Legacy of the Dragonborn (Dragonborn Gallery) by icecreamassassin
Skyrim » Collectables, treasure hunts and puzzles
Added: 20/03/2014 - 04:10AM
Updated: 11/02/2015 - 10:52PM

1,748 Endorsements

V12.10 Latest version

61,586 Unique D/Ls

94,199 Total D/Ls

415,629 Total Views

Uploaded by icecreamassassin


Last updated at 22:52, 11 Feb 2015 Uploaded at 4:10, 20 Mar 2014

Come see the Wiki at: Legacy of the Dragonborn Wiki

Current version: V12.10

NOTE FOR UPGRADING : If upgrading from a version earlier than V12.9, make sure to empty your armory entirely before upgrading! The new armory has been implemented and they are entirely new cells. Also as of V12.9 you need to upgrade the Konahrik's Accoutrements addon and the Open Cities Patch if you use them as they cause a minor bug with the old armory

As of V12 a fresh install and character is recommended if upgrading from a version prior to V12. So many changes occurred in the script structure that any character prior to V12 may have issues if merely upgrading. As always, overwrite any older versions of files when installing new versions and NEVER choose upgrade in mod managers. See the MO/NMM install guide in the articles section

Compatibility and Add-on Patches available:

  -Book covers Skyrim and Lost library add on (V12.2 and up, requires Lost Library V1.7)
  -Skyrim Unique Treasures (compatible with V12.2 and up)
  -Alternate Start - Live another Life (compatible with V12.2 and up)
  -Open Cities Skyrim (compatible with V12.2 and up) CURRENTLY INCOMPATIBLE WITH V12.3 AND UP
  -Great jar hunt (compatible with V12.2 and up)
  -Konahrik's Accoutrements add on (compatible with V12.2 and up)
  -Solitude - Capitol Edition (compatible with V12.2 and up)
  -Immersive weapons and Immersive armor compatibility patch (compatible with V12.2 and up)
  -SkyRe compatibility patch (all versions)
  -Morrowloot compatibility patch (compatible with V12.2 and up
  -Requiem compatibility patch (V12.4 and up)

-SkyRe Reproccer ready
-Supports "Hearthfires Multiple Adoptions" in the safehouse living space for up to 6 kids and spouse!
-Supports USKP changes other than mod dependent ones
-Completely compatible with JK's Solitude and Dawn of Solitude

Included Mods:

These mods have been contributed by their original authors (credited below) In their entirety, and therefore you do not need to run their mod as it is included in LoTD, so go ahead and remove them from your load order and endorse their mod if you haven't because they've done a lot to help make this mod what it is by contributing their work. The Object ID's of course have changed so you will need to reacquire the items, and some items have be reworked or quests added for them in this project

- Insanity's Chrysamere
- PrivateEye's Helm of Oreyn Bearclaw
- PrivateEye's rings of old
- PrivateEye's Helm of Tohan
- PrivateEye's sixth house bellhammer
- PrivateEye's BiPolar Blade
- Ronnie Magnum's Legendary Rings
- Edhelsereg's Lord's Mail
- Painkiller97's Hrothmund's axe
- Nimezis Daedric Crescent
- Trainwiz's Visage of Mzund redone
- Saeralith's White Phial Replacer
- keizaalfeyn's Dawnfang
- MyBad's Shadow of the Underking
- Theycallmecheese's Ancient Shrouded Armor replacer
- Wulfharth's Fang of Haynekhtnamet


- As of V12.7 there MIGHT be incompatibilities with some mannequin mods. Please let me know if there are so I can work around them. I have added a female setting for the vanilla mannequin and added a new female version mannequin NPC so there is by default variance, but some mods may conflict.

-Perkus Maximus (PerMa): The only known incompatibility is that reforged and warforged versions of unique items will not display on their vanilla display in the museum. This is not something I have the skills to patch as the information for these redone versions of the items are not in the plugin but in the XML extensions PerMa uses. Simply console vanilla versions to place on display until a solution is discovered.

