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  • S.M.R.T.E.R. Pripyat (v0.41)

    S.M.R.T.E.R. Pripyat (v0.41)

    Last Update: 20 Apr 2016
    Author: smrtphoneusr

    There are so many changes to the core game in this mod it would take days to explain them all. Check the readme for the full list!

    • 243.9MB
    • 326
    • 12.1k

    S.M.R.T.E.R. Pripyat (v0.41)

    Last Update: 20 Apr 2016

    There are so many changes to the core game in this mod it would take days to explain them all. Check the readme for the full list!

  • CoP Spawn Menu Mod (1.0)

    CoP Spawn Menu Mod (1.0)

    Last Update: 20 Apr 2016
    Author: skidz

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.

    • 14KB
    • 97
    • 8.2k

    CoP Spawn Menu Mod (1.0)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items.

  • Max Weight : 500kg (1.0)

    Max Weight : 500kg (1.0)

    Last Update: 20 Apr 2016
    Author: F4E

    This mod increase the max weight to 500kg, and allows you to walk with a 800kg weight.

    • 366KB
    • 170
    • 7.3k

    Max Weight : 500kg (1.0)

    Last Update: 20 Apr 2016

    This mod increase the max weight to 500kg, and allows you to walk with a 800kg weight.

  • CoP Spawn Menu Mod (1.1)

    CoP Spawn Menu Mod (1.1)

    Last Update: 20 Apr 2016
    Author: skidz

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

    • 15KB
    • 177
    • 7.2k

    CoP Spawn Menu Mod (1.1)

    Last Update: 20 Apr 2016

    - Reactivates, and fixes a debug spawn menu created by GSC. - Adds a new option to the main menu while in a Single Player game, which allows you to open the spawn menu. - Allows you to spawn NPCs, Items, Ammo, Weapons, other Misc Items. - Allows spawning of NPCs at an offset from the player.

  • Full Upgrades for Weapons and Armors Mod (1.0)

    Full Upgrades for Weapons and Armors Mod (1.0)

    Last Update: 20 Apr 2016
    Author: NovaRain

    This mod simply allows you to buy all weapon/armor upgrades. You'll still have to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3 upgrades, and some Tier 3 upgrades still require the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

    • 67KB
    • 150
    • 6.8k

    Full Upgrades for Weapons and Armors Mod (1.0)

    Last Update: 20 Apr 2016

    This mod simply allows you to buy all weapon/armor upgrades. You'll still have to buy Tier 1 upgrades and find tools for mechanics prior to Tier 2/3 upgrades, and some Tier 3 upgrades still require the help of other specialists. Some changes were also made to upgrade schemes: * After you purchase Tier 1 upgrades, you can now directly buy Tier 3 upgrades without the need of Tier 2 upgrades, provided that you give mechanics the tools they need. * The Night Vision scope upgrades of G36, VSS, SVU, and SVD require buying Contrast Sight upgrade first. (Because they both modify the same property, I treat Night Vision as the upgrade for Contrast Sight.) * The Auto-Targeting upgrade of F2000 requires buying Adjustable Scope upgrade first. (Due to some technical issues and personal preference.)

  • Sell Everything

    Sell Everything

    Last Update: 20 Apr 2016
    Author: MaximDude

    Traders in Call of Pripyat will refuse to buy equipment with less than 70% condition, this simple mod will make the traders buy equipment in any condition.

    • 8KB
    • 120
    • 5.8k

    Sell Everything

    Last Update: 20 Apr 2016

    Traders in Call of Pripyat will refuse to buy equipment with less than 70% condition, this simple mod will make the traders buy equipment in any condition.

  • Super Cheat Mod (1.0)

    Super Cheat Mod (1.0)

    Last Update: 20 Apr 2016
    Author: elgenz

    This is a pretty simple cheat mod, meant for the most part as a "god mode" cheat. Anyone who wishes to test certain aspects of the game, possibly testing/creating mods or just in general fooling around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows: -Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit... -Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible... -Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well... -Starts a new game with 250000 credits. (Not that you will need it...)

