We've been working on some new features.

File information

Last updated

Original upload

Created by

ABR

Uploaded by

alanberserkrose

Virus scan

Some files not scanned

About this mod

ABR Mod is vanilla+. No new quests, no insane ammounts of weapons. It's just an overhaul. Better graphics, sounds, music, atmosphere in the style of the original game. Mod works only on DX9.

Permissions and credits
Review from PCGAMER (Eng)


ABR Mod is a new overhaul mod. You can consider this mod just like a pack with merged mods, but it was made as one solid overhaul with its own balance, graphics and audio. However, this mod doesn't change game drastically. The main goal is to make COP up to date and give good experience for a couple of game sessions with original atmosphere. So, it's just a good renewal and a reason to go back to the Zone for one more time.

Works on COP v1.2. Based on GOG version. Tested on GOG version and an old disc. Tested on steam-rip (delete gamedata directory, if it presents). Mod has russian and english text. English is default.


This mod is not compatible with any other mods. I'm not planning to make any further development of this mod. I'll try to release patches, if some critical issues will be found.

ABR Mod features
Graphics

New weather and nature style for each location

New textures of buildings

New variable visuals of NPC's

New minimalistic and informative HUD

New artefact models and particles

Inventory revewal

Cells are smaller, texture is lighter due to new weapon icons, new icon of major, retexture of his face, new icons for exo and bandit coat, darker cursor.

Original weapon replacer

Dynamic gasmask

HUD with breathing soundsBrand new degradation progressions of helmets based on Autumn Aurora and Dynamic HUD 2.0 textures.

New nightvision

New loading screens

Simple upgrade icons

New menu with new music

Open scopes (optional)

MISERY\AA gasmasks (optional)

Minimal hud (optional)

Audio

  • More background ambient: ~15 minutes day mix, ~10 minutes night mix for each location.
  • New anomaly sounds.
  • New weapon sounds.
  • NPC's run breathing and waiting sounds are been removed.
  • Partly sound folder was taken from Misery 2.1.
  • Action music on the way to Pripyat.
  • New music in intro.
  • Russian voices.
  • Proper ogg comments and removal of loud clicks.

Gameplay
  • FOV 75. Good view - almost no fish eye effect.
  • New simulation makes life in the Zone more active and realistic.
  • Weapons are deadlier. Works both ways.
  • Actor can cut off trophies from mutants and sell them to local barmen.
  • Medics don't heal.
  • Medkits are healing slowly.
  • When actor uses medkits or consumables weapon hides.
  • You can carry 70kg.
  • Outfit and helmets are less durable to damage.
  • Weapons on dead bodies will be mostly in middle shape but not sellable. Collect ammo.
  • Nimble sells new 8 unique weapons.
  • Nimble sells weapons and armour. No need to wait 24 hours.
  • Artefacts are rebalanced. Shock resistance and additional weight artefacts are more useful. Others are less effective but balanced.
  • Lost sentry in Pripyat will be more "controlled" now.
  • Evacuation mission is a point of no return.
  • Bloodsuckers are very fast now.
  • Kuvalda will ask money for detector.
  • Trapper will give you money instead of weapon.
  • Trapper will give your reward for killing Zaton's chimere.
  • You start game with bandit coat, saw-off, pb and few supplies.
  • Now military squad in Pripyat will not die, if you will go to kill monolith in next building as it was scripted before.
  • Fixed text and dialogs.
  • Merchants buy gear in condition not less than 80%.
  • Merchants sell all weapons, ammo and addons. New outfits appear as in original.
  • Economy is like in the original. But you can't sell weapons from dead bodies anymore.
  • Rebalanced difficulties. Low difficulties don't have invincibility as before and now are enjoyable.
  • Ultraviolence difficulty is recommended.
  • Easier difficulties give you more ammo and supplies on dead bodies.
  • There are less medkits, bandages and food to loot.
  • Quest NPC's are immortal. (Due to friendly fire)
  • New emission.
  • Actor taking off helmet when using food or pills.
  • You don't need upgrades to use addons to with any weapon.
  • Steel box has real treasures now.
  • First person death.
  • Dot crosshair.
  • There is no dynamic zoom pso and susat anymore (due to bugs), replaced with detector ones (like bino) - and they're cheaper.
  • Seva and exo outfits, respirator and protective helmets have 1st generation nightvision.
  • Scopes has changed prices.
  • Svarog and Veles has better artefact dot.
  • All the detectors able to detect any artefact. Better detectors make it easier to search.
  • Gauss and Strelok's Rifle has dynamic zoom scopes.

Misc
  • Major wears his helmets in cutscenes.
  • Now subtitles in outro video is white, not gray.
  • Real weapon names.
  • Different scope reticles.
  • Scopes has simple and clear names.
  • Members of suicide squad are wearing helmets during the scene.
  • Mission marked as ASAP if they can be failed after some time.
  • When you press "quit game" - you quit it without pop-up messages.
  • Subtitles.

Known & possible issues:

  • Cursor stands still in the main menu, or you see graphical glitches - press ALT+TAB.
  • Text messages are remaining on the screen - put off/on your helmet.
  • NPC's have strange animations - incurable.
  • Strelok will catch up you during evacuation mission.
  • Crashes during long game sessions - restart game after each changing of the location.

Old issues (possibly fixed):

  • Grouse's body is missing sometimes.
  • Military guy's body with bomb charge on Pripyat can be missing. I've marked this mission as ASAP, so you get there asap to find body before it dissapears.
  • Don't talk to random stalkers, if their fraction is ecologist.
  • If you shoot something in the building, after returning from lab8x and have a crash, just go out without shooting anything there.
  • A glitch could possibly occur if the One Shot mission is started before finding the Lost Sentry.

Options:


  • Russian text
  • Minimal hud (stamina & fire modes)
  • Rain options
  • FOV Changer. 75 is atable and recommended.
  • Classic crosshair
  • Transparent gas mask overlay
  • MISERY & AA gas masks
  • No breath sounds
  • All stashes from the start - New game is needed
  • Weight options
  • Weight options with classic crosshair
  • Open Scopes (+ adaptation for squarish monitors)
  • Vanilla a-life (more performance, I hope) - New game is needed
  • Turn off subtitles
  • Bigger inventory icons.
  • Bino doesn't detect enemies

To delete options - clear you gamedata. Gamedata is clear by default, so managing your 
options will be easy.

Stability of mod is 98%.

P.S. I will release hot fixes, if community will provide me detailed crash logs or obvious bugs.

Regards, ABR.

ABR Mod contains, full or partly, these mods by their authors:


  • Thanks to: AP-PRO.RU and to: PROforum, denis2000, Ferveks, _S_k_i_F_, Khyzyr, makdm, NEO, Jargon, buffy, Overfirst, Jeka81.
  • Thanks to: Shoker for God Of Zone v1.0 mod.
  • Thanks to: LostAlphaRus for XrCompressor.
  • Thanks to: Kontro-zzz for db_packer_unpkr_3.1
  • Thanks to: MODDB.COM and to: Marek33 for hud tips, Armcoon and MercScar- for great support, FanofCrommsWorks for addon suggestions, -HUN-Riot_Gin for tip on seva gloves issue.
  • Thanks to: WinCap (AMK Forum) for death_manager.script edits.
  • Thanks to: Jeepus for consulting and saying that it's ok.
  • Thanks to: GSC Game World for creating S.T.A.L.K.E.R. series.
  • Thanks to the best mod team: Autumn Wanderers for inspiration.
Top