands: Greater Drain Life
Deals damage equaling 4x your Blackguard level, and heals for half the damage done. Costs 2 Lay on Hands charges. This scales the same way as Paladin Lay on Hands, and like its counterpart it does not have a spell roll.

Lay on Hands: Lesser Undead Mending
Heal an Undead ally for 2x your Blackguard level. This also works on Astarion. 

Lay on Hands: Greater Undead Mending
Heal an Undead ally for 4x your Blackguard level. This also works on Astarion.

Oath Tenets

    You have no oath anymore, and you haven't for a long time. The light in you was lost long ago, along with whatever principles once drove you.
    Only darkness binds you now.

Level 2


Profane Smite
Deals 2d8 Necrotic damage and an additional 1d8 Necrotic damage to Humanoids. Functions exactly like Divine Smite, but does Necrotic damage and instead of doing extra damage against Fiends and Undead, you deal extra against Humanoids.

Venomous Smite
Deals 1d6 Poison damage. Your target takes 1d6 Poison damage for 10 turns, unless they succeed a Constitution saving throw. Functions like Searing Smite, but it's poison.

Chilling Smite
Deals 1d6 Cold damage and Bone Chills the target for 1 turn.


Spell List 
Command, Compelled Duel, Bane, Hex, Arms Of Hadar, Charm Person, Color Spray, Dissonant Whispers, Disguise Self, False Life, Protection From Evil And Good, Ray of Sickness, Sanctuary, Sleep, Tasha's Hideous Laughter, Hellish Rebuke, Inflict Wounds

Level 5:

Silencing Smite

    Deals 1d6 Psychic damage and Silences the target for 2 turns.
Caustic Smite: Melee
Deal 2d6 Acid damage and inflict 10 turns of Nauseated. Concentration.

Caustic Smite: Ranged
Deal 2d6 Acid damage and inflict 10 turns of Nauseated. Concentration.

Spell List
Blindness, Blur, Crown of Madness, Darkvision, Detect Thoughts, Enthrall, Hold Person, Pass Without Trace, See Invisibility, Silence, Warding Bond, Darkness, Invisibility, Web

Extra Attack

Level 6:

Aura of Despair
Impose Disadvantage on enemy Attack Rolls and Saving Throws within 3m.

Level 8:
Dark Attunement
You gain Expertise in Stealth.

Level 9:

Spell List
Counterspell, Fear, Hypnotic Pattern, Slow, Spirit Guardians, Vampiric Touch, Greater Invisibility, Animate Dead, Bestow Curse, Dispel Magic, Hunger of Hadar

Level 11

Improved Profane Smite
Melee attacks deal an additional 1d8 Necrotic damage.

Level 13:

Spell List
Banishment, Death Ward, Confusion, Phantasmal Killer, Evard's Black Tentacles

Level 17:

Necrotizing Smite

    Deals 5d6 Necrotic damage and inflicts a disease of your choice for 1 turn. Does not apply to Undead, Constructs, or creatures Immune to Disease. All the diseases are from Contagion.
Spell List

    Insect Plague, Contagion, Cloudkill, Dominate Person, Seeming, Hold Monster

Level 19:

Spell List
Otto's Irresistible Dance, Create Undead, Harm, Circle of Death, Arcane Gate, Eyebite, Flesh to Stone

Level 15:

Black Knight
You are Resistant to physical damage. You gain Expertise in Intimidation and Proficiency in Deception.


This is themed around Shadow Magic and highly mobile as long as you remain obscured. It's a heavy debuffer. 
This subclass is also tagged as Sorcerer and Necromancer so you don't have to be Gale-splained on what Shadow Magic is.

ABILITIES




Level 1:

Extinguish Light
Cantrip. Extinguish any magical and non-magical light sources and douse any flames within 9m. Does not apply to Daylight or Hellfire.

Shadow Meld
Cantrip. Bonus Action. Teleport to an unoccupied, obscured location within 24m.  Have fun cheesing Shar's Gauntlet.

Invoke Darkness
Bonus Action, 1 Channel Oath. Conjure a 9m cloud of darkness lasting 3 turns.

Shadowsight
]You have Darkvision up to 36m, can see through magical and non-magical darkness, and cannot be Blinded.

Level 2:

Enshroud
Bonus Action, 1 Channel Oath charge. Become Invisible until you use an action.

