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File credits
Credit
Ship sprite artworks: FFractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake and EAW Rise of the Mandalorian team.
Inspiration from the Star Wars mod created by LazyWizard and ShadowFox and Fringe Defense Syndicate by Johnny Cocas.
LazyWizard for making LazyLib.
Dark.Revenant for GraphicsLib.
Tartiflette for making MagicLib.
Vayra for the unique bounty framework.
YoungJihad and acky1 for gathering Star Wars portraits.
Inspiration from the Star Wars mod created by LazyWizard and ShadowFox.
Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans.
Voice lines sfx from Star Wars Empire at War are properties of Petroglyph Games and LucasArts.
Donation Points system
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Changelogs
Version v1.0.4a
Fix Broadside-class Cruiser loadout from fighter concussion missile to assault concussion missile
Version v1.0.4
Add Broadside-class Cruiser
Add color in the names of turbolaser weapons
Fix no description item in codex
Fix ISD crew requirement equals max crew
Version v1.0.3a
Fix station version of Death Star I always destroyed in campaign
Fix not able to upgrade Star Wars space station when you have the blueprint but your reputation with respective faction is low
Version v1.0.3
Add Crimson Command Victory-II SD, Corvus Raider-class corvette, FarStar CR90 corvette and TIE/fc Starfighter (Credits to DecimaMASAdmiral for the ideas, sprites and stats of the ships which I edited a little)
Add TIE/fc Sensors hullmod that increases sensor range in combat and increases auto-fire accuracy of nearby friendly, basically an AWACS TIE.
Change the ships used by Crimson Command unique bounty to Crimson Command Victory-II SD
Version v1.0.0a
Hotfix: Fix Death Star I not correctly shown after update from Imperial Dockyard.
Version v0.9.10a
Fix crash when getting M12L bomber blueprint
Version v0.9.10
Add Conqueror-class Star Destroyer, Cumulus-class Corsair
Add new portraits
Add Secutor-class to the Galactic Republic
Extend the cooldown of deploy probe droid shipsystem from the 60s to 120s and the success rate of capturing hostile objective from 60% to 50%
Fix missing slashes for commissioned crews hullmod descriptions
Fix case letter issue for portrait file
Add Lusankya fleet unique bounty
Version v0.1.0
Star Wars 2020 Beta Version 1.0
Version 1.0.2
Fix TIE Interdictor no landing on ship
Reduce the sprite size of C9979
Reduce fire range of turbolaser weapons
Add dedicated targeting core or integrated targeting unit to most cruiser, destroyer and frigate size ship variants so AI will have similar fire range to player
Add iconic starfighters of each faction to the Pilotable Starfighter sub-mod
Version 1.0.1
Add Death Star I ship version
Add planet menu option to switch Death Star between ship or station (only able to station at planet with Imperial Shipyards orbital station, story points and weapons on ship version will be refunded)
Add Death Star I unique bounty
Nerf weapons, buffed version of weapons.csv back is included in the mod data/weapons folder, you can rename it to use the buffed weapons
Fix Death Star I industry illustration become red
Fix EAW voice notification may crash when enemy is defeated
Version 0.9.9
Add Terror and Knight Hammer Executor-class SSD, TIE/sk x1 Striker.
Knight Hammer was created by DecimaMASAdmiral, and modified by me
Commissioned Crews mod is now compatible and has a unique hullmod for each faction.
Add com relay for each Star Wars sector, random core world supported.
Fix the weapon mount bug of Mediator.
Fix gravity well generator may not deactivate for AI ship.
Reduce the hangers of each capital shipyard section from 5 to 4.
Unique bounties United Warlord Fleet and Imdaar Alpha Defense Fleet.
