Legacy of the Dragonborn (Dragonborn Gallery) by icecreamassassin
Skyrim » Quests and adventures
Added: 20/03/2014 - 04:10AM
Updated: 04/07/2015 - 11:47PM

2,656 Endorsements

V13.5B Latest version

91,262 Unique D/Ls

137,725 Total D/Ls

621,611 Total Views

Uploaded by icecreamassassin


Last updated at 23:47, 4 Jul 2015 Uploaded at 4:10, 20 Mar 2014

Legacy of the Dragonborn (aka Dragonborn Gallery)

The Legacy of the Dragonborn is steeped in prophecy, myth, legend and history itself. Explore forgotten lore and uncover the lost relics of the 7 Dragonborn of the bygone eras of Tamriel. From those merely mentioned in title to those who wielded the power of the voice, many legendary and influential people held the title of “Dragonborn” and they all link to the lost covenant of Akatosh.

“Legacy of the Dragonborn” creates a sizeable addition to your Skyrim game by providing a fully featured museum in Solitude, and with the help of the curator Auryen Morellus, you can store, display and utilize your entire collection as you see fit, all the while being aided and guided by  Auryen in between your adventures. Auryen acts as a quest hub for the numerous stages of the “Shattered Legacy” questline, and also offers a variety of rewards for filling the museum displays. Patrons will also tour your collection and provide donations on a regular basis which you can collect.

The Museum is also the birthplace of the "Explorer's Society" a new guild founded by Auryen and yourself with the aim to explore and discover lost
places, artifacts and history. Build the gallery from the ground up as the guild master, then recruit new members, each with their own unique back stories and special guild functions. Explore ruins and excavate relic fragments to re-assemble into artifacts to display in the museum. Set up a guild store with the quartermaster and much more to come.

Come see Icecreamassassin's Mod Blog at Wordpress: Arcadiam Games

Come see the Wiki at: Legacy of the Dragonborn Wiki


Download all three LegacyPacks, extract into your /DATA folder and activate LegacyoftheDragonborn.ESP

For NMM and MO users, I recommend downloading all 3 packages manually, extracting them into a single folder and then repacking them as a single ZIP file to install via NMM or MO. I DO NOT recommend downloading via NMM or MO because Pack3 is MASSIVE.

Supported Mods:

The following mods are supported in V13. Install and run these listed mods
and Legacy will automatically patch itself to provide special content
and features without the need of an additional Plugin! Please note that
support only applies to the original mod file and will not function with
a custom merged package! So you will need to re-merge your package
without these mods and run them separately to gain the additional museum

  -Skyrim Unique Treasures
  -Great jar hunt
  -Konahrik's Accoutrements
  -Aetherium Armor and Weapons
  -Dev Aveza Airship
  -Alternate start - Live Another Life (Use the Solitude ship start for the option to start as the relic hunter to become available)
  -Helgen Reborn
  -Gray Cowl of Nocturnal


  -SkyRe Reproccer ready (patch needed for some changes)
  -Supports "Hearthfires Multiple Adoptions" in the safehouse living space for up to 6 kids and spouse!
  -Supports USKP changes other than mod dependent ones
  -Completely compatible with JK's Solitude and Dawn of Solitude without patching

Addon Patches:

The following mods will require a compatibility patch which is available
here on Legacy's mod page. These patches will ensure that there are no
conflicts, contradictions, duplications, etc, and carry forward any
changes these mods make which are central to that mod.

  -More interesting loot patch (coming soon)
  -SkyRe compatibility patch
  -Morrowloot compatibility patch
  -Requiem compatibility patch
  -Immersive weapons and Armor
  -Solitude Compatibility Pack. Includes patches for:
         - True City
         - Complete Solitude
         - Solitude Capital Edition
         - Towns and Villages enhanced
         - Solitude Reborn
  -Book Covers Skyrim compatibility pack (only for OTHER mods that require a BCS patch)

Integrated Mods:

These mods have been contributed by their original authors (credited below)
In their entirety, and therefore you do not need to run their mod as it
is included in Legacy! Remove them from your load order
and endorse their mod if you haven't because they've done a lot to help
make this mod what it is by contributing their work. The Object ID's of
course have changed so you will need to reacquire the items, and some
items have been reworked or quests added for them in this project

- Gemstone Collector (gemstones only version with edits for compatibility. See update notes)
- Book Covers Skyrim
- Book Covers Skyrim Lost Library
- Moonpaths to Elswyre