Seize Undead
Bonus Action, 1 Channel Oath . Take control of an Undead. It will follow your commands.

Shade Shield
The cooler Shield. Does the same thing.

Sapping Burst
Deals 4d6 Necrotic damage and inflicts 2 turns of Slow.

Level 3:

Umbral Resilience
You are Resistant to Necrotic damage and cannot be frightened.

Level 5:

Curse of Shadows
Inflict Shadow Possession on a target for 3 turns, causing them to mindlessly attack friend and foe.

Wraithform
You become Ethereal, resistant to non-magical damage, have Advantage on Constitution, Dexterity, and Strength save, and become tiny. You cannot attack or cast spells in this form, and it may be dismissed at any time. Light will dispel this form, and you may only take this form while obscured. 

Darkening Smite
Deals 1d4 Necrotic damage within a 3m radius and create a 3m cloud of darkness for 3 turns where you attack. Similar to Edge of Darkness.

Shaded Soul
You gain Expertise in Arcana, and are Immune to the effects of the Shadow Curse. Infuriate Gale by making the Shadow Lantern yourself.

Level 7:

Aura of Desecration
Enemies within 8m take Necrotic damage equal to your Charisma Modifier each turn, and you are healed for half the damage dealt.
You can toggle this off to avoid killing knocked out enemies.

Level 9:

Curse of Decay
Does 4d8 Necrotic damage and inflicts Necrosis on the target, which deals Necrotic damage equal to your Charisma modifier for 10 turns unless the target succeeds a Constitution Saving Throw.

Conjure Wraith
Level 3 Spell. Summons a Wraith to aid you in combat. This uses the Shadow Lantern Wraith spell.

Level 10:

Shroud of Shadows
After casting a spell, you may use a Bonus Action to fly until the end of your turn without provoking Opportunity Attacks.

Level 12:

Umbral Assassin
Bonus Action, 3 Channel Oath. For 5 turns you are Heavily Obscured, have Advantage, and deal additional Necrotic damage equal to your Charisma modifier.

Level 13:

Mark of Putrefaction
Bonus Action. Costs 1 Channel Oath charge. Make a target Vulnerable to Necrotic damage for 2 turns.

Wall of Gloom
Concentration. Erect a wall of magical darkness that deals 5d8 Necrotic damage per turn, is considered Difficult Terrain, and inflicts 2 turns of Frightened on any who enter it.

Level 15:

Shadowblend
Become Invisible when Lightly or Heavily Obscured. This is actually a vanilla passive that creatures in the Shadow-Cursed Lands have.

Level 17:

Shadow Resurrection
Raise a fallen ally with 50% of their maximum HP.

Shadow Strike
Deals 5d6 Necrotic and 5d6 Force damage in a 3m radius and leaves behind a small cloud of darkness where it strikes.

Level 19:

Curse of Withering
Concentration. Reduce a target's Constitution by 5 for 3 turns. 

Frightful Visage
Concentration. Enemies within 9m that fail a Wisdom Saving Throw are Fearful for 3 turns and may be disarmed.

Level 20:

Aberrant Shadows
Concentration. Inflict 8d6 Necrotic damage in a 9m radius, create a 6m cloud of darkness for 10 turns. Targets within its radius take 4d8 Necrotic damage on subsequent turns and are Blinded.



SEE ARTICLES FOR FULL DOCUMENTATION
.


Install with BG3 Mod Manager or Mod Organizer 2. Vortex installation is neither recommended nor supported.

PATCHES INCLUDED

Spell Lists:

Misc:
  • Feats Every Level
  • Feats Every 2 Levels
  • Feats Every 3 Levels
  • No Spell Prep
  • Scroll Learning

All my patches utilize Script Extender. If they're not working for you, you're likely missing a requirement or have a load order issue.

You do not need the optional Scroll Learning or No Spell Prep patches if you're using my Scroll Learning SE or No Spell Prep SE (all class versions). 

Patches made by others:

Sources
Spoiler:  
Show

https://www.dandwiki.com/wiki/Blackguard_(5e_Class)#Demonic_Weapon
https://www.gmbinder.com/share/-LXm5YsYwHNGPsmFs8uo
https://dungeonsdragons.fandom.com/wiki/Wraithform
https://dungeonsdragons.fandom.com/wiki/Wall_of_gloom
https://baldursgate.fandom.com/wiki/Blackguard