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Immersive Lighting
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Version2.2-OldGen
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File information
Last updated
Original upload
Created by
r0xUploaded by
MrR0xVirus scan
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About this mod
Complete overhaul of Witcher 3 lighting
- Requirements
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DLC requirements
DLC name Hearts of Stone Blood and Wine Nexus requirements
Mod name Notes Disable Fake Lights in All Quest cutscenes are better with it Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Entire project was improved by weather system designed by TookaFace in Custom Clouds and Weathers. Thanks for permission given me so long time ago!
Very big thanks to Votislav for letting me to use his Toussaint Enchanced. It improved Toussaint region a lot.Donation Points system
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- Changelogs
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Version 2.3-NextGen
- fixed triangles in the sky in Toussaint
- fog and sky tweaks in Toussaint
- fog and sky tweaks in Skellige
- brighter caves
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Version 2.2-NextGen
- version compatible with NextGen update
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Version 2.2
- fixed blue fog in velen
- fixed rotating clouds in skellige and toussaint
- fixed fire problems in certain areas
- dark weathers tweaked
- fixed invisible sings in toussaint at night
- fixed blue fog during heavy fog weather in skellige
- fixed bloom during fight with Caranthir
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Version 2.1
- fixed reflections
- small tweaks to cutscenes
- grass in skellige from 1.0
- few smaller improvements
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Version 2.0
- cutscenes redesign
- improved brighter caves
- custom balance map introduction - thanks to Nudel
- better weather types
- introducing volumetric clouds in skellige
- toussaint redesign
- new foxfx in skellige/velen
- bob clouds implemented
- small tweaks pretty much to everything
- and many, many other things i can't remember atm
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Version 1.02 Nudel Edition
- -vanillaish cutscenes. Recommend playing without fake light removal mod
- -restyling for novigrad: a little more grim, new night
- -new skellige: more brown, generally different atmosphere
- -stylized white orchard: just epic, see for yourself. Kinda more gritty/harsch
- -green instead of brown velen: not happy green, darkish green
- -stylized kaer morhen: basically just a new balancemaps and foliage
- -different swamp fog colors
- -removed warm weathers in skellige. And adjusted velen weathers to fit edited envs
- - everything else untouched
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Version 1.02
- fixed rain color in Toussaint
- fixed overred sunset in Toussaint
- underwater redone
- tweaked interiors
- optional version with brighter caves...
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Version 1.0
- initial release
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- Donations
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Straight donations accepted
Fixes for NextGen version are out. Big thanks to Lars for preparing initial NextGen update.
It's made to by used mainly with dx11. Works with dx12 but it's not fully compatible nor completely tested
Immersive Lighting is culmination of my work on lighting system for Witcher 3. It's prepared as complete overhaul of lighting in base game and two DLCs. Project purpose was to deliver enjoyable product, give fantasy vibe at day and realistic vibe during nights, eliminate ugly lights put into cutscenes, extend weather system in all regions. It introduces many things not present in vanilla as volumetric clouds in Skellige, eliminated environmental light probes in all regions and many other things I forgot to mention here.
Version 2.0 can be used with Disable Fake Lights in All Quest by Ramzesovich, which improves cutscenes a lot, but it's no longer a must have mod. Version 1.0 was been built around it and it's needed there.
Entire project was improved by weather system designed by TookaFace in Custom Clouds and Weathers. Thanks for permission given me so long time ago!
Very big thanks to Votislav for letting me to use his Toussaint Enchanced. It improved sky and fog in Toussaint region a lot.
I want to thank many people who were helping in developing this mod, especially beta testers, who pushed develepment process into this moment.
Massive thanks to Lars for preparing NextGen update, testing it and tweaking. He's a huge supporter of this project from a very long time.
Big thanks to Moon for his amazing Env Helper, which I had pleasure to test before release and use in creating this mod. Thanks for Murzinio for trying to make a script for seperate cutscene lighting in velen, Nudel for letting me use his custom balance maps and finding a way to fix bad transition, which were accuring when certain weather types were active, Vareos for testing, critical judgement and many support, Hyadum for many advices, Votislav for criticism, which pushed this mod forward in many aspects, Marinko, Majime, rmemr for envui, RISE for promoting beta versions in his amazing videos, Mishikedman for many advices given in past and essenthy for creating STLM, which gave me this vibe to start modding environments of Witcher 3.
And many, many other people.
Without You all it wouldn't be possible. At all.
I need to point here that this mod won't have any optional versions. All visual aspects were prepared to fit my personal taste and give proper playability, which was constantly consulted with beta testers.
If u want to thank me for creating this mod endorse it and share it with others, You can also support me via paypal: paypal.me/MrRox
It's made to by used mainly with dx11. Works with dx12 but it's not fully compatible nor completely tested
Immersive Lighting is culmination of my work on lighting system for Witcher 3. It's prepared as complete overhaul of lighting in base game and two DLCs. Project purpose was to deliver enjoyable product, give fantasy vibe at day and realistic vibe during nights, eliminate ugly lights put into cutscenes, extend weather system in all regions. It introduces many things not present in vanilla as volumetric clouds in Skellige, eliminated environmental light probes in all regions and many other things I forgot to mention here.
Version 2.0 can be used with Disable Fake Lights in All Quest by Ramzesovich, which improves cutscenes a lot, but it's no longer a must have mod. Version 1.0 was been built around it and it's needed there.
Entire project was improved by weather system designed by TookaFace in Custom Clouds and Weathers. Thanks for permission given me so long time ago!
Very big thanks to Votislav for letting me to use his Toussaint Enchanced. It improved sky and fog in Toussaint region a lot.
I want to thank many people who were helping in developing this mod, especially beta testers, who pushed develepment process into this moment.
Massive thanks to Lars for preparing NextGen update, testing it and tweaking. He's a huge supporter of this project from a very long time.
Big thanks to Moon for his amazing Env Helper, which I had pleasure to test before release and use in creating this mod. Thanks for Murzinio for trying to make a script for seperate cutscene lighting in velen, Nudel for letting me use his custom balance maps and finding a way to fix bad transition, which were accuring when certain weather types were active, Vareos for testing, critical judgement and many support, Hyadum for many advices, Votislav for criticism, which pushed this mod forward in many aspects, Marinko, Majime, rmemr for envui, RISE for promoting beta versions in his amazing videos, Mishikedman for many advices given in past and essenthy for creating STLM, which gave me this vibe to start modding environments of Witcher 3.
And many, many other people.
Without You all it wouldn't be possible. At all.
I need to point here that this mod won't have any optional versions. All visual aspects were prepared to fit my personal taste and give proper playability, which was constantly consulted with beta testers.
If u want to thank me for creating this mod endorse it and share it with others, You can also support me via paypal: paypal.me/MrRox