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  • Variation Mod edits for ABR 2.0

    Hi there
    New Year has come, hope all of you are alright and ready to go thru 2019.
    I wrote about my Variation Mod edits a few times, but now I can show some results. I finished icons for those approximately 380 visuals. Some people were complaining about very bad fps on stalker bases and crashes, I'll make a simple option which will reduce the variety of NPC visuals loading in the game via configs. Actually, there are about 430 visuals, since I've added Zombies in gasmasks, full exos, sevas. I still remember that moment on the Radar in SHOC, when zombie in exo with SPAS12 were going towards me, that was cool, why zombies are without helmets anyway? Helmets disturbs them? I dunno.

    NPC icons fileRight mouse button on picture -> open image in the new tab <- to e...

  • Wishing you the best in this upcoming year plus some news about ABR MOD 2.0.

    Hi, there

    First of all I'm wishing you the best in this upcoming year. I hope 2019 will be better, or at least, not worse than 2018. Also, I'd like to thank Nexus Community Manager Stefan "BigBizkit" Masic for inviting me to publish ABR MOD on Nexus Mods.

    Localizations: text

    I've rejected idea with new text files and have edited vanilla lang files, so people would play mod on their native languages. That's what have been changed for all languages:

    weapons have their real names
    fixed loadscreen tips due to gameplay changes
    fixed items descriptions
    new descriptions for new weapons and addons *
    * Wiki and Google Translate were used, if you have time and want to help to check text files, just let me know - there is not ...

  • ABR MOD 2.0: Content Progress

    Hi there!

    Weapon selection is over, I've rechecked all weapons. Some textures were changed or have been edited by me to make them seem as a part of one big pack, some models were replaced.

    "Lynx"
    Basic SVD with integrated custom PSO and poly-like furniture.

    Honorary PMM
    STCOP's PMM with added text.

    LR300 and SIG550 now has a short version of M203. This helped to remove bug when addon didn't show up and you could see only the grenade, also, the bug with ACOG was fixed. Thanks to PYP.

    ACOG has a darker lens and texture to fit weapons more.

    PSO texture has beed changed too.

    Now SVU, SVD and VSS has a detachable scopes, only Nimble's uniques has integrated optics. This is arguable gamepla...

  • ABR MOD 2.0: Updates

    Hi there

    It's been a while since I've wrote something. These 3-4 months I've spent working on weapons. Thanks to PYP, this kind person provides a lot of help. So ABR MOD 2.0 will have new weapons and some engine updates, thanks to him, now contains weapons from STCOP, AO, OWR2.1 and OWR3. Also thanks to g_m_e, for scope textures and reticles, I've adapted to each gun in the mod. There are many updates, so I'll try to show info more frequent. Radio silence is off.
    First of all, I will return Nimble's unique weapons with classic characteristics. Also I will try to return vanilla order system, but without randomizer. You will order the weapon you want. Some uniques will have different skins, other ones will have new models. Also I plan to add some new weapons to npc's and ...

  • ABR Mod v.1.2 on Nexusmod

    30 April, 2018, I've released my ABR Mod. I've planned it as pack of mods, but decided to make it more solid. My mod is vanilla+. There are many mods now, some are very popular, some are more advanced. My mod may seem boring, for lovers of new quest or hardcore modifications, but I wanted to keep original as much as it possible. Still, game is outdated, and I've tried to push it to 2017/2018. I've used many mods and tweaked everything I could, tried to patch bugs, so you could play story and quests without disturbance. 15.05.18, me (ABR) and Classter release final patch v.1.2.

    Review from PC GAMER
    ABR MOD FeaturesGraphics:

    New weather and nature style for each location.

    New textures of buildings.

    New variable visuals of NPC's.

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