-ELE lighting and ELFX exteriors: As of V12.6 I have redone interior meshes for the museum so they are compatible with ELFX and all textures will show uniformly. Beyond this, this is the only incompatibility currently, other than 4 floating braziers that result outside the museum, which I have requested from the ELFX author to link them to the vanilla wall which I disable so that they also disable with the wall they are on. So look for an update to ELFX to address this.

-Weapons and armor stats redone- a TES5Edit merge patch will be required, otherwise this mod will override the item models added by this mod. At worst it makes the model look like the vanilla version unless it is on display in the museum where it will look as LoTD intended

-Enhanced Cities: A tree is placed blocking the museum entrance. You can use the console, click the tree, and type DISABLE to remove it. I don't
see the point of a patch for 1 object taking up your mod load space

-Solitude Capitol edition: A compatibility patch is available which alters assets from that mod to allow the museum free placement. Just a few

-Open Cities Skyrim: a compatibility patch is available

Legacy of the Dragonborn (Formerly Dragonborn Gallery)

The Legacy of the Dragonborn is steeped in prophecy, myth, legend and history itself. Explore forgotten lore and uncover the lost relics of the 7 Dragonborn of the bygone eras of Tamriel. From those merely mentioned in title to those who wielded the power of the voice, many legendary and influential people held the title of “Dragonborn” and they all link to the lost covenant of Akatosh.
“Legacy of the Dragonborn” creates a sizeable addition to your Skyrim game by providing a fully featured museum in Solitude, and with the help of the curator Auryen Morellus, you can store, display and utilize your entire collection as you see fit, all the while being aided and guided by Auryen in between your adventures. Auryen acts as a quest hub for the numerous stages of the “Shattered Legacy” questline, and also offers a variety of rewards for filling the museum displays. He will hire a guard and assistant curator as he sees fit to assist him, which offers greater possibilities in the future. Patrons will also tour your collection and provide donations on a regular basis which you can collect

Museum Features
  • Over 1000 displays for unique weapons, armor, items, quest related items, paintings, collectables, jewelry, and more!
  • Over 100 exploration, questline and achievement displays to commemorate your vast achievements
  • Several specialty displays commemorating the completion of major quest lines and benchmark accomplishments.
  • A variety of custom paintings can be found and bought at merchants to enhance the museum as well.
  • Displays for all doomstones and shrines which you have received blessings from
  • 5 full themed galleries including: “The Hall of Heroes” for all relics of historical or magical nature, “Hall of Lost Empires” with displays pertaining to Dwemer, Falmer, and ancient nords, “Daedric Gallery” for all daedric artifacts, the “Gallery of Natural science” where life sized displays of Skyrim flora and fauna can be accumulated in beautiful dioramic displays, the hall of oddities where unique and interesting items, collections and quest items are displayed
  • Bookset display case which sorts set books by their set, includes amazing retexture from “Book covers Skyrim
  • Personal Armory with over 50 mannequins, dozens of weapon and shield racks, dagger cases and custom helmet displays as well as Thanedom banner displays for each of the holds and a hallway of mannequins with one for each hold
  • Automatic or manual display setup: Place and remove items manually on their designated display or simply utilize the preparation stations to display all non-equipped displayable items which are currently not displayed, all removed from your inventory, stored in the museum safe and placed on display.
  • Book of relics outlining every single display item and exhibit in the museum!
  • Curator's guide which outlines all the functions of the museum
  • Basement store room with activators to manage certain displays encase of incompatibility issues
  • Dozen of new artifacts from a variety of amazing Mod authors contributing to this project:

  • -Bow of shadows
  • -Goldbrand/Eltonbrand
  • -Mace of Aevar Stone-Singer
  • -debaser
  • -BiPolar Blade
  • -Sword of Ancient Tongues
  • -Hrothmund’s axe
  • -Stendarr’s hammer
  • -Fang of Haynekhtnamet
  • -Sunder
  • -Wraithguard
  • -Trueflame
  • -Hopesfire
  • -Thornblade
  • -Gravedigger
  • -Cleaver of st Felms
  • -Scourge
  • -Cyrus’ saber
  • -Dagger of Symmachus
  • -Skullcrusher
  • -Jyggalag’s sword
  • -Staff of Hasedoki
  • -Daedric crescent
  • -Sixth house bellhammer
  • -Chrysemere
  • -Ice blade of the monarch
  • -Umbra
  • -Dawnfang
  • -Moon and Star ring
  • -Armor of Tiber Septim
  • -Wulfharth’s treads
  • -The Dragonmail Cuirass
  • -Bloodworm helm
  • -Amulet of kings
  • -Shield of Reman Cyrodiil
  • -Boots of Blinding speed
  • -Helm of Tohan
  • -Eleidon’s ward
  • -Vampiric ring
  • -Warlock’s ring
  • -Mentor’s ring
  • -Phynaster’s ring
  • -Ring of Khajiit
  • -Lord’s mail
  • -Fists of Randagulf
  • -Helm of Oreyn bearclaw
  • -King Orgnum’s Coffer
  • -Weatherward Circle
  • -Jewel of Rumare
  • -Ring of the Gray
  • -Ring of Eidolon's edge
  • -Black Band
  • -Denstagmer's ring
  • -Engraved ring of healing
  • -Ring of Vipereye
  • -Spear of the Snow Prince
  • -Armor of Ysgramor
  • -Spear of bitter truth (coming soon)
  • -Shadowrend (coming soon)
  • -Crosier of st lothlis (coming soon)
  • -Staff of worms (coming soon)
  • -NerveShatter (coming soon)
  • -Staff of Chaos (coming soon)
  • -The bitter cup (coming soon)
  • -Staff of Indyris (coming soon)
  • -Hrormir's Icestaff (coming soon)
  • -Wings of the queen of bats (coming soon)

Secret safehouse apartment features:
  • Blacksmithing, Alchemy, Staff and Enchanting stations with full unique décor. Kitchen space with replenishing kegs and food storage, kid/companion bedroom (soon to be configurable), amazing sitting room with glass windows looking onto the streets of solitude and accessible balcony.
  • Equipment auto sorter: Put all weapons, armor, jewelry and clutter into a special chest and it's sorted to beautiful display containers
  • Crafting Auto-Loot and Store system: When you use a crafting station, all supplies in the corresponding containers are added to your inventory and then put back when you are finished!
  • Hidden Treasury room which depicts your vast wealth in increasing grandeur as your deposit gold into your ledger.
  • Customizable supply Auto-sorter which automatically moves your chosen supplies to their appropriate containers, leaving any excluded ones in your inventory. Sorted containers include: Soul gems, Gems, Ore and Ingots, Ingredients, Potions, Leather and related supplies, food, and liquor.
  • Special linked containers accessible from multiple locations throughout the museum and safehouse such as scroll stacks, liquor, and more
  • Sell pile container cart (soon to be automated)

World features:
  • Added 4 new dungeons tying into quest content
  • Massive Sancre Tor worldspace and dungeon with a dark power lurking within
  • Added Pale Pass world space including fully immersive ongoing battleground which will be expanded upon in future updates. Fort pale pass and its underworks are also accessible.
  • All content added or changed on vanilla resources is done through dynamic coding rather than editing the original base object, so changes happen in game so should not interfere with other mods (exceptions listed below)
  • Special "Fate Cards" available in random loot chests and enemies. 6 different sets of 13 cards each are scattered all over Skyrim with varying rarity. When all 13 of a set is found, "equip" any card and they will all transform into a single deck which provides a special bonus of some kind

Player customizable "Visage of the Dragonborn" armor set:
Special “Visage of the Dragonborn” evolved armor set from the relics of the dragonborn, gathered throughout the questline, is a fully scaled
set of armor that grows in power as you level, AND gains more powerful
abilities with more of the set equipped! The armor is also set up so
that you can easily customize it by replacing the model files provided
with your own (see instructions below under installation)

for a custom appearance for your armor “relics of the dragonborn” set, simply gather the mesh files for your preferred armor, rename them to match the files in the DBM_armor folder and move your files into the folder, overwriting the old ones. There should be 2 files for each of the 4 armor parts (one male and one female) as well as a ground model for each piece and a 1st person model for male and one for female.