Version 0.9.8
Add Lusankya Executor-class SSD, Onager-class Star Destroyer, Imperial Escort Carrier and Chiss Air Straeker
Starfighter speed reduction to prevent overshot and speed-related issues
Star Wars star systems are now compatible with Nexerelin random core world and faction disable function but the planets within will spawn inhabited/random faction habited
Add Star Wars Andor character portraits
Version 0.9.5
Add MC85 Star Cruiser, MG-100 StarFortress SF-17
Correctly support Nexerelin faction disable function (but star wars planets will not generate in random core world setting)
Fix TIE/se Bomber missing hitbox
Built-in Deflector Shield hullmod to every ships (Patreon Poll result)
Starfighter speed re-stats and change number of fighters in wing of some fighters (Patreon Poll result)
Plasma cannon and ion blast cannon projectile rework
Deflector Shield Hullmod recode and add a regenerate timer
Change some carriers to 'combat carrier', eg. Secutor-class
Fix faction prefix missing for some Golan shield gate station
Fix some starting fleets missing when creating Nexerelin start
Fix some ships missing default autofit variant
Require GraphicsLib
Version 0.9.2
Add Mega-class Star Dreadnought and Zann Consortium Space Station
New portraits (Big thanks to YoungJihad for gathering the portraits)
Fix CTD entering Ord Mantell
Version 0.9.0
New factions: First Order and Chiss Ascendancy (More ships will be added next week)
8 new star systems
Star Wars star systems and planets redone (systems location are in scale to Star Wars galaxy map)
Deflect Shield Hullmod new mechanism (Shield will overload but have a recharge time longer than overload time)
Version 0.8.5
Add Mandator IV-class Siege Dreadnought, Resurgent-class Star Destroyer, IPV-2C Republic Stealth Corvette, First Order fighters
Add Republic high-value bounties
Fix Cabur-class starfighter missing hitbox
Fix Medium Tractor Beam voice line glitch
Version 0.8.1
Add Bulwark Mk.1 to 3 Battleship, Teroch-class Mandalorian Cruiser, Ajuur-class Heavy Cruiser, 10 starfighters including Scimitar, N1 series starfighters
More portraits
Fix IPV-1 System Patrol Craft 0 OP
Version 0.8.0b
Fix Nexerelin random core world CTD
Fix Deflector Shield Hullmod market CTD
Buff for Aggressor-class Plasma/Ion Cannon
Add IPV-1 System Patrol Craft
Version 0.8.0
New factions: Mandalorian, Zann Consortium, Black Sun
Starfighter and weapons stats rework
New Shipsystem: Shield Leecher and Point Defense Laser System
New Hullmod: Beskar Armor Plating and Redundant Shield Generators
Deflector Shield Code rework plus custom AI script
New Ships: Eclipse II Dreadnought, Vengeance-class Dreadnought, Viscount-class and Viscount Prototype(rework)
New portraits(Thanks acky1 for gathering portraits)
Version 0.6.0
Fix supplies consumption of Assault frigate MK.I
Gravity Well Generator Shipsystem
Add Interdictor Class Star Destroyer
Empire Boss Bounty (require Vayra's Sector)
Weapon damage reduction
Version 0.5.0
New weapons and weapons rework
Added Imperial Venator, Liberator, Tartan and Carrack class
Added Missile Boat and GAT-12 Skipray Blastboat
Request reinforcement shipsystem
Friendly Hunt special ability for combat support fighters
Fix some ships are not being used or not showing up on market
Fix market sizes not matching with population sizes for Star Wars planets
Version 0.4.0
Add Alpha-class Xg-1 Star Wing.
Add ion torpedo for bomber.
Add resupply fighter ability to U-wing and Tie Reaper.
Add Advanced targeting computer hullmod. (Built in for most frigates, make frigate highly effective against fighters)
Add more Star Wars portraits.
Add fighter wing OP costs.
Ships OP adjustment.
Fix not able to vent when shield is active.
Fix missiles not firing.
Weapons stats adjustment.
Version 0.3.1
Fix the new shield for flux stacks up faster than normal shield does.
Increase the fire rate of ion cannons.
Version 0.3.0
New Shield System.
Rework the Deflector Shield hullmod.
Improve the survivability of starfighters and slightly buffing PD laser.
Increase weapons range and change ion cannons damage type to kinetic.
Resize the ships with wrong scale.
Decrease ship's turn rate and turn acceleration.
New sprite for Quasar Fire Class Carrier.
Star Wars 2020
A Star Wars mod for the game Starsector. Currently on Beta Stage, feedback and suggestions are highly appreciated.
Starsector Official Forum Page: https://fractalsoftworks.com/forum/index.php?topic=19084.0 Patreon Page (remember to check if there's any poll if you have time): https://www.patreon.com/user?u=78072949
Mod requirement: LazyLib, GraphicLib and MagicLib is required if you are playing v0.3.0 or above.
Features:
9 factions: Galactic Empire, New Republic, Galactic Republic, Confederacy of Independent Systems, Zann Consortium, Black Sun, Mandalorian, Chiss Ascendancy and First Order.
4+ new systems: Coruscant Prime, Chandrila, Kamino, Raxus and more.
Over 100 ships and 50 fighters, Star Wars space stations.
Unique shield system and shipsystems.
New hullmods and planet type.
Pilotable Starfighter sub-mod (require Arma Armature mod)
Star Wars Portraits.
Commissioned Crews mod supported.
Compatible with Nexerelin.
Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the Mandalorians team.
DecimaMASAdmiral for Lusankya Executor-class SSD and Knight Hammer Executor-class SSD.
YoungJihad and acky1 for gathering Star Wars portraits.
LazyWizard for LazyLib.
Dark.Revenant for GraphicsLib.
Tartiflette for MagicLib.
shoi for Arma Armature.
Timid for Commissioned Crews.
Inspiration from the Star Wars mod created by LazyWizard and ShadowFox.
Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans.