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  • S.T.A.L.K.E.R. Call of Pripyat : Hight Quality Maps for v.1.6.02 (2.0)

    S.T.A.L.K.E.R. Call of Pripyat : Hight Quality Maps for v.1.6.02 (2.0)

    Last Update: 20 Apr 2016

    _S.T.A.L.K.E.R. Call of Pripyat : Hight Quality Maps v.1.6.02 What is this ? A mod that improves the maps quality for your PDA and minimap !

    • 5.9MB
    • 22
    • 412

    S.T.A.L.K.E.R. Call of Pripyat : Hight Quality Maps for v.1.6.02 (2.0)

    Last Update: 20 Apr 2016

    _S.T.A.L.K.E.R. Call of Pripyat : Hight Quality Maps v.1.6.02 What is this ? A mod that improves the maps quality for your PDA and minimap !

  • Classic Bloody Zombie Face Skin (1.0)

    Classic Bloody Zombie Face Skin (1.0)

    Last Update: 20 Apr 2016

    This mod adds in a large cut on the side of a Zombies face. The author also added a lot of detail to the eyes nose and mouth. A lot of shadowing and radiation damage. Enjoy.

    • 1.0MB
    • 1
    • 40

    Classic Bloody Zombie Face Skin (1.0)

    Last Update: 20 Apr 2016

    This mod adds in a large cut on the side of a Zombies face. The author also added a lot of detail to the eyes nose and mouth. A lot of shadowing and radiation damage. Enjoy.

  • IL86 & SGI 5k Addon Fix (1.0)

    IL86 & SGI 5k Addon Fix (1.0)

    Last Update: 20 Apr 2016

    This mod is doing nothing else than making it possible again, to attach silencer, scope or grenade launcher to the weapons IL 86 (Enfield L85A2) and SGI 5k (SIG SG-550). This was probably disabled in CoP due to the game balance.

    • 8KB
    • 1
    • 62

    IL86 & SGI 5k Addon Fix (1.0)

    Last Update: 20 Apr 2016

    This mod is doing nothing else than making it possible again, to attach silencer, scope or grenade launcher to the weapons IL 86 (Enfield L85A2) and SGI 5k (SIG SG-550). This was probably disabled in CoP due to the game balance.

  • Removable Quest Items (1.0)

    Removable Quest Items (1.0)

    Last Update: 20 Apr 2016

    This simple mod will allow you to remove quest items (documents, PDAs, etc.) from your inventory. Usually, you can't remove those items even if the quest related to them is finished. This mod is useful if you're playing freeplay and you don't want to drag all the documents around.

    • 4KB
    • 5
    • 246

    Removable Quest Items (1.0)

    Last Update: 20 Apr 2016

    This simple mod will allow you to remove quest items (documents, PDAs, etc.) from your inventory. Usually, you can't remove those items even if the quest related to them is finished. This mod is useful if you're playing freeplay and you don't want to drag all the documents around.

  • CoP: Real Weapon Names - German (1.0)

    CoP: Real Weapon Names - German (1.0)

    Last Update: 20 Apr 2016

    The included file changes the weapon names (and descriptions) to there real life counterparts (only for the german version of the game).

    • 12KB
    • 0
    • 15

    CoP: Real Weapon Names - German (1.0)

    Last Update: 20 Apr 2016

    The included file changes the weapon names (and descriptions) to there real life counterparts (only for the german version of the game).

  • Color Load Bar and Life Gauge  ( (1.0.0))

    Color Load Bar and Life Gauge ( (1.0.0))

    Last Update: 20 Apr 2016

    This mod adds a new weapon that is ready to be used in Stalker. Its a .45 ACP,a solid rate of fire,overall a perfect weapon to play around with the bandits.

    • 1.1MB
    • 0
    • 10

    Color Load Bar and Life Gauge ( (1.0.0))

    Last Update: 20 Apr 2016

    This mod adds a new weapon that is ready to be used in Stalker. Its a .45 ACP,a solid rate of fire,overall a perfect weapon to play around with the bandits.