- Ysgramor's Armor
- Sea shells collection
- Insanity's Chrysamere
- PrivateEye's Helm of Oreyn Bearclaw
- PrivateEye's rings of old
- PrivateEye's Helm of Tohan
- PrivateEye's sixth house bellhammer
- PrivateEye's BiPolar Blade
- Ronnie Magnum's Legendary Rings V2.0
- Edhelsereg's Lord's Mail
- Painkiller97's Hrothmund's axe
- Nimezis Daedric Crescent
- Trainwiz's Visage of Mzund redone
- Saeralith's White Phial Replacer
- keizaalfeyn's Dawnfang
- MyBad's Shadow of the Underking
- Theycallmecheese's Ancient Shrouded Armor replacer
- Wulfharth's Fang of Haynekhtnamet
- engelman's rest dungeon
- windcaller past dungeon 
- ogmund's tomb dungeon (as dragon's fall)
- More treasure maps

Recommended Mods:
These are mods that are in no way tied in with Legacy, but are really awesome as supporting mods that would tie in lore wise. Check them out!

Sabre Gear Backpacks
Bandolier bags and pouches
Bag of holding
Gypsy eyes caravan


-Perkus Maximus (PerMa): The only known incompatibility is that reforged and warforged versions of unique items
will not display on their vanilla display in the museum. This is not
something I have the skills to patch as the information for these redone
versions of the items are not in the plugin but in the XML extensions
PerMa uses. Simply console vanilla versions to place on display until a
solution is discovered.

- There may be FPS drop issues related to ELFX, ENB and SMIM being used in combination with one another. If you have FPS drop and use any of these,
you may want to check out this patch: PATCH

-Open Cities Skyrim: This mod is no longer supported due to numerous issues with having to completely rebuild quest content and causes too many incompatibility issues. I intend on offering support for Open cities again after I release the final version of V13

Museum Features
  • Over 1200 displays for unique weapons, armor, items, quest related items, paintings, collectables, jewelry, and more!
  • Over 100 exploration, questline and achievement displays to commemorate your vast achievements
  • Several specialty displays commemorating the completion of major quest lines and benchmark accomplishments.
  • A variety of custom paintings can be found and bought at merchants to enhance the museum as well.
  • Displays for all doomstones and shrines which you have received blessings from
  • which allow you to gain the blessing in the future at the display
  • 5 full themed galleries including: “The Hall of Heroes” for all relics of
  • historical or magical nature, “Hall of Lost Empires” with displays
    pertaining to Dwemer, Falmer, and ancient nords, “Daedric Gallery” for
    all daedric artifacts, the “Gallery of Natural science” where life sized
    displays of Skyrim flora and fauna can be accumulated in beautiful
    diorama displays, the hall of oddities where unique and interesting
    items, collections and quest items are displayed
  • Book set display cases which sorts set books by their set, includes amazing retextures from “Book covers Skyrim"
  • Personal Armory with over 50 mannequins, dozens of weapon and shield racks,
  • dagger cases, full displays for all vanilla weapons and armor types as
    well as Thanedom banner displays for each of the holds and a hallway of
    mannequins with one for each hold
  • Automatic or manual display setup: Place and remove items manually on their
  • designated display or simply utilize the preparation stations to display
    all non-equipped
    displayable items which are currently not displayed, all removed from
    your inventory, stored in the museum safe and placed on display.
  • Book of relics outlining every single display item and exhibit in the museum!
  • Curator's guide which outlines all the functions of the museum
  • Basement store room with activators to manage certain displays encase of incompatibility issues
  • Dozen of new artifacts from a variety of amazing Mod authors contributing to this project:

  • -Bow of shadows
  • -Goldbrand/Eltonbrand
  • -Mace of Aevar Stone-Singer
  • -debaser
  • -BiPolar Blade
  • -Sword of Ancient Tongues
  • -Hrothmund’s axe
  • -Stendarr’s hammer
  • -Fang of Haynekhtnamet
  • -Sunder
  • -Wraithguard
  • -Trueflame
  • -Hopesfire
  • -Thornblade
  • -Gravedigger
  • -Cleaver of st Felms
  • -Scourge
  • -Cyrus’ saber
  • -Dagger of Symmachus
  • -Skullcrusher
  • -Jyggalag’s sword
  • -Staff of Hasedoki
  • -Daedric crescent
  • -Sixth house bellhammer
  • -Chrysemere
  • -Ice blade of the monarch
  • -Umbra
  • -Dawnfang
  • -Moon and Star ring
  • -Armor of Tiber Septim
  • -Wulfharth’s treads
  • -The Dragonmail Cuirass
  • -Bloodworm helm
  • -Amulet of kings
  • -Shield of Reman Cyrodiil
  • -Boots of Blinding speed
  • -Helm of Tohan
  • -Eleidon’s ward
  • -Vampiric ring
  • -Warlock’s ring
  • -Mentor’s ring
  • -Phynaster’s ring
  • -Ring of Khajiit
  • -Lord’s mail
  • -Fists of Randagulf
  • -Helm of Oreyn bearclaw
  • -King Orgnum’s Coffer
  • -Weatherward Circle
  • -Jewel of Rumare
  • -Ring of the Gray
  • -Ring of Eidolon's edge
  • -Black Band
  • -Denstagmer's ring
  • -Engraved ring of healing
  • -Ring of Vipereye
  • -Spear of the Snow Prince
  • -Armor of Ysgramor
  • -Staff of Indyris
  • -Circlet of Omnipotence
  • -Ring of Sunfire
  • -Ring of the Wind
  • -Ring of the Iron Fist
  • -Aesliip's Ring
  • -Ring of Surroundings
  • -Daedric face of terror 
  • -Daedric face of inspiration
  • -Ancient daedric lord armor
  • -Hrormir's Icestaff (coming soon)
  • -Wings of the queen of bats (coming soon)
  • -Spear of bitter truth (coming soon)
  • -Shadowrend (coming soon)
  • -Crosier of st lothlis (coming soon)
  • -Staff of worms (coming soon)
  • -NerveShatter (coming soon)
  • -Staff of Chaos (coming soon)
  • -The bitter cup (coming soon)
  • -Thrassian Plagueblade

Secret safehouse apartment features:
  • Blacksmithing, Alchemy, Staff and Enchanting stations with full unique décor. Kitchen
  • space with replenishing kegs and food storage, configurable kid/companion bedroom,
    amazing sitting room with glass windows looking onto the streets of solitude with accessible balcony.
  • Equipment auto sorter: Put all weapons, armor, jewelry and clutter into a special
  • chest and it's sorted to beautiful display containers
  • Crafting Auto-Loot and Store system: When you use a crafting station in the Safe House, all
  • supplies in the corresponding containers are added to your inventory and
    then put back when you are finished!

  • Hidden Treasury room which depicts your vast wealth in increasing grandeur as your deposit gold into your ledger.
  • Customizable supply Auto-sorter which automatically moves your chosen supplies to
  • their appropriate containers, leaving any excluded ones in your
    inventory. Sorted containers include: Soul gems, Gems, Ore and Ingots,
    Ingredients, Potions, Leather and related supplies, food, and liquor.
  • Special linked containers accessible from multiple locations throughout the
  • museum and safehouse such as scroll stacks, liquor, and more
  • Sell pile container cart (initialized by a quest) which will empty every 3
  • days and deposit to a lock box, 30% of the value of the items

World features:
  • Added 8 new dungeons tying into quest content
  • Massive Sancre Tor worldspace and dungeon with a dark power lurking within
  • Added Pale Pass world space including fully immersive ongoing battleground
  • which will be expanded upon in future updates. Fort pale pass and its
    underworks are also accessible.
  • Moonpaths to Elsweyr fully integrated! Now the Moonpath's quest begins through a
  • quest from the museum, which takes you to seek a lost relic, but you get
    swept up in the events which unfold in Moonpaths!
  • All content added or changed on vanilla resources is done through dynamic
  • coding rather than editing the original base object, so changes happen
    in game so should not interfere with other mods (exceptions listed
  • Special "Fate Cards" available in random loot chests and enemies. 6 different sets of
  • 13 cards each are scattered all over Skyrim with varying rarity. When
    all 13 of a set is found, "equip" any card and they will all transform
    into a single deck which provides a special bonus of some kind. Also
    includes a card collector NPC who will trade random cards with you as
    well as sell some other rare ones
  • Massive numbers of collectibles found in world such as statues, rare and foreign coins, trinkets and more

Player customizable "Visage of the Dragonborn" armor set:
Special “Visage of the Dragonborn” evolved armor set from the relics of the
dragonborn, gathered throughout the questline, is a fully scaled
set of armor that grows in power as you level, AND gains more powerful
abilities with more of the set equipped! The armor is also set up so
that you can easily customize it by replacing the model files provided
with your own (see instructions below under installation)

for a custom appearance for your armor “relics of the dragonborn” set,
simply gather the mesh files for your preferred armor, rename them to
match the files in the DBM_armor folder and move your files into the
folder, overwriting the old ones. There should be 2 files for each of
the 4 armor parts (one male and one female) as well as a ground model
for each piece and a 1st person model for male and one for female.


