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Music courtesy of Tomatopaste.
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Recital Deliverer: . Damage per shot decreased to 45 Energy damage from 60, flux reduced accordingly. . Rate of fire increases more rapidly to reach its full potential in 10 shots from 20. (4.5s of sustained fire from 5.6s) . Stat-card clarified.
Litany Thrower: . Burst firepower lowered to 600dps from 750. . Sustained firepower raised to 150dps from 75.
Eschewal Projector: . Range increased to 900 from 850. . Now fires in bursts of two shots. . Speed dampening effect now fixed to 25% from 0/20/40/60/80% depending on target size. (similar to cruiser effect if both projectiles connect)
Incantation Horn: . Range increased to 1000 from 900. . Firerate increased to 20 rpm from 17.
Sempiternal Repeater: Turn rate increased by 50% but added tag to not benefit from the idle turn boost.
Echoes Caster: Turn rate increased by 100% but added tag to not benefit from the idle turn boost.
Fervor-wing gunship: . Now only has a single Recital Repeater on a 360deg turret instead of two in 180deg turrets. . The fighters will now try to maintain some range off of their target's PD weapons instead of rushing in.
Communion-class carrier: System changed to Active flares from Long Range Fighters.
Felicity-class carrier: System changed to Sensor Drones from Entropy Amplifier.
Discernment-class carrier: System changed to Quantum Disruptor from Interdictor Array.
Attitude Jets system: Increased the speed boost to 50 from 25.
Commisioned Crew: . Removed the drawback of Alliance Conservation Methods. . Effect is now -15% or -4 supplies per month (whichever is smaller) instead of -25% or -2.
Fixed ORA system spawning in Nexerelin random mode.
Calling Scatterer no longer uses its secondary PD function while phased.
Added the new Fury-class to ORA's spawn tables.
System's blue giant stars are now proper blue giants.
Solid State Capacitor system description adjusted to better reflect the effect.
Externalized a couple of strings that were missing.
Added missing fighter weapons descriptions.
Version 0.92
Barebone 0.95a compatibility update
Version 0.91
Added Incantation Horn large artillery: . 900 range energy weapon that packs a massive punch, . Abysmal fire-rate, . Laughable projectile speed, . Storm-trooper level of accuracy.
Sanctuary-class destroyer: . Flux capacity reduced to 6000 from 6500, . Flux dissipation reduced to 300 from 350, . Supplies/month - supplies/deploy raised to 11 from 10.
Litany Thrower flux efficiency improved to 1.0 f/dmg from 1.2.
Harmony-class destroyer: . Mount types shuffled around, . OPs raised to 110 from 100.
FINALLY fixed the weapon availability issue in ORA markets.
Valis' binary star now properly show up in the planet list.
Eschewal (slow) is now a medium fighter weapon (no longer affected by the built-in IPDAI).
Fixed some outdated weapon stat card informations.
Solid State Capacitors system now has a proper custom AI and is no longer tied to shields.
Fixed Harmony-class' miss-placed ship center.
Version 0.89
Added support for Industrial Evolution
Added Awareness-wing: . Assault bomber. . 2 crafts per wing. . Launches 5 Calling shots each, for 5x500 Energy damage.
Choir emitter no longer creates EMP arcs on hits, firerate and raw EMP damage slightly increased.
Fervor-wing gunship: . Choir emitters replaced with Recital Deliverers + IPDAI. . Litany Thrower replaced with Eschewal Projector (half firerate)
Enlightenment-class deployment/maintenance costs raised to 55 from 45.
Invocation Launcher: . Tracking weakened. . Shockwave propagates to the front of the projectile instead of directly toward the target.
Allure bomber wing: . OP cost raised to 30 from 25. . Bomb payload doubled.
Ascension-class frigate: . System is now a proximity-based time dilation, has a higher ceiling but scale more linearly with the number of enemies in range. . Weapon arcs and types tweaked. . OP reduced to 50 from 55. . Deployment cost increased to 12 from 8.
Commissioned Crew hullmod now reduces the maintenance cost by 25% from 10, but is capped at 2 supplies per month per ship.
ORA markets should provide a lot more of their weapons and fighters.
All normal maps have been redone, some maps that had minimal benefits have been removed to very slightly lower the VRAM load.
Minor description tweaks.
Version 0.88
- Prayer Sender: . Range reduced to 800 from 1000.
- Newtonian Slinging: . Buffed duration, range and effect by 25%
- Calling Scatterer: . Hopefully fixed a very rare crash when the target gets destroyed the same frame as the weapon is firing.
- Alternate skin pack now provided as an Addon mod, and now includes weapons.
- Externalized all strings to facilitate the work of translators
Version 0.87
Added Starship Legend compatibility.