  • Dade's CoP MOD (1.4)

    Dade's CoP MOD (1.4)

    Last Update: 20 Apr 2016

    NOTICE: There is a bug preventing the linking to the download on STALKER Hispano, Please click THIS LINK to download. When STALKERHispano site pop-ups just look at the right side of your screen and look for Download or Mirror 1 Buttons. I suggest to click on Mirror 1 button as Download button is giving problems to some users. When you click on Mirror 1 another page will appear then click to Download Moreover, if your are not a STALKERHispano user, you will be forced to wait few seconds before starting the download. This modification attempts to provide a new level of intensity, while emphasizing aspects of realism. GamePlay - Max. weight to run 25 kg - Max. weight to walk 50 kg - Review of all weights of objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to get weapons in good conditions - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 - New blowouts sounds thanks to AtmosFear Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices - Added knifes to the market HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented - Added some variables to sound perception - Crows BugFix Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded to [email protected] ___________ New on 1.4: GamePlay - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Project MAIO updated to 0.2.6 Graphics - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Artificial Intelligence - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Economy - Added knifes to the market Sound - New blowouts sounds thanks to AtmosFear Armament - Winchester animation restored HUD - Dynamic HUD updated to 1.2 Bestiary - Cat · Solved problems with 'ubercats' (now they are not godlike)

    • 446.8MB
    • 11
    • 236

    Dade's CoP MOD (1.4)

