SKYRIM SPECIAL EDITION
OBIS SE - Organized Bandits In Skyrim Special Edition by Indigoblade and the OBIS Team
Skyrim Special Edition » NPC
Added: 20/11/2016 - 12:34AM
Updated: 17/06/2017 - 08:13AM

2,935 Endorsements

1.08 Latest version

46,532 Unique D/Ls

143,126 Total D/Ls

201,354 Total Views

Uploaded by Indigoblade

Description

Last updated at 8:13, 17 Jun 2017 Uploaded at 0:34, 20 Nov 2016


Next Update WIP: Adding Mihail's Minotaurs as new bandit gang - to help with development see comment section!



Please see the Comments section for more information...

For the Original Skyrim version of OBIS click here.
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OBIS Special Edition is a mod for Skyrim SE that adds in new varieties of bandits throughout the game world. Each of these bandits are separated into many different types that makes every encounter with bandits both challenging and fun. All bandits are balanced to have both strengths that players must overcome and weaknesses that players can exploit. A new book, the Book of Bandits, is distributed throughout the world, the book will give you a basic lore friendly-ish look into the bandits and the reason why they are working together.


- Features -

- About 2500+ new bandits, all with different faces so that you might never see the same person twice!

- None of these bandits are anywhere but in the level lists. So if there was supposed to be a bandit there, it will only be there, NO PERFORMANCE HIT.

- A total of 57 bandit types that will make every encounter diverse and tactical.

- Completely redesigned bandit distribution system, that will randomize the types of bandits that will spawn in the camps, only effects random bandits not the ones that talk to each other!

- 207 uniquely named bandits that drop expensive rings for you to sell.

- Normal bandits are now classified and named by class type (warrior, mage, and archer), gives you a bit of a heads up now

- Certain gangs have shields specifically designed for them! These shields can be found on bandits that are wanting to join up with these particular groups. There are heavy and light versions of the shields

- Bandits may also have face masks from FACE MASKS OF SKYRIM mod by volvaga0

- Each bandit, variation and gender related etc, has their own title for over 300+ different titles

- Armor is now randomized, regular bandits wear mixes of light and heavy armor

- Bandits will also have a chance to drop a book that explains, as best I can write it, a lore friendly view of each bandit type.

- Bandits will make use of weapons and armors that other mods add into the Bandits Leveled Item lists. (ie. Immersive Armors)


- Extra Bandits Menu -

- Settings to spawn extra bandits - Version 1.06 added a new Options Menu Book. When used for the first time it will show that it is in Disabled state. Enabling will set all values to a Default level. From there you can change settings to your liking. The Default values are fairly mild.

- A video is available in the video tab above that shows the menu and all of its pages.


- Optional and Patch Files -

Patrols Addon - Adds patrolling bandits! Small groups consisting of 1 leader and a few followers will travel from camp to camp.

First release of this plugin includes the Thunvu Strah - Dragon language for - The Bandit Road - Which extends from Mistwatch in the Southeast all the way to Robber's Gorge in the Northwest. More routes will be added in future versions as well as adjusting numbers of groups patrolling.

Each camp (and/or waypoint) has either a Leader or Follower bandit.
Leaders will be an OBIS gang type - Gore Hound, Thornhide, Iron Blood etc.
Followers will be lesser bandit types - Mage, Plunderer, Berserker etc.

After spawning the leader will start the patrol to next camp/waypoint. The followers, which are at other camps along the route, will run to meet up with the leader. Then the group will stay together running to each camp and pausing for a brief time before heading off again. They will repeat until death. If leader dies, next in line will take over leading. They will respawn according to your cell reset time.

SoT Bandit Patch - Patches OBIS and Sands of Time to have best of both mods.
- WARNING - Using spawning systems from both mods will result in many more bandits.
SoT's system should take precedence.
Turn down or off the settings for OBIS spawns.
Unless you like that sort of thing!

Valdacil's Item Sorting Patch - Adds naming tags to work with VIS - Recommend to merge this file with other VIS Patch files.


- Got Ideas? -

If you guys have any bandit ideas that you have yet to encounter or think would be a nice addition to the mod, please do not hesitate to tell me in the discussions tab (not the comments) I will tell you immediately if it is a good idea or if it is already implemented. There is no such thing as a bad idea (unless you already know it's a bad idea)

For more information I suggest watching those videos in the video section they do a fantastic job of explaining the mod in the most broadest of terms.

If you have any more questions please do not hesitate to ask me either through a PM or a comment

Thank you for considering my mod, making something like this so far is a dream come true


- Frequently Asked Questions -

Q: I loaded this in the middle of the playthrough and I dont see any of your bandits in game/ I updated the mod but don't see any of the new bandit types
A: To see any new bandit types you either have to wait until the game cell resets (Vanilla Skyrim that is 10 days or whatever you modded it to be) or start a new game.

Q: This mod is huge, I am afraid that it will effect performance, will it?
A: No. OBIS at it's core does not add in any extra spawn points that will effect your game. But with the settings in the McMenu you can increase the number of extra bandits that will dynamically spawn near bandits that are already there. This feature is off by default. Setting wildly high numbers will have potential to overwhelm. Special Edition seems to handle this far better than original Skyrim.

Q: I have a suggestion for a bandit gang. Can you make....?
A: We all do :D I want to hear about it. Go to the forum tab on this mod page and tell me about it. I need a name and an mechanic that the bandit can do to change the course of the battle, ie. breathe fire, freeze their foes, terrify weaker foes, etc.

Q: I'm an artist and I would like to make a symbol for one of the gangs for a shield. What do I need to do?
A1: You are very welcome to do so. I suggest that if you want to make a gang shield you make it on one of the hold guard shield as it's a perfect flat surface for it. The book of bandits will give you a general description of the bandit gangs and you can start from there :D
A2: Jebbalon figured out how to add new gang shields! All that he needs is an image matching the style and format of the other shields.

Q: Does this mod require any other mod?
A:
 Of course not, this mod is built to work with Skyrim Special Edition as well as most mods. Mods that change vanilla bandits or the bandit leveled npc lists may require a patch.

Q: I think there is a bug, are bandits of multiple groups supposed to be in the same area?
A: Yes, the gang names are supposed to identify what bandits are what, so you have a better time figuring out which is which. I will not be separating the groups out, all bandits will be fighting together.

Q: I don't understand the settings, what are good settings to use?
A: I personally use 5,5,5 to spawn around 5 extra bandits per area, since I think that makes the most sense. I also use super bandit hell edition to constantly fight everywhere. I also set the cell reset timer for 1 ingame day, so that I find bandits everywhere at all times. BTW this is how I play now. I fight my bandits every time I play... Everywhere... Every day...


- The OBIS Team -

Indigoblade - The handsome devil who has the time to actually make each bandit
JobVanDam - The no-holds-barred smart talker who expanded OBIS
Tonycubed2 - The company vet who probably forgotten more about code than I actually know
Forzane - This guy I found willing to do things that I would like to do but I don't because of reasons that are reasonable
Jebbalon - The new guy, who can answer all of your questions. (Who also has been making vids of the mod for a long time)
And one final member who's too shy to say that she is a member, but everyone already knows she's a member

Enjoy!