    • 34KB
    • 42
    • 2.6k

    Super Cheat Mod (1.0)

    Last Update: 20 Apr 2016

    This is a pretty simple cheat mod, meant for the most part as a "god mode" cheat. Anyone who wishes to test certain aspects of the game, possibly testing/creating mods or just in general fooling around in-game, and not have to be constantly on your toes for a mutant attack or something this is the mod for you! Features are as follows: -Starts a new game with a super modified leather jacket(!) "armor", that is essentially bulletproof. If you stand up to a guy as he loads shotgun blast after shotgun blast at you for awhile, you will notice your health going down a bit... -Starts a new game with a godlike artifact that does everything good in a big way, including healing, and reduces everything bad in a big way. Combine with the above and you are basically invincible... -Starts a new game with a modified FN2000, with 999 ammo clip and an insanely powerful impact. You can use this to play with the physics in the game as well... -Starts a new game with 250000 credits. (Not that you will need it...)

  • Absolute Nature 2 Texture Pack for CoP (2.0)

    Absolute Nature 2 Texture Pack for CoP (2.0)

    Last Update: 20 Apr 2016
    Author: Cromm Cruac

    Tired roaming all the same looking Zone? Do you want Zaton to be rotten, Jupiter with dry autumny look and Pripyat completely dead at the same time? Now each area can have unique look with different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level. Visible features on the ground in the distance New rendered grass, tree, bush and reed textures 5 styles to choose from: default, green (summer), dry (autumn) rotten and dead. Each area can have different style applied. New ground textures. Fixed ground bump maps with proper specular intensity channel. 3 texture resolution options to choose: default (the same as vanilla), high and ultra.

    • 167.7MB
    • 69
    • 2.5k

    Absolute Nature 2 Texture Pack for CoP (2.0)

    Last Update: 20 Apr 2016

    Tired roaming all the same looking Zone? Do you want Zaton to be rotten, Jupiter with dry autumny look and Pripyat completely dead at the same time? Now each area can have unique look with different foliage and ground textures. The goal of this texture pack is to improve overall sharpness and quality of the ground and foliage textures in the game. All areas can have unique look and feel with slightly different textures for each of them. All the textures in the pack has been sharpened. This include gradual sharpening of separate MIP map levels in every texture. The benefit is that the usually blurred MIP maps are still sharp as they fade into distance. This results in overall sharpness of the image. Features Textures gradually sharpened on MIP-map level. Visible features on the ground in the distance New rendered grass, tree, bush and reed textures 5 styles to choose from: default, green (summer), dry (autumn) rotten and dead. Each area can have different style applied. New ground textures. Fixed ground bump maps with proper specular intensity channel. 3 texture resolution options to choose: default (the same as vanilla), high and ultra.

  • Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Last Update: 20 Apr 2016
    Author: Shua

    S.T.A.L.K.E.R. Call of Pripyat 1.6.02 - Hight Quality Maps (for PDA and Minimap) This mod gives you higher quality maps for your PDA and Minimap

    • 5.9MB
    • 66
    • 2.4k

    Hight Quality Maps (for PDA and Minimap) (1.6.02)

    Last Update: 20 Apr 2016

    S.T.A.L.K.E.R. Call of Pripyat 1.6.02 - Hight Quality Maps (for PDA and Minimap) This mod gives you higher quality maps for your PDA and Minimap

  • No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    Last Update: 20 Apr 2016
    Author: satry

    This mod makes all dropped weapons have 100% perfect condition and they no longer degrade over time.

    • 133KB
    • 67
    • 2.4k

    No Weapon Degrade/100% Perfect Dropped Weapons (1.0)

    Last Update: 20 Apr 2016

    This mod makes all dropped weapons have 100% perfect condition and they no longer degrade over time.

  • Better Weapons, More Realistic (1.1)

    Better Weapons, More Realistic (1.1)

    Last Update: 20 Apr 2016
    Author: nawheel

    Better accuracy in the weapons, better sounds on recharge and shoot, no zoom in iron sights and more... List of ("ONLY MOST IMPORTANT") changes: AK 74 the distance of effective shoot now is 500 m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

    • 4.3MB
    • 53
    • 2.0k

    Better Weapons, More Realistic (1.1)

    Last Update: 20 Apr 2016

    Better accuracy in the weapons, better sounds on recharge and shoot, no zoom in iron sights and more... List of ("ONLY MOST IMPORTANT") changes: AK 74 the distance of effective shoot now is 500 m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

  • Starting Equipment Includes Toolkits (1.0)

    Starting Equipment Includes Toolkits (1.0)

    Last Update: 20 Apr 2016
    Author: MaximDude

    No luck finding them tool-kits? Well, no more! This little mod will spawn 2 sets of all 3 tool-kits (6 tool-kits, 3 for every mechanic) when you start a new game.

