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Changelogs
Version 0.5
- New lights: candle_med_a_complex, coal_small_compex, candlestick_small_complex, coal_big_fire_complex
Version 0.4
- New lights: simple_brazier_bounce, candelabra_standing_complex, candle_med_b_complex, bathhouse_floor_brazier_complex
Version 0.3
- Fixed wrong torch grip for guards. - Slightly increased shadowFadeDistance, autoHideDistance and autoHideRange for all lightsources from v0.1 and v0.2 - Tweaked all brightness values so now they are more consistent to lightsource type. - New lights: candle_shelf_complex, shrine_of_ethernal_fire_bounce, coal_small_double_spotlight_complex, candle_small_group_melted_complex
Version 0.2
- New lightsources included: candelabra, candle_holder_large_wood (2 variations), candle_med_melted, candle_small_group_melted (3 variations), candleholder_fancy, candleholder_small_melted. - (v0.21) Missed shadowBlendFactor variables has been added to all v0.2 lights so shadow intensity is not so strong now.
Version 0.1
- Initial release.
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This mod is highly experimental and may contain some glitches so please do not expect that it works flawless.
Enables shadow casting for some ingame lightsources (braziers, candles, lamps and torches) as well as tweaks shadow fade and autohide distances (a bit) for all adjusted lightsources. Compatible with the latest 1.30 patch.
Greets to hodilton for the overview!
Included light sources:
braziers (4 variations)
lamps (4 variations)
wall torches (3 variations)
long standing torches (2 variations)
Shrine of the Eternal Fire (2 variations)
candle (6 variations)
candle holder (4 variations)
candelabra (1 variation)
guard's torches
Known bugs:
Patrolling guards have some weird shadowing (you can see this on Oxenfurt guards, use the alternate mod version if you do not like the effect)
Shadowless candles and minor shadows glitches in Witch Hunters fort (not possible to fix now) so you might want to disable this mod during "Count Reuven's Treasure" quest if it hurts you.