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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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481
Enables the recruiting of professional crew (3 stars minimum) on any ship you buy.
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A ship model with its texture from honkai 3rd,named hyperion.Hope some modcreators could make it a XL battlecarrier LOL, I think it will be very terrific when the ship leads a fleet in game.
- 162.0MB
- 14
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482A ship model with its texture from honkai 3rd,named hyperion.Hope some modcreators could make it a XL battlecarrier LOL, I think it will be very terrific when the ship leads a fleet in game.
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This mod adds time-gated escalation phases for DABC and Heroes. The phases unlock progressively more powerful ships every 5 hours.
- 6KB
- 2
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483This mod adds time-gated escalation phases for DABC and Heroes. The phases unlock progressively more powerful ships every 5 hours.
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Get notified of any hot big battles happening in the universe and automatically Live Stream view them.
- 6KB
- 34
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484Get notified of any hot big battles happening in the universe and automatically Live Stream view them.
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Removes ships from Shuul's Variety and Rebalance Overhaul that does not fit vanilla aesthetics or is otherwise lower quality.
- 6KB
- 42
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485Removes ships from Shuul's Variety and Rebalance Overhaul that does not fit vanilla aesthetics or is otherwise lower quality.
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Adds additional high priority orders to the right click menu: Attack-Immediate, Fly-Immediate, Fly-Same Plane, Fly-No Recall, and various combinations thereof.
- 381KB
- 78
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486Adds additional high priority orders to the right click menu: Attack-Immediate, Fly-Immediate, Fly-Same Plane, Fly-No Recall, and various combinations thereof.
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Prevents all suspense and fight music tracks from triggering or does so for suspense tracks only. For any build of X4, compatible with all mods.
- 1KB
- 102
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487Prevents all suspense and fight music tracks from triggering or does so for suspense tracks only. For any build of X4, compatible with all mods.
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This mod is the SWI-compatible version of Mobile Repair Service, a mod created by TheAssailer.
- 858KB
- 2
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488This mod is the SWI-compatible version of Mobile Repair Service, a mod created by TheAssailer.
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XML patch to change ship mods where applicable to be one third of their original resource cost.
- 1KB
- 18
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489XML patch to change ship mods where applicable to be one third of their original resource cost.
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Argon Minotaurus Renegade Kelturus Edition
Eine zusätzliche Version des Argon Minotaurus, den Argon Minotaurus Renegade.An additional version of the Argon Minotaurus, the Argon Minotaurus Renegade.
- 14KB
- 14
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490Argon Minotaurus Renegade Kelturus Edition
Eine zusätzliche Version des Argon Minotaurus, den Argon Minotaurus Renegade.An additional version of the Argon Minotaurus, the Argon Minotaurus Renegade.
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491
Stops Kha'ak hives from (re)spawning.
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492
Carrier deploys fighters directly to large target by teleportation.
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Argon Gorgon Renegade Kelturus Edition
Eine zusätzliches Schiff, den Argon Gorgon Renegade.An additional ship, the Argon Gorgon Renegade.
- 11KB
- 14
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493Argon Gorgon Renegade Kelturus Edition
Eine zusätzliches Schiff, den Argon Gorgon Renegade.An additional ship, the Argon Gorgon Renegade.
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Skate - Boron Heavy Fighter (Non-VRO and VRO version)
This is a mod which adds another heavy fighter to the Boron, the Skate which prioritizes firepower and speed over survivability. This ship DOES NOT have its own model as i have no idea how to make one. Instead it uses the Barracuda model.
- 9.0MB
- 51
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494Skate - Boron Heavy Fighter (Non-VRO and VRO version)
This is a mod which adds another heavy fighter to the Boron, the Skate which prioritizes firepower and speed over survivability. This ship DOES NOT have its own model as i have no idea how to make one. Instead it uses the Barracuda model.
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Reduces the resource cost and time for the Xenon to build ships by around or more than half, resulting in a massive upswing in Xenon activity. Compatible with any Xenon mod that does not alter Wares.xml; weapon buffs and changes to Xenon jobs settings should work with it and hasten the demise of your X universe.
