SKYRIM
Legacy of the Dragonborn (Dragonborn Gallery) by icecreamassassin
Skyrim » Collectables, treasure hunts and puzzles
Added: 20/03/2014 - 04:10AM
Updated: 31/07/2014 - 04:15PM

194 Endorsements

V9.2 Latest version

3,000 Unique D/Ls

3,296 Total D/Ls

41,868 Total Views

Uploaded by icecreamassassin

Description

Last updated at 10:15, 31 Jul 2014 Uploaded at 22:10, 19 Mar 2014




Come see the Wiki at: Legacy of the Dragonborn Wiki

V9.2

UPGRADING: As always, empty the safe to be... well.... safe. Upgrade, then put it all back. No major resets should be occurring. The Patch file has been updates as well, so if you have done any form of bash patching or SkyRe, LOOT, BOSS, etc, etc you will need to rebuild it with the new patch.

-"Hearthfire Multiple Adoptions" Support now live! bless the safe house and move your family in

-Full Aesthetic upgrade to the museum! retexturing inside, additions outside, and an entirely new light sceme to vastly brighten the museum. Let me know if it looks too bright or washed out

-added a secret passage out of the safe house through a tunnel in the wall of the city which leads down outside the museum, just encase they are coming for you ;)

-added missing models and textures for the Vahlok mask, the dragonmail cuirass and a couple others

-enhanced performance throughout including the treasury with some lighting quantity reduction and model replacements

-fixed Dawnfang display

-added a platter for the roast ox from Sovngarde

-moves ysgramor and yngol relics to set up a more befitting display for staff of Magnus

-rebalanced helm display

-numerous other fixes I can't quite remember but will later



Legacy of the Dragonborn (Formerly Dragonborn Gallery)

The Legacy of the Dragonborn is steeped in prophecy, myth, legend and history itself. Explore forgotten lore and uncover the lost relics of the 7 Dragonborn of the bygone eras of Tamriel. From those merely mentioned in title to those who wielded the power of the voice, many legendary and influential people held the title of “Dragonborn” and they all link to the lost covenant of Akatosh.
“Legacy of the Dragonborn” creates a sizeable addition to your Skyrim game by providing a fully featured museum in Solitude, and with the help of the curator Auryen Morellus, you can store, display and utilize your entire collection as you see fit, all the while being aided and guided by Auryen in between your adventures. Auryen acts as a quest hub for the numerous stages of the “Shattered Legacy” questline, and also offers a variety of rewards for filling the museum displays. He will hire a guard and assistant curator as he sees fit to assist him, which offers greater possibilities in the future. Patrons will also tour your collection and provide donations on a regular basis which you can collect

[style size="10px"]The Museum Features:[/style]
-over 300 displays for unique weapons, armor, items, quest related items, paintings, collectables, jewelry, and more.

-includes a vast array of “Achievement” dioramas which commemorate your completion of major quest lines and accomplishments

-includes a vast array of dwemer, falmer and Nordic ruin “exploration” achievement displays to show the unique places you have been.

-Several specialty displays commemorating the completion of major quest lines and benchmark accomplishments.

-A variety of custom paintings can be found and bought at merchants to enhance the museum as well.

-Displays for all doomstones and shrines which you have received blessings from

-4 full themed galleries including: “The Hall of Heroes” for all relics of historical or magical nature, “Hall of Lost Empires” with displays pertaining to Dwemer, Falmer, and ancient nords, “Daedric Gallery” for all daedric artifacts, and the “Gallery of Natural science” where life sized displays of Skyrim flora and fauna can be accumulated in beautiful dioramic displays.

-Bookset display case which sorts set books by their set, includes amazing retexture from “Book covers Skyrim”

-Oddities room displaying the unusual and random items procured during quests

-Personal Armory with over 50 mannequins, dozens of weapon and shield racks, dagger cases and custom helmet displays as well as Thanedom banner displays for each of the holds and a hallway of mannequins with one for each hold

-Automatic or manual display setup: Place and remove items manually on their designated display or simply deposit and remove items from the hidden safe to automatically display or remove large groups of items all at once!

-Dozen of new artifacts from a variety of amazing Mod authors contributing to this project:

-Bow of shadows
-Goldbrand/Eltonbrand
-Mace of Aevar Stone-Singer
-debaser
-BiPolar Blade
-Sword of Ancient Tongues
-Hrothmund’s axe
-Stendarr’s hammer
-Fang of Haynekhtnamet
-Sunder
-Wraithguard
-Trueflame
-Hopesfire
-Thornblade
-Gravedigger
-Cleaver of st Felms
-Scourge
-Cyrus’ saber
-Dagger of Symmachus
-Skullcrusher
-Jyggalag’s sword
-Staff of Hasedoki
-Daedric crescent
-Sixth house bellhammer
-Chrysemere
-Ice blade of the monarch
-Umbra
-Dawnfang
-Moon and Star ring
-Armor of Tiber Septim
-Wulfharth’s treads
-The Dragonmail Cuirass
-Bloodworm helm
-Amulet of kings
-Shield of Reman Cyrodiil
-Boots of Blinding speed
-Helm of Tohan
-Eleidon’s ward
-Vampiric ring
-Warlock’s ring
-Mentor’s ring
-Phynaster’s ring
-Ring of Khajiit
-Lord’s mail
-Fists of Randagulf
-Helm of Oreyn bearclaw
-King Orgnum’s Coffer
-Spear of bitter truth (coming soon)
-Shadowrend (coming soon)
-Crosier of st lothlis (coming soon)
-Staff of worms (coming soon)


[style size="10px"]Secret safehouse apartment features: [/style]
- Blacksmithing, Alchemy, Staff and Enchanting stations with full unique décor. Kitchen space with replenishing kegs and food storage, kid/companion bedroom (soon to be configurable), amazing sitting room with glass windows looking onto the streets of solitude and accessible balcony.
- Hidden Treasury room which depicts your vast wealth in increasing grandeur as your deposit gold into your ledger.
- Customizable supply Auto-sorter which automatically moves your chosen supplies to their appropriate containers, leaving any excluded ones in your inventory. Sorted containers include: Soul gems, Gems, Ore and Ingots, Ingredients, Potions, Leather and related supplies, food, and liquor.
-Special linked containers accessible from multiple locations throughout the museum and safehouse such as scroll stacks, liquor, and more
-Sell pile container cart

[style size="10px"]World Features:[/style]
-Added 4 new dungeons tying into quest content
-Massive Sancre Tor worldspace and dungeon with a dark power lurking within
-Added Pale Pass world space including fully immersive ongoing battleground which will be expanded upon in future updates. Fort pale pass and its underworks are also accessible.
-All content added or changed on vanilla resources is done through dynamic coding rather than editing the original base object, so changes happen in game so should not interfere with other mods (exceptions listed below)

[style size="10px"]Other features:[/style]
-Special “Visage of the Dragonborn” evolved armor set from the relics of the dragonborn, gathered throughout the questline, is a fully scaled set of armor that grows in power as you level, AND gains more powerful abilities with more of the set equipped! The armor is also set up so that you can easily customize it by replacing the model files provided with your own (see instructions below under installation)

[style size="10px"]Installation:[/style]
-To install simply place the BSA, ESM and ESP files as well as the Meshes folder inside your /Data folder. The meshes folder will add to the armor sub folder a “DBM_Armor” sub folder. In your load order, the DragonbornGalleryPatch.ESP file must be loaded after the ESM file. You can place the museum in whatever load order you want relative to your others and it should work fine, though I suggest bash patching it with any weapon and armor mods as I have replaced the models on all unique relics and you may want to pick and choose or perhaps you utilize a statistical overhaul of weapons, all of which will require a patch to bring them all together.

To uninstall simply remove the above files

[style size="10px"]Requirements:[/style]
In addition to all the DLC's, SKSE is needed in order for the display safe to automatically place items on display for you. The mod will function without SKSE, but all displays will need to be placed manually

[style size="10px"]Custom set armor:[/style]
for a custom appearance for your armor “relics of the dragonborn” set, simply gather the mesh files for your preferred armor, rename them to match the files in the DBM_armor folder and move your files into the folder, overwriting the old ones. There should be 2 files for each of the 4 armor parts (one male and one female) as well as a ground model for each piece and a 1st person model for male and one for female.

[style size="10px"]Potential conflicts and known bugs:[/style]
-The only resource that has been edited from the base game are the unique weapons which had generic models in vanilla. Those have been edited to swap out for a unique model. Bash patching may be necessary if you have another mod that alters any of them
-Enhanced Cities: A tree is placed blocking the museum entrance. You can use the console, click the tree, and type DISABLE to remove it. I don't see the point of a patch for 1 object taking up your mod load space
-Solitude Capitol edition: A compatibility patch is available which alters assets from that mod to allow the museum free placement. Just a few relocations


-This V9.1 release should be a near finalized version and have few bugs, but any that appear, please report so I can fix them.

Dialogue issues:
-some continued topics and force greets have a “…” topic instead of progressing properly on their own, not a big issue but a little bug that will eventually be worked out
-One of the quest stages sends you to speak with Auryen but if he is in any museum space other than the main “hall of heroes” area, he will not speak with you to progress, simply wait some time away until he is back in the main hall and will greet you properly.
-Some dialogue options will break if you leave dialogue before it is finished by hitting escape. I am working to identify which, and any help is appreciated.

Compatibility:
-Again, any weapon mod that affects unique weapons which had generic models in vanilla will need a bash patch workaround.

Walkthrough and spoilers available in the readme file