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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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A matte black paintjob available as default theme. Update 1.1 adds compatibility with "Ship Traders Sell Paint Mods".
- 51KB
- 142
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511A matte black paintjob available as default theme. Update 1.1 adds compatibility with "Ship Traders Sell Paint Mods".
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Adds higher level seminars to trader's assortment. Also rebalances prices and makes seminar names more consistent so it can appear in alphabetical order on trader's lists.
- 2KB
- 95
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512Adds higher level seminars to trader's assortment. Also rebalances prices and makes seminar names more consistent so it can appear in alphabetical order on trader's lists.
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This mod aims to make turrets better,thus making them actually at least usable (excludes both flaks and BOR turrets cuz they're already good as-is). This mod also includes racial differences between M turrets.
- 43KB
- 10
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513This mod aims to make turrets better,thus making them actually at least usable (excludes both flaks and BOR turrets cuz they're already good as-is). This mod also includes racial differences between M turrets.
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Provides recipes for main mod components instead of having to rely on stumbling across RNG missions. With this mod, it's possible to craft T2 using T1, and T3 using T2. The cost is enough to be a bit grindy, but also allows for steady progress. An alternate version (wT1) permits crafting of T1.
- 2KB
- 232
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514Provides recipes for main mod components instead of having to rely on stumbling across RNG missions. With this mod, it's possible to craft T2 using T1, and T3 using T2. The cost is enough to be a bit grindy, but also allows for steady progress. An alternate version (wT1) permits crafting of T1.
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515
Puts X4 through a prism to obtain its natural rainbow of colors
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Expands minor factions included in the base game and DLCs, by adding new stations, jobs and more.
- 204KB
- 160
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516Expands minor factions included in the base game and DLCs, by adding new stations, jobs and more.
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517
Remove Green Hair. And pink too... only pirates and scavanger mohawks keep it.
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518
Betty will call out if scanned station has a blackmarketeer onboard.
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519
Serenity Battle Carrier with Tornado
A Battlecarrier with a Heavy Fighter to fill it.
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Equipment Modifications Reworked
Overhauls the numerical balance and RNG mechanics of the Equipment Modifications system. Removes upgrade RNG to reduce tedium, and changes the values of equipment mods across the board to normalize the power curve, mitigate certain egregiously unbalanced use cases, and overall reduce the gap between a modified ship and an unmodified one.
- 3KB
- 66
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520Equipment Modifications Reworked
Overhauls the numerical balance and RNG mechanics of the Equipment Modifications system. Removes upgrade RNG to reduce tedium, and changes the values of equipment mods across the board to normalize the power curve, mitigate certain egregiously unbalanced use cases, and overall reduce the gap between a modified ship and an unmodified one.
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521
Adds 3 New Sectors to the Zyarth-Xenon Border
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522
This mod adds 26 new paintjobs to the game.
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No one likes it when the other side withdraws from an agreement. With this mod installed aborting a mission results in reputation loss (1-3 rep) between the player and a mission giver's faction.There is also some Cr fine, which depends on aborted mission reward and relations.
- 4KB
- 20
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523No one likes it when the other side withdraws from an agreement. With this mod installed aborting a mission results in reputation loss (1-3 rep) between the player and a mission giver's faction.There is also some Cr fine, which depends on aborted mission reward and relations.
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Unrestricted Erlking Equipment
Removes the restriction on Erlking turrets, shield, and engines. Also standardizes weapon mounts on the Erlking.
- 490KB
- 58
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524Unrestricted Erlking Equipment
Removes the restriction on Erlking turrets, shield, and engines. Also standardizes weapon mounts on the Erlking.
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Removes blue fill when flying near station module, which killed the immersion for me.There is just the outline and sound. No more fill.
- 1KB
- 48
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525Removes blue fill when flying near station module, which killed the immersion for me.There is just the outline and sound. No more fill.
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Mod Template for adding a weapon - intended to help you make your own weapon mod as a new modder. Contains 2 new weapons, with detailed comments for every file, and readme file to help familiarize you with the file structure and basics of creating your own weapon, using a template that works off the bat and is simplified as much as possible.
- 2.6MB
- 9
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526Mod Template for adding a weapon - intended to help you make your own weapon mod as a new modder. Contains 2 new weapons, with detailed comments for every file, and readme file to help familiarize you with the file structure and basics of creating your own weapon, using a template that works off the bat and is simplified as much as possible.
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527
Allow turrets to mine crystals
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Expanded drones adds Mk2 variants of all the vanilla drones with improved hull, engine, and/or weapon stats. Mk2 drones are purchasable from all regular drone purchase points, and have blueprints available from all faction representatives. In small amounts, the AI will utilize mk2 drones.All drone names localized into each supported lan
- 9KB
- 79
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528Expanded drones adds Mk2 variants of all the vanilla drones with improved hull, engine, and/or weapon stats. Mk2 drones are purchasable from all regular drone purchase points, and have blueprints available from all faction representatives. In small amounts, the AI will utilize mk2 drones.All drone names localized into each supported lan
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529
disable AI combat boosting for m_ship
disable AI using boost in combat for m size ship
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530
Weapon Variation Expansion VRO
VRO balance patch for the Weapon Variation Expansion mod.
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531
Quieter transport room movement sound.
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Adds a configurable default order available to L and XL ships with an average skill of 1 star, called "Train Subordinates". Ships running this order will train their subordinates until the desired rank is reached, and reassign them to a player designated commander
- 7KB
- 46
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532Adds a configurable default order available to L and XL ships with an average skill of 1 star, called "Train Subordinates". Ships running this order will train their subordinates until the desired rank is reached, and reassign them to a player designated commander
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533
Additional paintjobs for your ships.
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SmoothPlume - A Better Engine Thrust Plume (Smooth Texture Without Streaks)
Replaces the ugly texture of the thrust plume emitted from all main engines with a much more realistic, cleaner gradient.
- 186KB
- 109
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534SmoothPlume - A Better Engine Thrust Plume (Smooth Texture Without Streaks)
Replaces the ugly texture of the thrust plume emitted from all main engines with a much more realistic, cleaner gradient.
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535
Adds pioneers to custom character selection.
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This mod changes the ships and stations in the info tab, to reflect the color of their owner faction. See the image above for what I mean.
- 2KB
- 236
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536This mod changes the ships and stations in the info tab, to reflect the color of their owner faction. See the image above for what I mean.
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Adds a gate connection between Avarice Dead End and Leap of Faith.Requires Tides of Avarice DLC.
- 3KB
- 54
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537Adds a gate connection between Avarice Dead End and Leap of Faith.Requires Tides of Avarice DLC.
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538
You Can Hire New Crew Member For 0 Cr
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when give attack order, S/M ships will use travel drive get close to weapon range fast, no more crawling
- 2KB
- 35
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539when give attack order, S/M ships will use travel drive get close to weapon range fast, no more crawling
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540
This mod generates dynamic news entries based on ongoings within the universe