    • 6KB
    • 57
    • 1.8k

    Starting Equipment Includes Toolkits (1.0)

    Last Update: 20 Apr 2016

    No luck finding them tool-kits? Well, no more! This little mod will spawn 2 sets of all 3 tool-kits (6 tool-kits, 3 for every mechanic) when you start a new game.

  • S.M.R.T.E.R. Pripyat Weapons Addon (lite)

    S.M.R.T.E.R. Pripyat Weapons Addon (lite)

    Last Update: 20 Apr 2016
    Author: smrtphoneusr

    This update adds animations to the following weapons: - Ak74u with Cobra Sight - FN FNC - HK G36c - HK G36e - HK G36k - HK 416 - HK 417 - Colt M16 - HK MP7A3 - Sig 551 - Sig 552 - KA SR25 It also adds Snag's unique AKSU with a fixed scope attached. more will follow.

    • 31.8MB
    • 36
    • 1.8k

    S.M.R.T.E.R. Pripyat Weapons Addon (lite)

    Last Update: 20 Apr 2016

    This update adds animations to the following weapons: - Ak74u with Cobra Sight - FN FNC - HK G36c - HK G36e - HK G36k - HK 416 - HK 417 - Colt M16 - HK MP7A3 - Sig 551 - Sig 552 - KA SR25 It also adds Snag's unique AKSU with a fixed scope attached. more will follow.

  • Anomalous Artifact Hunters (1.0)

    Anomalous Artifact Hunters (1.0)

    Last Update: 20 Apr 2016
    Author: WhyEvenAsk

    This mod will make anomaly zones in the game spawn more artifacts after emissions. Great for replay value and for those who like to go out and hunt artifacts will find this makes the activity more rewarding. There are 2 versions included you can choose to install.

    • 169KB
    • 65
    • 1.8k

    Anomalous Artifact Hunters (1.0)

    Last Update: 20 Apr 2016

    This mod will make anomaly zones in the game spawn more artifacts after emissions. Great for replay value and for those who like to go out and hunt artifacts will find this makes the activity more rewarding. There are 2 versions included you can choose to install.

  • Stalkers Artifact Loot (1.0)

    Stalkers Artifact Loot (1.0)

    Last Update: 20 Apr 2016
    Author: WhyEvenAsk

    This quick and simple mod, makes it so that the chance of finding artifacts on the corpse of any stalker is possible including zombie stalkers. There are two versions, in the basic you are likely to find a few artifacts on a stalker, in the EXTREME edition you will find a full load with every artifact on zombie stalkers and regular stalkers will occasionally have a few.

    • 88KB
    • 54
    • 1.7k

    Stalkers Artifact Loot (1.0)

    Last Update: 20 Apr 2016

    This quick and simple mod, makes it so that the chance of finding artifacts on the corpse of any stalker is possible including zombie stalkers. There are two versions, in the basic you are likely to find a few artifacts on a stalker, in the EXTREME edition you will find a full load with every artifact on zombie stalkers and regular stalkers will occasionally have a few.

  • No Armor Degrade (1.0)

    No Armor Degrade (1.0)

    Last Update: 20 Apr 2016
    Author: myrutza3000

    This mod removes all armor degradation in the game.

    • 4KB
    • 51
    • 1.6k

    No Armor Degrade (1.0)

    Last Update: 20 Apr 2016

    This mod removes all armor degradation in the game.

  • Full Upgrades Without Tools (1.0)

    Full Upgrades Without Tools (1.0)

    Last Update: 20 Apr 2016
    Author: krilatizmajra

    This mod makes all mechanics in game to have all upgrades without the tools. This mod was made using version 1.6.01. Not sure if it will work on previous version. Enjoy!

    • 6KB
    • 40
    • 1.6k

    Full Upgrades Without Tools (1.0)

    Last Update: 20 Apr 2016

    This mod makes all mechanics in game to have all upgrades without the tools. This mod was made using version 1.6.01. Not sure if it will work on previous version. Enjoy!

