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Last updated

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Created by

Community

Uploaded by

TheTartiflette

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Safe to use

About this mod

The goal of MagicLib is to create an Open Source, community driven "library" of useful (and well documented) scripts and plugins that can be leveraged and contributed to by every modder.

Requirements
Permissions and credits
Mirrors
Changelogs
The functions are fully documented here.

And you can contribute to the public repository here.

Link to the forum Thread to repport issue or suggest addition.

Curent content:

Functions

    MagicAnim
A collection of functions to make smooth animations.

    MagicFakeBeam
Creates convincing ponctual beams from arbitrary coordinates.

    MagicLensFlare
Creates "cinematic" lensflares.

    MagicRender
Draw arbitrary sprites on screen with constraints to entities/camera when needed. (aka "SpriteRenderManager")

    MagicTargeting
Allows "smart" target selection for systems and missiles within distance and search cone parameters, plus it can use ship-class preferences.

    MagicTrails
Allows to create missile-style trails anywhere, from ships to bullets, with a lot of customization options. Also includes a CSV based manager
that should be able to handle most projectile use cases with negligible overhead.

    MagicUI
Draws UI elements such as a system-like charge-bar/tick box next to the normal ship-system for special systems, or an extra status bar above the flux/hull bars.

Loose scripts
Scripts that can be used "as it is" or can be copied to individual mods to personalize the result.

    MagicVectorThruster
Manages vectoring or vernier-style attitude thrusters.

    MagicMissileAI
A very customizable and lightweight missile AI script usable without any java knowledge.
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