- 1KB
- 157
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495Reduces the resource cost and time for the Xenon to build ships by around or more than half, resulting in a massive upswing in Xenon activity. Compatible with any Xenon mod that does not alter Wares.xml; weapon buffs and changes to Xenon jobs settings should work with it and hasten the demise of your X universe.
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Makes the interface (messages and target information) flat, instead of pseudo 3DInstallation - place folder to "extensions" in game folder where the exe file is.
- 3KB
- 31
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496Makes the interface (messages and target information) flat, instead of pseudo 3DInstallation - place folder to "extensions" in game folder where the exe file is.
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497
NPC ships built in player facilities now give faction standing.
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498
No empty asteroid
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499
upb Bail
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Add's Blueprint on Load Game Habitat (500K capaticy) Storage (999M capaticy. container, solid, liquid, condensate)
- 80KB
- 85
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500Add's Blueprint on Load Game Habitat (500K capaticy) Storage (999M capaticy. container, solid, liquid, condensate)
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Removes an exclusion zone from both L/XL buildmodules so they only need space in one direction, like the Boron buildmodules.
- 3KB
- 26
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501Removes an exclusion zone from both L/XL buildmodules so they only need space in one direction, like the Boron buildmodules.
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502
Boron Eel Bomber (Reemergence)
Adds a boron S bomber to Reemergence
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Neutron gatling and bolt repeater sound replacer
Oompfier sounds for bolt repeaters and neutron gatlings
- 240KB
- 27
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503Neutron gatling and bolt repeater sound replacer
Oompfier sounds for bolt repeaters and neutron gatlings
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Replaces the burst-fire modes with continuous fire for beam weapons, gatling weapons, and pulse lasers.
- 1KB
- 56
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504Replaces the burst-fire modes with continuous fire for beam weapons, gatling weapons, and pulse lasers.
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Enables to organize Mining/Trading Fleets. You can change default orders of ships by a single action. It may allow us to adapt easily to cosmic situations together with a number of controllable ships.
- 6KB
- 126
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505Enables to organize Mining/Trading Fleets. You can change default orders of ships by a single action. It may allow us to adapt easily to cosmic situations together with a number of controllable ships.
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ultrawide HUD FIX (cut windows)
Fix HUD's windows alignement on ultrawide 3840x1024 resolution (and maybe others triple screen resolution)
- 1KB
- 19
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506ultrawide HUD FIX (cut windows)
Fix HUD's windows alignement on ultrawide 3840x1024 resolution (and maybe others triple screen resolution)
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The Bismarck, which is a version of the Asgard, that doesn't suck. And the Tarani, a K Killer Heavy Fighter.
- 37.7MB
- 166
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507The Bismarck, which is a version of the Asgard, that doesn't suck. And the Tarani, a K Killer Heavy Fighter.
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508
Recovery of other parts from scrap metal
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Friendly to Saves. Fixed bug with fake signals. Activate and Deactivate the long-range scan mode. in the menu that opens you will have a choice of: 1) free ships, 2) gates, 3) highways, 4) stations, 5) all in one, 6) Output. Highways are Cluster objects, and if there is a backbone in your sector, highways in the entire Cluster will open.
- 1KB
- 55
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509Friendly to Saves. Fixed bug with fake signals. Activate and Deactivate the long-range scan mode. in the menu that opens you will have a choice of: 1) free ships, 2) gates, 3) highways, 4) stations, 5) all in one, 6) Output. Highways are Cluster objects, and if there is a backbone in your sector, highways in the entire Cluster will open.
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BuildTime Reduction - Ships and Parts
Reduction of buildtime for ships and their modules. This mod effects Shields, Consumables, Weapons, Engines, Thrusters. and the ship hulls themselves. IE the PAR builders High loadout would take 17 minutes in my game. This mod changes it to 4 minutes.
- 3KB
- 204
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510BuildTime Reduction - Ships and Parts
Reduction of buildtime for ships and their modules. This mod effects Shields, Consumables, Weapons, Engines, Thrusters. and the ship hulls themselves. IE the PAR builders High loadout would take 17 minutes in my game. This mod changes it to 4 minutes.