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Fix localisation for SkyLightSaturation and SkyLightIntensity
Version 5.1
Support 4.04 TW3 version
Version 5
Support 4.02 TW3 version
Added FSR sharpness options
Added NIS sharpness option
Added CAS options
Added Sky Light RTX options
Added FoliageShadowBilboardDistanceScale option
Added Camera Lights options
Replace value by preset name when possible
Added default value when needed
Added HDR options
Added Framerate Cutscene option
Added optional custom.ini file for options who can't be saved automatically (need this https://www.nexusmods.com/witcher3/mods/7426)
Added SSSRCharacterBoostAmount option
Version 4.3
Support 4.01 TW3 version
Version 4.2
Add FogUseDistInColorLerp option (it enable multi colors fog, 0=Disabled, 1=Default value multi color for back and middle fog, 2=Multi color for front middle and back fog). It work for Vanilla lighting and Lighting mod.
Add FSR2Sharpness option
Add some logic scripts to accommodate with next gen menus (u can remove safely the scripts folder if u have difficulty to merge)
Fix MeshLODDistanceScale value for Supreme and Ultimate preset, remove the option aswell (its incorporate Detail Level)
Version 4.1
Simplify SSR option
Fix Texture streaming options
Fix Character Shadow Fallback options
Add missing Foliage Shadow Distance Scale option
Increased Cascade1 value for Ultimate preset
Add EnableAOPretrace option
Add ProbMaxRayDist option
Version 4.0
Next Gen support DX12/11
Fix typos in DX11 settings
Add many values for options
Add new options for Next Gen version
Version 2.21
Fix shadows glitch for ultimate preset
Version 2.2
Simpler install instructions
Clean up some options
Version 2.1
New options exposed for shadows (MaxCascadeCount, Max TerrainShadowAtlasCount, MaxCubeShadowSize)
New values for the shadows of the Supreme and Ultimate presets (to avoid pixelated shadows problems and glitching on certain roofs)
New alternate Tweaks version without switch, low, medium and high presets (to avoid scrolling)
Increase the TextureMemoryBudget value for the Supreme preset (better compatibility with HDRP)
TextureMipBias value is now -0.4 for the Supreme and Ultimate presets
CommunitySpawnLimit value is now 150 (ultra) for Supreme and Ultimate presets (to avoid NPC animation issues)
Delete all values > 150 for CommunitySpawnLimit
Removal of controller options (does not work)
Cutscenes fps option removed (does not work)
Value of MeshLODDistanceScale and MeshRenderingDistanceScale options are now 1 for the Supreme and Ultimate presets (to avoid facial animation problems of the NPCs)
Version 2.0
Added switch preset/options
Fixed alternative movement
Removed Global Limit option
Made Friendly HUD preset optional
Clean up some options
Moved some HUD options in gameplay options
Light chanel option no longer enabled in supreme/ultimate presets
Version 1.9
Added 2560 and 3584 value for shadow resolution.
Added many values for texture mip bias.
Added 10 value for cascade shadow distance scale0, 1, 2.
Added 8 value for cascade shadow distance scale3.
Added 2, 2.4, 2.8 and 3.2 value for foliage distance scale.
Added 1.7, 2.1, 2.9, 3.3, 3.7 value for grass distant scale.
Added localisation for Rambo Headband dlc.
Version 1.8
Really fixed localisation
Version 1.7
Added 4084 value for TextureMemoryBudget
Tweaked TextureMemoryBudget for Ultimate preset
Fixed localisation
Version 1.4
- Added 10 value for MeshRenderingDistanceScale and MeshLODDistanceScale
Version 1.3
- Added 0 value for MaxTextureAnizotropy. - Increased Decals Chance value for Ultimate preset. - Added 2.5 value for Grass Distance Scale. - Added new Decals Budget option. - Disabled High Precision by default.
Version 1.2
- Added 6000/8000 values for grass density (better compatibility with the Beautiful Grass Mod).
Version 1.1
- Added 400 value for grass density (better compatibility with the Ultra Grass mod). - Tweaked TerrainErrorMetricMultiplier value for Terrain Quality option, in the Ultimate preset. - Disabled High Precision option, for Supreme and Ultimate presets. - Decreased TextureMipBias value for Supreme and Ultimate presets.
This mod allow you to customize a bunch of new graphics options (among others) directly in game menus. So, no need to restarting the game or added values in user.settings. This is completely integrated with the original menus.
Main features:
- Added 2 presets after Ultra (Supreme and Ultimate) in graphics option. - Added many options into graphics, postprocessing (old gen), gameplay and hud settings. - Enabled debug console. You can open it with the ù or ² button. - Allowed the game to load textures up to 8K (tweaked texturegroups.xml). - Added 2 presets into hud configuration, one for default settings and one for Friendly Hud (optional) configuration (to be used with those options). - Increased maximum gamma value (old gen) for people having issue with the game being too dark. - You can translate the whole mod in your language. - Fixed invisible menu for all mods having this issue. - You can directly configure some mods like Brutal Blood (no need his menu anymore), Ultra Grass or Beautiful Grass Mod. - Compatible with The Witcher 3 HD Reworked Project, no need to use his config files, just set Texture Quality to Supreme (or Ultimate).
How to install: DO NOT INSTALL WITH ANY MOD MANAGER
- Unzip package into your witcher game directory. - Windows will ask you if you want to replace the files, you accept.
- For the custom.ini file, you need to install https://www.nexusmods.com/witcher3/mods/7426 first - Then unzip package into your witcher game directory.
How to uninstall:
- Delete the mods/modTweaks folder. - Download Vanilla files from Miscellaneous Files and unzip package into your witcher game directory. - Windows will ask you if you want to replace the files, you accept. - Delete bin/custom.ini file if you have installed it.
Thanks to:
- Asmodean778 & Skacikpl for their research about rendering settings. - French community for testing this mod. - lexo1000 for ideas and testing. - AKBLT for testing.