  • FOV Switcher (1.6)

    FOV Switcher (1.6)

    Last Update: 20 Apr 2016
    Author: MacroN

    This program switches FOV (field of view) by changing xrgame.dll to the corrected one. With expanded FOV (Field of View) appears the sense of dynamics at movement, other perception of surrounding, the world seems more volumetric.

    • 13.7MB
    • 26
    • 1.4k

    FOV Switcher (1.6)

    Last Update: 20 Apr 2016

    This program switches FOV (field of view) by changing xrgame.dll to the corrected one. With expanded FOV (Field of View) appears the sense of dynamics at movement, other perception of surrounding, the world seems more volumetric.

  • Kohuke's Mod Compilation (1.0)

    Kohuke's Mod Compilation (1.0)

    Last Update: 20 Apr 2016
    Author: Kohuke

    This is my small mod, which I compiled and edited myself. Tested under version 1.6.2 and on a low end rig, works just fine. Also the zip file contains an optional folder (details in the folder's readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

    • 164.9MB
    • 77
    • 1.4k

    Kohuke's Mod Compilation (1.0)

    Last Update: 20 Apr 2016

    This is my small mod, which I compiled and edited myself. Tested under version 1.6.2 and on a low end rig, works just fine. Also the zip file contains an optional folder (details in the folder's readme), which reset you carry weight and jump power to original; also the weapon degradation is added back in. The mod is designed the way I like my game and probably will not make any different versions of it. FULL DESCRIPTION AND INFO ON INSTALLING IN THE README FILE. In this mod you'll get: * carry limit rised to 2,000 kg (I'm a packrat - that's why) * jump power increased * weapons most weapons can take silencer and scopes * weapons degrade very little over time * knife does major damage now * bodies drop more goodies * traders buy stuff in any condition * starting equipment has 1 Tier 1 toolkit, 1 vodka, more ammo, food, meds, 1 anabiotic drug, the simple detector is replaced with veles. Incorporated the following mods: * Phonixheart - traders sell toolkits * Nazgutek and angrydog - bugfixes * Az - brighter flashlight and better rain * Kane4 - nightvision * krilatizmajra - svarog display better * Nordom, Ceive, Nawheel and dDefinder - better soundeffects * Darkenneko - variation mod * shua - high quality PDA maps * Chuppachup - better terrain * XoBaR Increase view distance * Mori - Wear Your Goddamn Helmet Mod You MUST start a NEW GAME! Have fun! NOTE: This mod might not be compatible with any other mods. Compile this with othet mods at your own risk.

  • Voron COP (1.1)

    Voron COP (1.1)

    Last Update: 20 Apr 2016
    Author: Stalker Compendium

    This is the version 1.1 of the Voron Mod for COP. Now the dialog window stay in the main menu, so you can take your time to choose the items you want to spawn without risk to be killed. You can list the items by clicking on the buttons at the top of the window. You are also able to transport you instantly in the level with the new Teleporter dialog. Enjoy!

    • 24KB
    • 24
    • 1.3k

    Voron COP (1.1)

    Last Update: 20 Apr 2016

    This is the version 1.1 of the Voron Mod for COP. Now the dialog window stay in the main menu, so you can take your time to choose the items you want to spawn without risk to be killed. You can list the items by clicking on the buttons at the top of the window. You are also able to transport you instantly in the level with the new Teleporter dialog. Enjoy!

News & Updates

  • CROSS-talk with Niero

    This week we've caught up with a veteran modder, modeller, and texture artist who has created a dazzling array of high quality and highly customisable content for Fallout 4. Niero has recently also tried his hand at Skyrim mods, creating one of the top weapon mods this year CROSS_Crucible.

    Thank you for taking the time out to chat with us. Before we talk modding, can you tell us a little about yourself?

    Hey there, thanks for the interview, I'm a west coast American who ...

    • 28 Comments
  • Enderal: Two years later, new DLC, and more

    Roughly two years ago SureAI - an indie studio from Munich, Germany - released their massive project called Enderal - The Shards of Order - a total conversion mod for Skyrim. Since then, hundreds of thousands of players have been able to explore the completely new story and world of Enderal, embarking on entirely new adventures, separate and distinct from the lore of the Elder Scrolls series. Today we are talking to Nicolas, project lead on Enderal, about re-releasing on Steam, the new Forgotte...

    • 36 Comments
  • Creature Feature - MihailMods

    This week we’re chatting with Mihail (MihailMods). Best known for his massive collection of creature mods for Skyrim and Skyrim Special Edition. Mihail is preparing to release a mega pack, containing over 100 of his creations in a single pack. 

    Thank you for taking the time to speak with us Mihail. Before we get into your mods could you tell us a little about yourself?
     
    Hello, my friends from Nexus staff, and hello to all my friends from the Nexus community. I'm very...

    • 50 Comments
  • A frank Interview - FrankFamily

    FrankFamily is the creator of many artifact and HD overhaul mods for the Elder Scrolls: Skyrim. If you are looking for some amazing paladin armour, or want to get your hands on some special artifacts of Boethia, make sure to check out his mods. Today we are happy to talk to FrankFamily about his work, modding in general, and more.


    You are mostly known for your mods that add brand new models of swords, armours, and artifacts to the world of Skyrim. Before we get to your moddi...

    • 22 Comments
  • Project Spotlight: Beyond Skyrim - Cyrodiil

    If you have played and modded Skyrim for any amount of time, you might have heard of the massive modding project that is Beyond Skyrim. This is a multi-team mod project with the goal of expanding the borders of the game world - you guessed it - beyond Skyrim, adding entirely new provinces from Tamriel to Skyrim's game world for you to explore. Today we are talking to Bellatrix, MrJGT, 1shoedpunk, 1ndajone5, Lasur, and Daniel Ran from the team from Beyond Skyrim: Cyrodiil - creators of Beyond...

    • 59 Comments
  • We're Hiring: Front End Designer/Developer Position

    As part of our ongoing efforts to expand our development team we’re looking for a front end developer/designer to join us. In the long term you'll be a major creative driving force behind Nexus Mods, shaping how our entire brand looks and feels for millions of users. This position is based in our offices in Exeter in the UK, it is not a remote working position and we cannot sponsor VISA applications so you will need a right to work in the UK or EU.

    We always post our job openings ...

    • 19 Comments
  • Nexus Mods Giveaway #17

    It's time for another giveaway!

    We are giving out one Steam Gift Card worth £35 (~$46, depending on daily exchange rates) again.

    To participate and to not screw up your chances of winning, pay attention to the entry rules below:

    In order to make sure that the winner comes from the Nexus Mods community, there are some mandatory steps for ensuring your eligibility.

    1. Leave a comment on this article. You can say anything you want. (The site...

    • 998 Comments
  • Excellent Extensions, marvellous Menus - expired6978

    Today we are talking to expired6978. He is not only the author of RaceMenu, LooksMenu, Extensible Follower Framework and various other mods, but also a key contributor to the various script extenders for both Skyrim and Fallout 4. If you have modded Skyrim or Fallout 4 for any extent of time, chances are you have run into a mod or two expired6978 had a hand in.


    BigBizkit: You are most well known for your modding work such as your character creation overhauls RaceMenu and LooksM...

    • 23 Comments
  • Official Vortex Beta Release

    In early 2017 we set out to develop an entirely new mod manager. It was our intention to create a mod manager that would be a suitable replacement for our ageing Nexus Mod Manager and combine its simplicity with a more powerful set of tools and features designed to make modding as accessible as possible to all types of modders - newcomers and veterans alike.

    We gave this project the name Vortex, and our lead developer Tannin has been working on it along with our new Vortex developer...

    • 383 Comments
  • Attractive Attire - zzjay

    Today we are talking to zzjay, who is mostly known for various cosmetic mods for Skyrim and Skyrim Special Edition, such as zzjaj's wardrobe or Witcher 3 Female Armors.


    Thanks for joining us today, we really appreciate it. To start this off why don’t you tell us a little bit about yourself?

    My Name is Adele. I am from Italy. I started getting into video games, when I was a very little kid. I used to watch my brother play the very first version of Prince Of Persia ...

    • 24 Comments
  • Download speed cap increase for Supporters and non-Adblockers

    Since 2007, Nexus Mods has had a download speed cap of 1MB a second on all downloads unless the user is a Premium Member. Starting this week, this download speed cap has been increased to 2MB a second if certain criteria are met.


    Why does Nexus Mods place a speed cap on downloads?
    The download speed cap on Nexus Mods ensures we can budget for and keep our substantial bandwidth bills within an acceptable price range and makes sure we aren't shocked (or utterly destroyed!) ...