There are 4 methods of install with V12:

-Upgrade with existing save and continuation of existing museum:

This method is NOT recommended and NOT supported in any way. Too many changed have been made to support an existing playthrough of the mod and NO SUPPORT will be offered for this. A reset of the mod at minimum is recommended

-Upgrade with existing save and reset of entire museum:

Follow the instructions on the sticky of the tech support thread to empty the museum, uninstall, resave, clean, cleansave and reinstall the Mod. Only support offered for this method will be the steps offered in the tech support post. Cleaning the mod most likely will not result in a 100% functional game because so many of the scripts have changed dramatically from V11.8 to V12 so a fresh game is best. Only minimal support is offered for this method, as it is likely that 99% of the issues encountered will be save game related.

-Upgrade from older version with a fresh game (new play through)
This is the recommended upgrade method. Again, since so many scripts have changed, a fresh start is preferred. Issues encountered with this method
are fully supported

-New install:
Fresh installs with manual installation will be fully supported in every way as it will best help me to fix remaining bugs for a 'clean base game install'. Installs with mod organizers such as MO or NMM are supported as best I can, but the community here will more likely have better input as I have little
experience with them.

Download V12A package and V12.x package (BOTH ARE REQUIRED) Extract V12A first, then V12.x If using a mod management program for install, overwrite any files from V12A with files in 12. Always replace old files rather than updating in mod managers. Treat both plug ins and BSA files as independent mods for all effective purposes.

After all files are in place I recommend running LOOT and then building a Bash Patch using Wyre Bash. See the video for details: VIDEO
Additionally if you have mods which alter containers you will want to create a TES5edit merge patch to ensure all mod changes to common objects are preserved.

To uninstall simply remove the above files

The best practice for upgrading is the following:
  1. Empty the museum of all items. This is easily done by emptying the safe behind the curator's desk, emptying the set book cabinet, the jewelry case, and the painting storage box next to it
  2. Save your game outside of the museum
  3. Install the new version of the mod, overwriting any old files.
  4. Restart your game, enter the museum, exit again and save outside once more, then restart your game again. This may seem odd but it helps the scripts and persistent references refresh and old stuff clear out of your game
  5. load up and continue playing!

If there are strange issues and you need a thorough upgrade, you can start from scratch:
  1. Empty the museum of all items. This is easily done by emptying the safe behind the curator's desk, emptying the set book cabinet, the jewelry
  2. case, and the painting storage box next to it
  3. Save your game outside of the museum
  4. Remove the mod entirely from your computer
  5. Restart your game, save again, exit
  6. Run a Script Cleaning program or "Save game cleaner". Several good options are available on the nexus, and while they won't clean a save entirely (nothing will), it can help a lot
  7. Install the new version of the mod
  8. load up and continue playing!

I do not generally recommend using NMM or MO or similar automated upgrade and management tools to define the load order with this mod as I have been unable to get the masters sorted properly as TES5Edit is fighting me on doing so. Manual upgrading is generally safer and bug free

All 3 DLC's are required for this mod to function. SKSE is NO LONGER required as of V12 as the key functions I used were overhauled in V12 and are no longer dependent on SKSE.

All Addon files I provide require the original mod they pertain to. Addons act as patches to those mods so they can integrate into the museum

Potential conflicts and known bugs:
See Incompatibilities section above

Before posting a question or reporting a bug on the tech support thread section, check out the FAQ page in the Articles tab, and check the "Update tracker" pinned at the top of the comments board. Chances are the issue may be known or is outlined already.

Walkthrough and spoilers available in the readme file or by checking the WIKI page linked at the top of the description

  • as this mod has extensive contributions from other modders it would be best if you find the resource you wish to use, look for the author's name in my credit section, and contact them directly.
  • As for the museum itself; feel free to create addon content that uses the museum as a master file, but DO NOT use content from this mod directly in your mod without making it dependent on this mod. If you would like advice on how to make an addon for this mod, just ask, I've done several for other people's mods and can show you how to make one for this mod. See the Articles tab for details.

  • File credits
    Thanks to the following designers for their efforts in making and giving permission for their excellent elements which I used in this mod

    Thanks to the members of the community who are following this mod and giving such great support and feedback!

