X4: Foundations

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Axeface

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Axeface

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About this mod

This mod adds 26 new paintjobs to the game.

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What is "Paintjobs Galore!"?
This mod adds 26 new paintjobs to the game. The paintmods can be purchased from 'Traders Corner' vendors on any station. The new paintmods chance to appear at vendors, how much stock is available and their price depends on their rarity.


Basic quality 70% chance. 200 credits minimum, 1800 maximum. 5 to 16 available in stock.
Enhanced quality 50% chance. 1000 credits minimum, 9000 maximum. 1 to 12 available in stock.
Exceptional quality 30% chance. 2000 credits minimum, 18000 maximum. 0 to 8 available in stock.


This means that while you may have to travel around checking stations to find the rarer paintmods anyone that stocks them should have a few. This setup is also an attempt to minimise vendor menu spam, without making the paints so rare that it becomes annoying.

The mod 'Paint Jobs for Sale' adds paintmods to their own menu at the vendors, eliminating the clutter problem. I recommend using that mod if you don't like clutter.

The paintmod prices are largely negligible, only the rarest paintmods are somewhat expensive but even those only cost a fraction of the games cheapest ships (one or two paintjobs might be exceptions to these rules ;p ).

The paintmods have been given custom made icons in the redesign menu that perfectly fit with the
vanilla icons for muh maximum immersion.




The paintmods that this mod current adds are as follows:-

Basic quality
"Scarlet"
"Royal Blue"
"Emerald"
"Magnum"
"Sherman"
"Guerilla"
"Urban"
"Metro"
"Timberland"
"Skyline"
"Skyline Two"
"Electric!"
"Umber"
"Hardware"

Enhanced quality
"Pursuit"
"Revenant"
"Labyrinth"
"Far-out"
"Amoeba"
"Sanguine Fune"
"Virginian"
"Virginian Two"

Exceptional quality
"Velocity"
"Wraith"
"Starbound"
"Excess Profitss!"



FAQ!

Q. Can I use this mod with other mods that add paintjobs?
A. Yes.

Q. Will this mod effect performance?
A. No, every effort has been made to keep the textures as low resolution as possible. The textures in this mod are all the same or lower resolution than the vanilla paintjob textures (my largest texture is the same resolution as egosoft's largest texture).

Q. "X" paintmod doesnt look like the screenshots on my ship?
A. It is the nature of how paintmods work that they can look great on some ships and not-so-great on others. Nothing I can do about this and it is the same for vanilla paintmods.

Q. Camouflage? On spaceships?
A. YES!



Installation
Extract the archive into 'extensions' in your main X4 foundations folder
(where X4.exe is located). If the folder does not exist create it. If you are on Windows 7 extract the archive into your "...Documents/Egosoft/X4/<numbers>/extensions" instead. If it does not exist create it. Afterwards check that the mod appears
in 'Extensions' on the X4 main menu and that it is activated.

Alternatively, you can just download the mod from the Steam Workshop instead.

Uninstall
Firstly, remove any of this mods paintjobs from your ships (install a vanilla one), then save.
Delete the "axespaintjobsgalore" folder you extracted.




Enjoy!
Thank you Egosoft for X4 and you're continued work on it. It's really starting to come together with 3.0!



NB - The textures included in this mod are not to be shared elsewhere, used or copied without my express permission.