    Last Update: 20 Apr 2016

    NOTICE: There is a bug preventing the linking to the download on STALKER Hispano, Please click THIS LINK to download. When STALKERHispano site pop-ups just look at the right side of your screen and look for Download or Mirror 1 Buttons. I suggest to click on Mirror 1 button as Download button is giving problems to some users. When you click on Mirror 1 another page will appear then click to Download Moreover, if your are not a STALKERHispano user, you will be forced to wait few seconds before starting the download. This modification attempts to provide a new level of intensity, while emphasizing aspects of realism. GamePlay - Max. weight to run 25 kg - Max. weight to walk 50 kg - Review of all weights of objects, weapons and armors - Predator Night Vision - Limping added - Your view will move with big impacts (also the rest of stalkers) - No energy loss when jumping - Larger sprints - No default health recover - Acid rains - Death corpses disappears after 96 hours of his death (of the game) - Added possibility of moving objects - When starting the game, we won't get the detectors and some supplies have been changed - Depending on KGB budget you will start with 2000 RU (50 euros approx.) or 8000 RU (200 euros approx.) - You will have high chances to find some objects in certain localizations of the Zone - Aiming Sway - Money loot from dead bodies - Items spawn system rebalanced - Little more chances to get weapons in good conditions - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Reworked factions relations - Real fights between mutants - New Faction: Renegades! (similar to bandits but hostile towards the player) - More battles between factions - Pripyat is now more populated - Stalkers rank and faction is going to affect their combat behaviour Graphics - Added new textures for guitars (My Guitar 2) - Enhanced textures of maps for PDA and MiniMap (Hight Quality Maps :: for the low PCs folks) - Better Svarog display (Svarog MK2) - Greener Zone (Green Zone 2.0) - Added S.T.A.L.K.E.R. CoP Ceano's Graphic Compilation - Zombied stalkers necrosis is noticeable - Added C.O.P. Variation Mod Pre-Release - Gnomus scopes - Some weapons animations improved by Gosuke Weapon Mod 6 - Improved NightVision - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Sound - Improved weapon sounds - Improved Sound Effects Mod included - Some sounds from Call of Pripyat Sound overhaul 1.2 - New blowouts sounds thanks to AtmosFear Artificial Intelligence - 150º Field of View - Enhanced distance of view (200 Meters). If meteorological circumstances allows it: · Up to 300 meters when the day is clear · No more than 50 meters with heavy fog - Stalkers heal have been increased (50% more) - Moral is now important for stalkers - Better aiming of stalkers when crouching - Some stalkers, if needed, will comply a full crouch ('lay down' of X-Ray Engine) - Stalkers now play harmonica - Added by AI Additions Mod: · NPCs now uses medic kits and banages (depending on health and wounds, and of course, if they are covered) · NPCs now reload weapons · If an NPC become the lucky owner of a grenade launcher, be sure he will use it (if he dont risks his life using it) · Now NPCs fight each others if they are from rival factions · NPcs are now able to attache sights, silencer or grenade launchers on their weapons · NPCs will stop shooting if a friend is in their line of fire - Stalkers travels more trough the Zone - Panic and morale implemented - Sound perception enhanced - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Protections - Weight reduced on almost all the armors - The Exo suit can increment your weight capacity up to 300 Kg - Armors and helms protection changed - Fixed suit durability Economy - Reworked based on Demand and Offer law - Opening of market with stalkers and traders (¡be carefull with ratios!) - Added mutant parts to the economy system - Trading overhauled: · Stalkers are going to pay generally more than most traders (as it's cheaper for them to buy from you than from traders) · Synch is a bandit trader, hence he wont buy anything from you that can be stealed to other stalkers at Zaton · Medics are going to sell/buy medical stuff at lower rates than before · Scientists are the higher buyers of Zone related stuff. On the other hand, they sell medical and high tech stuff at lower prices - Added knifes to the market HUD - Sound and vision indicators off - Minimalist crosshair - Power indicator when throwing nades off - Damage indicator off - Grenades indicator off - Bleed and radiation effects - Masks overlay if wearing helmets - Suit overlay if suit has helmet - Hit effect Armament - Real weapons value (WikiPedia) - Weapons no longer zoom when aiming with the ironsights - Devasting grenades - Ballistic system reworked Bestiary - Bear (v1.2) - PseudoDog · Resistence values changed · Pseudodog tail - Blind Dog · Field and distance of view consistently reduced · Blind Dog is now a world perceptive creature (you can void them by not making any noise) · Faster movements while attacking or panic · Mutant dog tail - Cat · Speed increased - Fracture - PseudoGiant · Pseudogiant hand - Zombie · Zombie hand - Zombied S.T.A.L.K.E.R. · Field and distance of view enhanced · Resistence values changed - Boar · Boar leg - BloodSucker · Bloodsucker tentacles - Flesh · Mutant flesh eye - Snork · Snork leg - Rat · Tushkano face - Controller · Controller hand - Poltergeist · Poltergeist glas - Chimera · Chimera teeth · Fire Chimera properly implemented - Added some variables to sound perception - Crows BugFix Plans for furture versions of this modification are subject to change given the realm of plausbility for completion, and desire given. Collaboration with others is welcome. Suggestions, bug-reports, and various other requests and inquiries should be fielded to [email protected] ___________ New on 1.4: GamePlay - Now you can bring out quest items from inventory - Realistic damage scale versus the player (for example, headshots = damage x 2) Zone Warfare - Project MAIO updated to 0.2.6 Graphics - AtmosFear 2.1 with Blowouts y Fallout addons - Dynamic Deep of Field (thanks to AtmosFear) - New Gloves by FNX included Artificial Intelligence - Alundaio's Various AI Mod 1.06: · Hostile Relations. Stalkers will turn hostile if you point a gun in there face by a small chance. · Range modifiers. During the night, each stalker's range will slowly lower on each hour. It is also affected by rain. · Stalker Injury. Combo hits to limbs will result in certain events. For example, shooting an enemy in both upper arms within a short period of time will prevent enemy stalkers from being able to throw grenades for a short period of time. · Enemy Ignore. Thanks to Trojanuch we have discovered (from what I was told) a vanilla bug in which stalkers never leave combat idle in which they will wait till they see their last known enemy forever. Also this module aims to improve stealthy gameplay ( Silencers and knife ) by making how long they search for the actor or enemy dynamic and based off of many circumstances and conditions. · Companion Manager. For now, you can ask all friendly stalkers to join you on your journey through the zone! - Stalkers will now take mutant parts and artifacts from dead bodies. Economy - Added knifes to the market Sound - New blowouts sounds thanks to AtmosFear Armament - Winchester animation restored HUD - Dynamic HUD updated to 1.2 Bestiary - Cat · Solved problems with 'ubercats' (now they are not godlike)