Added Ruthless Sector compatibility.
Added New Beginnings compatibility.
Added Vayra Sector compatibility.
Added Commissioned Crew compatibility.
Improved Nexerelin integration.
Added market music, courtesy of Tomatopaste.
Economy slightly reduced in regard to other larger factions.
Added a few custom portraits.
Version 0.86
ORA blueprint packages prices lowered to vanilla levels.
Ascension-class Newton Slinger system effect significantly stronger.
Invocation Launcher EMP damage raised to 2500 from 1000.
Eschewal Projector flux to fire lowered to 360 from 500 (0.9 f/dmg from 1.25).
Calling Scatterer: . Range increased to 900 from 700. . Projectiles slightly faster. . Projectiles slightly harder to shoot down. . Sustained fire-rate doubled (1000 dps from 500).
Sempiternal Repeater: . Initial flux/shot reduced to 66 from 75, maximum flux per shot now 200 (1 f/dmg). . Accuracy slightly improved
Elevation-class cruiser system changed to Micro Burn from High Energy Focus.
Revelation-class cruiser OP amount raised to 170 from 150.
Beatitude-class cruiser OP amount raised to 195 from 180.
Enlightenment-class battleship: . Hull points raised to 20000 from 16000. . Flux dissipation raised to 1400 from 1200. . Flux capacity raised to 30000 from 22500.
Recital Deliverer now less accurate during sustained bursts.
Added New Beginnings compatibility.
Shuffled around the systems, added a bit more content to them for a more dynamic experience.
Version 0.85
Ship prices raised to 0.9.1 levels, some fleet points and deployment costs reductions.
Choir Emitter flux per shot lowered to 15 (83 fps) from 25 (139 fps).
Solid State capacitors: . Conversion rate improved to 1/3 soft flux to hard flux, from 1/2. . Cooldown raised to 18s from 15.
Recital Deliverer: . Ammo limitation removed. . Firerate increases slightly faster. . Damage per shot reduced to 60 from 67.
Prayer Sender: . Range reduced to 1000 from 1500. . No longer collides with allies but the autofire AI won't use it over them. . Minimal salvo set to 5.
Changed many mounts to Synergy from Energy.
Variants optimized for AI use.
Fleet compositions adjusted for a tougher end-game challenge.
Ascension frigate now much more available.
Adjusted Industries.
Version 0.84
Added Vesperon Combine compatibility
Added Prayer Sender medium missile: A reloading Energy rocket launcher.
All weapons prices adjusted to match 0.9 vanilla values.
Version 0.83
Updated compatibility with Nexerelin.
Fighter changes: . All fighters get the "no_weapon_flux" hullmod like vanilla, flux stats adjusted accordingly. . Fervor gunship shield nerf. . Wisdom interceptor hull buff.
Added spaceport to Lu'men station.
Downgraded Marble's nanoforge to corrupted from pristine.
Added missing turn rate information to the Calling Scatterer.
Shuffled some blueprints, neither BP package contains any capital ship like vanilla.
Deactivated the "material maps" for GraphicLib, that had only a minor visual impact but significantly increased VRam usage.
Version 0.82
Changed the faction colors for something farther from the League's gold.
Fixed Calling Scatterer secondary PD firing at nothing.
Welcome to the Outer Rim Alliance, a growing force of good in these dire times. One of the few groups, if not the only one, able to reverse the spiral of destruction that plagued our Sector since the Great Collapse. Let go of your worldly possessions, give them to the Alliance and we will give you a purpose. Become an agent of reconstruction rather than destruction, and strive to build a better world, together.
GAMEPLAY
This is a high-tech faction almost entirely composed of broadside ships. As high tech ships, they mostly rely on energy weapons with a few missiles sprinkled here and there. They favor deliberate tactics, using their numerous weapon emplacements to pumel their enemies with long range artillery fire. Slow by nature, they usually rely on dense formations of cruisers with heavy fighter support to keep the enemy at range. While not the flashiest, those ships are reliable and dependable.
On the campaign layer, the Outer Rim Alliance occupy a large cluster of systems with a solid industrial base and a rich history to explore.
CONTENT SHOWCASE
Alternate skin packs
Spoiler:
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Bug Tracker and Feedback form: You have some feedback to share and want to make sure I do not miss it? You can use this google form to leave me a comment.
This mod is quite packed with content. When used with other large mods you may need to allocate additional memory. Visit the Modding troubleshooting guide on the official forum for guidance, or join the Unofficial Discord server.
You like the mod? Help to make it better: Donations will be used to commission content I cannot create myself, such as illustrations or music. Additionally, if you would enjoy playing with a custom paint job I also take commissions for a reasonable rate. PM me for more details on the Forum or Discord.