There are 4 methods of install:

-Upgrade with existing save and continuation of existing museum:

V13 is an entirely new file, merging several all into one, changing all Form ID's in the process. This method WILL NOT WORK.

-Upgrade with existing save and reset of entire museum:

V13 will not play nice with content from earlier versions. A full reset of
Legacy content is a MUST. Empty your museum entirely (including armory
and safe house) and follow the cleaning procedure below.

-Upgrade from older version with a fresh game (new play through)
Remove your earlier Legacy version entirely, and install V13 fresh. Start a new character and all will be right with the world.

-New install:
Fresh installs with manual installation will be fully supported in every way
as it will best help me to fix remaining bugs for a 'clean base game
install'. Installs with mod organizers such as MO or NMM are supported
as best I can, but the community here will more likely have better input
as I have little experience with them.

After all files are in place I recommend running LOOT and then building a Bash Patch using
Wyre Bash. See the video for details: VIDEO

Additionally if you have mods which alter containers you will want to create a
TES5edit merge patch to ensure all mod changes to common objects are

To uninstall simply remove the above files

The best practice for major upgrading is the following:
  1. Empty the museum of all items. This is easily done by emptying the safe
  2. behind the curator's desk, emptying the set book cabinet, the jewelry
    case, and the painting storage box next to it
  3. Save your game outside of the museum
  4. Install the new version of the mod, overwriting any old files.
  5. Restart your game, enter the museum, exit again and save outside once more,
  6. then restart your game again. This may seem odd but it helps the scripts
    and persistent references refresh and old stuff clear out of your game
  7. load up and continue playing!

If there are strange issues and you need a thorough upgrade, you can start from scratch:
  1. Empty the museum of all items. This is easily done by emptying the safe
  2. behind the curator's desk, emptying the set book cabinet, the jewelry
    case, and the painting storage box next to it
  3. Save your game outside of the museum
  4. Remove the mod entirely from your computer
  5. Restart your game, save again, exit
  6. Run a Script Cleaning program or "Save game cleaner". Several good options
  7. are available on the nexus, and while they won't clean a save entirely
    (nothing will), it can help a lot
  8. Install the new version of the mod
  9. load up and continue playing!

Upgrading V13 to V13.X:

V13 is provided as one massive, monstrous base package. When V13.1 and
subsequent future releases are provided, they will include an updated
ESP file and any new or corrected resources from the version prior. So
each update will be a much, MUCH smaller package than the base one with
only a handful of meshes and textures, sound files, etc. Each version
will however include all updates from the update before, so as I release
more updates, they will become progressively larger in size, but not
nearly as oppressively so as previous versions. (effectively V13.4 will
include all resources from V13.1, V13.2 and V13.3) If the package
becomes TOO large, I will repack it all as a new base package (V14) and
continue the incremental updates from that point (no game resets

Dawnguard DLC
Hearthfires DLC
Dragonborn DLC

All Addon files I provide require the original mod they pertain to. Also
mods listed as "Supported Mods" require that mod obviously to be
installed as well.

Potential conflicts and known bugs:
See Incompatibilities section above

Before posting a question or reporting a bug on the tech support thread
section, check out the FAQ page in the Articles tab, and check the
"Update tracker" pinned at the top of the comments board. Chances are
the issue may be known or is outlined already.

Walkthrough and spoilers available in the readme file or by checking the WIKI page linked at the top of the description

  • as this mod has extensive contributions from other modders it would be
  • best if you find the resource you wish to use, look for the author's
    name in my credit section, and contact them directly.
  • As for the museum itself; feel free to create addon content that uses the
  • museum as a master file, but DO NOT use content from this mod directly
    in your mod without making it dependent on this mod. I update this mod
    CONTINUOUSLY, so if you use my content, I guarantee your mod will be out
    of date by the time you release it. If you would like advice on how to
    make an addon for this mod, just ask, I've done several for other
    people's mods and can show you how to make one for this mod. See the
    Articles tab for details.

    File credits
    Thanks to the following designers for their efforts in making and giving
    permission for their excellent elements which I used in this mod

    Thanks to the members of the community who are following this mod and giving such great support and feedback!