  • CoP PLUS Terrain

    CoP PLUS Terrain

    Last Update: 20 Apr 2016

    This is simply a set of renamed textures for ground and pine tree branches which make the landscape in-game look a bit more "natural"

    • 15.9MB
    • 0
    • 8

    CoP PLUS Terrain

    Last Update: 20 Apr 2016

    This is simply a set of renamed textures for ground and pine tree branches which make the landscape in-game look a bit more "natural"

  • Better Weapons, More Realistic (1.1)

    Better Weapons, More Realistic (1.1)

    Last Update: 20 Apr 2016

    Better accuracy in the weapons, better sounds on recharge and shoot, no zoom in iron sights and more... List of ("ONLY MOST IMPORTANT") changes: AK 74 the distance of effective shoot now is 500 m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

    • 4.3MB
    • 38
    • 1.3k

    Better Weapons, More Realistic (1.1)

    Last Update: 20 Apr 2016

    Better accuracy in the weapons, better sounds on recharge and shoot, no zoom in iron sights and more... List of ("ONLY MOST IMPORTANT") changes: AK 74 the distance of effective shoot now is 500 m , the cadence of shoot are increased in 625 RPM and the weapon have more accuracy AK 74u the weapon have more accuracy and the RPM are increased to 700 RPM the LR300 have more accuracy and the rate of fire now is 950 RPM , effective shoot distance now is 300 m and same changes in other weapons ( the Rate of fire, and the effective shoot distance is the REAL VALOR OF THE WEAPON, i found it in Wikipedia xD.

  • Vehicles for CoP

    Vehicles for CoP

    Last Update: 20 Apr 2016

    This mod will add in vehicles to CoP. Please read the readme for further details and installation instructions.

    • 28.8MB
    • 12
    • 444

    Vehicles for CoP

    Last Update: 20 Apr 2016

    This mod will add in vehicles to CoP. Please read the readme for further details and installation instructions.

  • AtmosFear for Call of Pripyat  -High Resolution Texture Pack (1.3)

    AtmosFear for Call of Pripyat -High Resolution Texture Pack (1.3)

    Last Update: 20 Apr 2016

    High resolution sky textures for AtmosFear v1.3. This archive contains high resolution textures only. It requires installing AtmosFear for S.T.A.L.K.E.R. - Call Of Pripyat v1.3 in order to work. This hi-res texture pack requires at least 500MB more RAM memory than vanilla. Installing this pack can cause memory problems on systems with less than 3GB RAM.

    • 92.8MB
    • 8
    • 454

    AtmosFear for Call of Pripyat -High Resolution Texture Pack (1.3)

    Last Update: 20 Apr 2016

    High resolution sky textures for AtmosFear v1.3. This archive contains high resolution textures only. It requires installing AtmosFear for S.T.A.L.K.E.R. - Call Of Pripyat v1.3 in order to work. This hi-res texture pack requires at least 500MB more RAM memory than vanilla. Installing this pack can cause memory problems on systems with less than 3GB RAM.

  • Fixed Sleep Dialogue (German) (1.0)

    Fixed Sleep Dialogue (German) (1.0)

    Last Update: 20 Apr 2016

    This little mod fixes the sleep dialogue window in CoP. This mod is primary for the German version of the game. I

    • 180KB
    • 0
    • 9

    Fixed Sleep Dialogue (German) (1.0)

    Last Update: 20 Apr 2016

    This little mod fixes the sleep dialogue window in CoP. This mod is primary for the German version of the game. I

  • Carry More Weight + SEVA suit with Night Vision mod

    Carry More Weight + SEVA suit with Night Vision mod

    Last Update: 20 Apr 2016

    This mod allows you to carry more weight and adds night vision to the SEVA Suit

    • 16KB
    • 8
    • 410

    Carry More Weight + SEVA suit with Night Vision mod

    Last Update: 20 Apr 2016

    This mod allows you to carry more weight and adds night vision to the SEVA Suit

  • Quick Mode

    Quick Mode

    Last Update: 20 Apr 2016

    Customization weapons, no-headbobing, weight limit, random condition for dropped weapons, better protection for novice rank, tracers on / off ( selectable ).

    • 132KB
    • 0
    • 11

    Quick Mode

    Last Update: 20 Apr 2016

    Customization weapons, no-headbobing, weight limit, random condition for dropped weapons, better protection for novice rank, tracers on / off ( selectable ).

  • Absolute Scopes Texture Pack for SCoP (1.2)

    Absolute Scopes Texture Pack for SCoP (1.2)

    Last Update: 20 Apr 2016

    This texture pack contains edited Gnomus' scope reticles and new binoculars reticle. They are in 3 different colors to choose from (green, amber, and red) and in 4:3, 5:4, 16:9 (widescreen) or 16:10 (widescreen) aspect ratio versions. What's new: - 4:3 textures fixed by b1ub4k - Optional config files for DX9 and DX10

    • 20.2MB
    • 27
    • 717

    Absolute Scopes Texture Pack for SCoP (1.2)

    Last Update: 20 Apr 2016

    This texture pack contains edited Gnomus' scope reticles and new binoculars reticle. They are in 3 different colors to choose from (green, amber, and red) and in 4:3, 5:4, 16:9 (widescreen) or 16:10 (widescreen) aspect ratio versions. What's new: - 4:3 textures fixed by b1ub4k - Optional config files for DX9 and DX10

  • Hardcore Mode, The Mod (1.01)

    Hardcore Mode, The Mod (1.01)

    Last Update: 20 Apr 2016

    Makes the zone a much tougher place! Features: -A better economy, money is meaningful now! -Make enemies of your friends! Now when you get a particular achievement (like One of Us), your standing is adjusted like the description says (so bandits are now hostile throughout the zone). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. See readme for full list of changes. Requires a new game.

    • 429KB
    • 0
    • 15

    Hardcore Mode, The Mod (1.01)

    Last Update: 20 Apr 2016

    Makes the zone a much tougher place! Features: -A better economy, money is meaningful now! -Make enemies of your friends! Now when you get a particular achievement (like One of Us), your standing is adjusted like the description says (so bandits are now hostile throughout the zone). -Lowered effectiveness of health items, now you can't chain chug them to keep yourself up in a firefight! -Anomalies and radiation are more dangerous across the board! -Enemies drop much, much fewer health related items, medical supplies on traders actually get bought now! -Enemies can see you from farther away now, some are tougher, and some are faster! -Armor re-balance, doubled the costs and they provide much less anomalous protection. See readme for full list of changes. Requires a new game.

  • Full French Translation Stalker CoP

    Full French Translation Stalker CoP

    Last Update: 20 Apr 2016

    Traduction complète française plus sous-titrage des voix russe en français, traduction du multijoueur et des crédits de fin, les remerciements se trouvent a l'intérieur du fichier.

    • 641KB
    • 0
    • 15

    Full French Translation Stalker CoP

    Last Update: 20 Apr 2016

    Traduction complète française plus sous-titrage des voix russe en français, traduction du multijoueur et des crédits de fin, les remerciements se trouvent a l'intérieur du fichier.

  • Natural Flashlight

    Natural Flashlight

    Last Update: 20 Apr 2016

    This small mod contains: Natural flashlight, yellow stamina bar and no grenade power indicator. Only graphic changes. No need to start a new game.

    • 611KB
    • 1
    • 52

    Natural Flashlight

    Last Update: 20 Apr 2016

    This small mod contains: Natural flashlight, yellow stamina bar and no grenade power indicator. Only graphic changes. No need to start a new game.

  • Svarog MK2 (1.0)

    Svarog MK2 (1.0)

    Last Update: 20 Apr 2016

    Replaces the faint artifact dots on the Svarog detector with large, thin plus symbols of variable size.

    • 5KB
    • 12
    • 256

    Svarog MK2 (1.0)

    Last Update: 20 Apr 2016

    Replaces the faint artifact dots on the Svarog detector with large, thin plus symbols of variable size.

  • The Perfect Raindrop (1.0)

    The Perfect Raindrop (1.0)

    Last Update: 20 Apr 2016

    This mod changes the rain texture in the game to something that looks a lot better.

    • 3KB
    • 7
    • 224

    The Perfect Raindrop (1.0)

    Last Update: 20 Apr 2016

    This mod changes the rain texture in the game to something that looks a lot better.

News & Updates

  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 164 Comments
  • First February Steam gift card giveaway

    I'm going to be completely straight with you, we're currently working on increasing our social media presence for Nexus Mods and have budgeted a small amount each month towards increasing our social media readership. We could certainly put that money straight into purchasing Facebook and Twitter ads, but I much prefer the idea of using that money instead to fund giveaways that benefit our users and that everyone can enter (even if you don't care about or hate social media).

    To that e...

    • 43 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 30 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 343 Comments
  • We're Hiring: Vortex developer

    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our available recruiting pool from the sites, but I always post our job openings up on the ...

    • 39 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 88 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 394 Comments
  • PC Modding Race Giveaway! We have tons of games and gear to give away from GOG.com, CORSAIR, and MSI!

    In celebration of our new site design, we have teamed up with GOG.com, CORSAIR, MSI, and PCMasterRace to share our love for PC gaming worldwide through a massive giveaway! Before we get into the juicy details though, I wanted to take a quick trip down memory lane and look at some of the previous designs we've used at Nexus Mods before reaching this point.

    Since its initial founding in 2001, Nexus Mods has been through many incarnations. It all started with Morrowind Chronicles, a fan...

    • 81 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 438 Comments
  • New Nexus Mods design launched

    Hello everyone,

    The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

    We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

    • 1212 Comments
  • Happy 10th Anniversary to The Witcher series!

    Hi everyone! This week is the 10th anniversary of The Witcher series by CD Projekt Red and, to celebrate, our friends at GOG.com are running some excellent deals!

    As all of these games are highly moddable, we wanted to let you know firsthand about these deals.

    List of moddable games on sale right now:


    The Witcher Series:

    The Witcher 3 - GOTY Edition (60% off)

    The Witcher 3 - Expansion Pass (50% off)

    The Witcher 3: Bl...

    • 62 Comments
  • We're Hiring: UI Designer/Front End Developer Position

    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod M...

    • 84 Comments
  • Mod Spotlight: Frosty Tool Suite

    Frosty Tool Suite
    The Frostbite Engine is one of the most powerful game engines around, and the backbone of many of the most popular games. Unless you only play indie games, you've likely played a game running on the Frostbite Engine. Up until recently, however, modding Frostbite Engine games was a daunting task (and by daunting I mean near-impossible).

    When GalaxyMan2015 (known as Ehamloptiran here on Nexus Mods) couldn't find the tools to dig into the Frostbite Engin...

    • 24 Comments
  • Staff Picks - 07 June 2017

    This week we have enlisted the help of one of our moderators, Jokerine, to fill in for BlindJudge while he is away. She takes a look at cleaning up with command console in Fallout: New Vegas, while SirSalami decides to play The Witcher 3 with some help from Geralt's friends. Our guest submission adds a unique and lore-friendly set of armor to Morrowind and I'll be trying to beat the summer heat in Stardew Valley! 

    We love to hear the communities picks so keep them comin...

    • 9 Comments
  • Nexus Mods and GOG Giveaway

    EDIT: Wow, we've had an incredible turnout for this giveaway. Thank you to the thousands who entered!

    With help from GOG, 60 winners were chosen at random and have been emailed their keys. Be sure to check your inbox!

    If you didn't win this time, don't sweat it. We'll keep trying to bring you more opportunities like this in the future. Follow us on Facebook and Twitter to get notified about the latest modding news, events, and giveaways like this...

    • 186 Comments
  • Staff Picks - 24th May 2017

    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!...

    • 24 Comments
  • The Great Thumbnail Rebuild

    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you m...

    • 53 Comments
  • Staff Picks - 17th May 2017

    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and wri...

    • 0 Comments
  • We have a name! And a Q&A session with Tannin regarding the new mod manager.

    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be bot...

    • 389 Comments
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