    • 344 Comments
  • Immersive Interview - Hothtrooper44

    Today we are speaking with hothtrooper44 most well known around Nexus Mods for his Skyrim mods of the extra immersive variety: Immersive Weapons and Immersive Armors.


    Thanks for chatting with us. You are well known to most people on Nexus Mods for your Immersive Weapons and Immersive Armors mods, but tell us a little bit about yourself.
     
    Well, I work in the gaming industry and love my job. I work as the “Head of Community” for my company, so we likely have a ...

    • 39 Comments
  • Nexus Mods Giveaway #16

    It's time for another giveaway!

    We are giving out one Steam Gift Card worth £35 (~$46, depending on daily exchange rates) again.

    To participate and to not screw up your chances of winning, pay attention to the entry rules below:

    In order to make sure that the winner comes from the Nexus Mods community, there are some mandatory steps for ensuring your eligibility.

    1. Leave a comment on this article. You can say anything you want. (The site...

    • 999 Comments
  • Modder to Developer - BaronVonChateau

    Today we are joined by another special guest. BaronVonChateau, modder turned professional narrative designer. Baron works for Midgar Studio on their upcoming game Edge of Eternity. 

    Thank you for taking the time to speak to us today, for those who don’t know you could you tell us a little about yourself?

    First of all, thanks for the interview!

    I'm Guillaume Veer, a Belgian guy living in France. Before working as a narrative designer, I have been modding fo...

    • 12 Comments
  • Settle in with Kinggath

    In today's feature we'll be talking to a pillar of the Fallout 4 mod community, kinggath, the brains behind the ultimate settlement building experience - Sim Settlements. A mod that has laid the framework for an entire category of add ons, city packs and more! 

    With this interview, we've decided to try out publishing the audio from our interview with Kinggath so you can listen along as you read. Let us know what you think of this format. 
    https://soundcloud.com/user-4330877...

    • 26 Comments
  • Nexus Mods Giveaway #15 - £35 (~$50) Steam Gift Card

    It's that time again! We're giving you the chance to win one Steam Gift Card worth £35 (~$50).

    "But Picky," I hear you ask "why is this number 15?". Well sport, we've decided to change the way we number the giveaways. It makes it easier for us to track them internally. And it shows off how many times we've given away some cool stuff. With that out of the way, let's get to the goods. 

    To participate and to not screw up your chances of winning, pay attention to the entr...

    • 1121 Comments
  • Project Spotlight: Fallout Miami

    At the end of July, the Fallout Miami project released a fantastic new trailer showing off their "vacation wasteland". Amidst all the excitement BigBizkit and I managed to get an interview with 4 of the key team members on the project to talk about Fallout Miami in more detail.

    aPtAjvtJhf8

    First of all, could you guys give us a little bit of an introduction as to who you are and what your roles are on the team and what you do?

    K. Constantine: Sure thing. I’m...

    • 44 Comments
  • Project Spotlight: Fallout New California

    Fallout New California is a massive mod project for Fallout New Vegas. After 5 years in the making, the team has announced its release date and - if all goes well - come 23rd October, we will all be able to enjoy a brand new story with 12 endings and over 16,000 lines of dialogue.

    Today we are joined by the project lead Thaiauxn to talk about this massive endeavour.


    To start off, could you tell us a bit about yourself, and how you got started with modding in the fir...

    • 88 Comments
  • Who wants Nexus Mods merch? Voice your opinion and win a £35 Steam Gift Card!

    How would you feel about a Nexus Mods merchandise store? That is what we would like to find out, and that is why we have designed a survey, so you guys can give us your direct feedback.

    Nexus Mods merchandise is something that has been requested before, and something that we feel could be a great addition to our site. However, before we get cracking on building a dedicated store for it, we would like to hear your thoughts.

    Your answers will help us to get an idea as to ho...

    • 1204 Comments
  • Textures, Talk, and Tips - Fuse00

    Fuse00 is a proficient retexture artist who has created mods for several different games. Her mods have accumulated millions of downloads across Fallout 4, Skyrim, Witcher 3, and Kingdom Come: Deliverance. Today we are happy to talk to Fuse00 about her work, gaming, and modding in general.


    BigBizkit: Thank you, Fuse00, for having a chat with us. To start this off, why don’t you tell us a bit about yourself?

    Fuse00: My name is Maria, I was born and live in Moscow, ...

    • 24 Comments
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