  • Ingredient wall art by Blarry
  • Ingredient jars by Blarry
  • Booksets by Blarry
  • Openbook resource by Blarry
  • Stormlord armor by Gechbal (armor for Ulfric only)
  • Emperor's Will armor by Gechbal
  • Noble artifacts by RonnieMagnum
  • Lord’s Mail by edhelsereg
  • Open book library by stoverjim
  • Modder’s resource pack by Oaristys
  • Hrothmund’s axe by painkiller97
  • Armorstand by insanitySorrow
  • FPI Experiment pack by BrettM
  • Unique Uniques by InsantySorrow
  • Goldbrand, and umbra by InsanitySorrow
  • Ice blade of the monarch by FrankFamily
  • Chrysamere by RonnieMagnum
  • Silver bow by InsanitySorrow
  • Daedric Double battleaxe by Keratoz
  • Hircine Statue by Kewin568
  • Malos weapons by Kalten1979
  • Resources from Morrowloot by Trainwiz (on permission of individual original authors)
  • Daedric Crescent by Nimezis
  • Helm of Oreyn bearclaw by PrivateEye
  • Rings of old by PrivateEye
  • Helm of Tohan by PrivateEye
  • 6th house bell hammer and bipolar blade by PrivateEye
  • Visage of Mzund redone by Trainwiz
  • Unique shapes for unique weapons by nockchaa
  • Sword of ancient tongues, and Valiant bow by Corvalho1
  • Skull helm model by ghosu
  • Knight of Thorns armor and spear models by ZeroFrost
  • Triskele Shield, Bloodthorn replacer, Poacher's axe, and Nordic Kukri models by KettleWitch
  • Dragonknight armor by hothtropper44
  • White phial replacer by Saeralith
  • Cutlass model by Hifoo
  • Book Cover Skyrim resources by Daniel Coffey
  • Heavenly She-wolf blade by MAIBATSU
  • Armor skeleton model (ysmir) by Lifestorock
  • Adabala building system by varlaisaran
  • Ayleid Clutter by InsanitySorrow
  • Glassbows by InsanitySorrow
  • Bellyaches new dragon species
  • shelf scrolls by Tonynarko67
  • Dawnfang/Duskfang by keizaalfeyn
  • Dovabling by testiger2
  • Ogmund's tomb by PredragPesic
  • Shadow of the Underking by MyBad
  • Paintings and frames by Artisanix
  • Witcher's Silver Sword by Kimono
  • Fate Cards by Icecreamassassin
  • Resources by Lilith
  • Resources by Tamira
  • Ancient shrouded armor alternate by Theycallmecheese
  • Better bows by Howiego08
  • BDYEB shields by themalfazar
  • Fang of Haynekhtnamet by Wulfharth
  • Fists of Randgulf by Telthalion
  • Eleidon's Ward by TheMalfazar
  • Scourge by RonnieMagnum
  • Legendary Rings by RonnieMagnum
  • Elder statue by Angilla
  • Greek statue by Tamira
  • Knights of the Nine by Matty793
  • Printing Press by Stroti
  • "Thunder dreams", "Red letter" and "Dark pad" music soundscapes by Kevin MacLeod
  • Ysgramor's armor by Nevermind46
  • Daedric Lord armor by Nevermind46
  • Moonpaths to Elsweyr by MuppetPuppet
  • Seashells by Jokerine (see their mod page for additional credits)
  • Rustic Pottery Textures by Gamwich
  • Tapestries by Insanity
  • Gemstone Collector by Zephur6788
  • Dev Aveza Airship by Deapri

And many more I am certain have slipped my mind, so please let me know if I missed crediting anything!

Special Thanks To:

RonnieMagnum for his fantastic contributions of unique custom made relic models, made exclusive for this mod

MuppetPuppet for allowing full use and future continuation of Moonpaths to Elsweyr!

UglyKidCid For spending a day and a half hand merging over 60,000 records to V13 could be all in one plugin again

MyBad for use of his fantastic re imagined Sancre Tor and custom Pale Pass made for this mod!

IshraMeradin for her great help with my script work, which kept me from pulling my hair out for hours on end

Hazado for assisting with various behind the scenes mechanical tasks that have lightened my load in the late beta, Thanks Hazado!

Thanks to the following modders for allowing me to create addon packs to
display their work inside the museum or work within their mods:

Voice Actors:
Temperance10 as "Auryen Morellus"
Musetrigger as "Prof Marassi", "Jerrin the patron", and "Jelal Jazir"
Saednokda as "Madras", and "Griegor
Gozzuro as "Kyre oldenson"
darkrouge21 as "Eriana"
Daniel Hodge as "the Herald of Akatosh"
CassandraWladyslava as "Ezra"
GAWDclan as "Byron"
Icecreamassassin as "the voice of Ysmir Wulfharth", Avram, Malakai the patron, Messenger, Penitus Occulatus Messenger, Variccio the collector, Rakis, Latoria and Argus Fenneric
my son Kaden as "Henry" :)