  • Ingredient wall art by Blarry
  • Ingredient jars by Blarry
  • Booksets by Blarry
  • Openbook resource by Blarry
  • Stormlord armor by Gechbal (armor for Ulfric only)
  • Emperor's Will armor by Gechbal
  • Noble artifacts by RonnieMagnum
  • Lord’s Mail by edhelsereg
  • Open book library by stoverjim
  • Modder’s resource pack by Oaristys
  • Hrothmund’s axe by painkiller97
  • Armorstand by insanitySorrow
  • FPI Experiment pack by BrettM
  • Unique Uniques by InsantySorrow
  • Chrysamere, iceblade, goldbrand, and umbra by InsanitySorrow
  • Silver bow by InsanitySorrow
  • Daedric Double battleaxe by Keratoz
  • Hircine Statue by Kewin568
  • Malos weapons by Kalten1979
  • Resources from Morrowloot by Trainwiz (on permission of individual original authors)
  • Daedric Crescent by Nimezis
  • Helm of Oreyn bearclaw by PrivateEye
  • Rings of old by PrivateEye
  • Helm of Tohan by PrivateEye
  • 6th house bell hammer and bipolar blade by PrivateEye
  • Visage of Mzund redone by Trainwiz
  • Unique shapes for unique weapons by nockchaa
  • Sword of ancient tongues, and Valiant bow by Corvalho1
  • Skull helm model by ghosu
  • Knight of Thorns armor and spear models by ZeroFrost
  • Triskele Shield, Bloodthorn replacer, Poacher's axe, and Nordic Kukri models by KettleWitch
  • Dragonknight armor by hothtropper44
  • White phial replacer by Saeralith
  • Cutlass model by Hifoo
  • Book Cover Skyrim resources by Daniel Coffey
  • Heavenly She-wolf blade by MAIBATSU
  • Armor skeleton model (ysmir) by Lifestorock
  • Adabala building system by varlaisaran
  • Ayleid Clutter by InsanitySorrow
  • Glassbows by InsanitySorrow
  • Bellyaches new dragon species
  • shelf scrolls by Tonynarko67
  • Dawnfang/Duskfang by keizaalfeyn
  • Dovabling by testiger2
  • Ogmund's tomb by PredragPesic
  • Shadow of the Underking by MyBad
  • Paintings and frames by Artisanix
  • Witcher's Silver Sword by Kimono
  • Fate Cards by Icecreamassassin
  • Resources by Lilith
  • Resources by Tamira
  • Ancient shrouded armor alternate by Theycallmecheese
  • Better bows by Howiego08
  • BDYEB shields by themalfazar
  • Fang of Haynekhtnamet by Wulfharth
  • Fists of Randgulf by Telthalion
  • Eleidon's Ward by TheMalfazar
  • Scourge by RonnieMagnum
  • Legendary Rings by RonnieMagnum
  • And many more I am certain have slipped my mind, so please let me know if I missed crediting anything!
  • Elder statue by Angilla
  • Greek statue by Tamira
  • Knights of the Nine by Matty793
  • Printing Press by Stroti
  • "Thunder dreams" and "Dark pad" music soundscapes by Kevin MacLeod

  • Ysgramor's armor by Nevermind46

Special thanks to:

RonnieMagnum for his fantastic contributions of unique custom made relic models, made exclusive for this mod
MyBad for use of his fantastic re imagined Sancre Tor and custom Pale Pass made for this mod!
IshraMeradin for her great help with my script work, which kept me from pulling my hair out for hours on end

Thanks to the following modders for allowing me to create addon packs to display their work inside the museum or work within their mods:
- Arthamoor (live another life) and for updating his mod to facilitate my request to make addon content
- Clintmich (Skyrim unique Treasures)
- BadGremlin (Great Jar Hunt)
- edhelsereg (Konahrik's Accoutrements)
- Daniel Coffey (Book covers skyrim and lost library)

Voice Actors:
Temperance10 as "Auryen Morellus"
Daniel Hodge as "the Herald of Akatosh"
CassandraWladyslava as "Ezra"
GAWDclan as "Byron"
Icecreamassassin as "the voice of Ysmir Wulfharth", Avram, Museum patron 1 and 2, Messenger, Penitus Occulatus Messenger, and Argus Fenneric
my son Kaden as "Henry" :)