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This very simple mod removes the "dirty lens" or "lens dirt" effect found in the game.
This very simple mod removes the "dirty lens" or "lens dirt" effect found in the game.
Hey guys this mod is a stand alone release of my intense Igni and Ard effect from my mod Visual Immersion Overhaul. It makes the effects more intense.
Hey guys this mod is a stand alone release of my intense Igni and Ard effect from my mod Visual Immersion Overhaul. It makes the effects more intense.
Changes and expands weather system.
Allows for an increase and customization of in-game draw distance and level of detail! Compatible with v1.31
Allows for an increase and customization of in-game draw distance and level of detail! Compatible with v1.31
This mod enhances the optical appearance of silver swords
No more FPS drop in cutscenes. No more noodles instead of hair.
No more FPS drop in cutscenes. No more noodles instead of hair.
Wiedzmin Lighting Mod PHOENIX VIII
Changes the grass types for White Orchard, Velen, Skellige, and Kaer Mohren.
Changes the grass types for White Orchard, Velen, Skellige, and Kaer Mohren.
Proudly presenting Phoenix Ultimate 7.0
Based off KNGRSM work with EWCM, this mod aim to add more variety to the weather in game. It keeps the extreme weather conditions of EWCM but also add more gentle conditions to No Man's Land/Novigrad, Skellige, White Orchard and Kaer Morhen.
Based off KNGRSM work with EWCM, this mod aim to add more variety to the weather in game. It keeps the extreme weather conditions of EWCM but also add more gentle conditions to No Man's Land/Novigrad, Skellige, White Orchard and Kaer Morhen.
This mod effectively changes the atmosphere of the night, radically reworking the lighting system.
This mod effectively changes the atmosphere of the night, radically reworking the lighting system.
Color and style options for Geralt’s beard, hair and eyebrows.
Color and style options for Geralt’s beard, hair and eyebrows.
Enables shadow casting for some lightsources (braziers, candles, lamps and torches).
Enables shadow casting for some lightsources (braziers, candles, lamps and torches).
Enables high quality heads (LOD0), lip movement and higher shadow resolution as used in dialog scenes on (human) npcs in normal gameplay.
Enables high quality heads (LOD0), lip movement and higher shadow resolution as used in dialog scenes on (human) npcs in normal gameplay.
Make the nights much darker than in vanilla game.
Increases mesh geometry and uses a 4k diffuse and normal map
Increases mesh geometry and uses a 4k diffuse and normal map
Gives Geralt and the other Witchers actual glowing eyes
Brings the volumetric clouds of Kaer Morhen to Skellige
Brings the volumetric clouds of Kaer Morhen to Skellige
Removes toxicity visual effects from Geralt's face and green swirls from screen corners.
Removes toxicity visual effects from Geralt's face and green swirls from screen corners.