S.T.A.L.K.E.R.: Call of Pripyat

About this mod

HD ITEMS - it’s a small but high-quality mod made to make Stalker - Call of Pripyat even prettier. It completely replaces vanilla food, drink and medical items and adds 15 new unique and lore-friendly ones. All items carefully remade to represent real existing analogues, their weight, impact properties, prices, demand on Zone market and rareness.

Permissions and credits
Mirrors
Changelogs
Donations


This mod offers:
 
• 31 items (16 vanilla remakes, 15 new).
• High-res textures from 256 to 1024 pixels.
• New 9 sounds for item-using.
• Nutrition and medication research-based item properties and effects.
• New real-world names and in-game descriptions in both English and Russian localization.

Made for vanilla version of Stalker Call of Pripyat 1.6.02. Incompatible with all mods that use next files:
 
configs/misc/trade/ALL FILES
configs/misc/death_generic.ltx
configs/misc/death_items_by_communities.ltx
configs/misc/death_items_by_levels.ltx
configs/misc/death_items_count.ltx
configs/misc/items.ltx
configs/text/eng/st_items_equipment.xml
configs/text/rus/st_items_equipment.xml
 
textures/ui/ui_icon_equipment.dds

 
If HD Items is incompatible with your mods assembly or whatever you are trying to install in, you can make
an adaptation only working with listed above files.
 
REMEMBER
 
Always backup your gamedata before installing this mod and install on your own responsibility.
The mod has been designed and tested on version 1.6.02 only.

Copy gamedata folder to your main game folder. Replace files if demanded. Make sure HD Items is compatible
with your version of Stalker or a mod you want to play HD Items with.
 
Starting a new game is NOT REQUIRED

Delete next files from your gamedata folder:
 
configs/misc/hd_items/ALLFILES
 
configs/misc/trade/ALL FILES
configs/misc/death_generic.ltx
configs/misc/death_items_by_communities.ltx
configs/misc/death_items_by_levels.ltx
configs/misc/death_items_count.ltx
configs/misc/items.ltx
configs/text/eng/st_items_equipment.xml
configs/text/rus/st_items_equipment.xml

 
meshes/dynamics/devices/dev_antirad/dev_antirad.ogf
meshes/dynamics/devices/dev_aptechka/ALLFILES
meshes/dynamics/devices/dev_bandage/dev_bandage.ogf
meshes/dynamics/devices/dev_bred/dev_bred.ogf
meshes/dynamics/devices/dev_conserv/dev_conserv.ogf
meshes/dynamics/devices/dev_drink_stalker/ALLFILES
meshes/dynamics/devices/dev_kolbasa/dev_kolbasa.ogf
meshes/dynamics/devices/dev_vodka/dev_vodka.ogf
meshes/dynamics/equipments/medical/ALLFILES
meshes/dynamics/items/ALLFILES
 
sounds/interface/inv_bread.ogg
sounds/interface/inv_canned_milk.ogg
sounds/interface/inv_canned_stew.ogg
sounds/interface/inv_chease.ogg
sounds/interface/inv_chocolate.ogg
sounds/interface/inv_hotcan.ogg
sounds/interface/inv_sausage.ogg
sounds/interface/inv_soda.ogg
 
textures/item/item_f_ALL_FILES*
textures/item/item_d_ALL_FILES*
textures/item/item_m_ALL_FILES*
textures/ui/ui_icon_equipment.dds

 
*All the textures in this mod are named like this: item_f_name, item_d_name, item_m_name, where “f” stands
for “food”, “d” – “drinks” and “m” – “meds”. All the names that go after the
identification letter belongs to HD Item mod.

List of adaptations:
Adaptation to SoC 1.0006 by Corporal Hicks: SOC HD ITEMS v1.1
Link: HD ITEMS SOC 1.1



If you want to make an adaptation to a specific mod you should edit files listed in “Compatibility”
section.
If you want to change items’properties, you can check out my table in the HD-Items Properties.xlsx file to
understand how the items’ effects have been calculated. In the file you can
find real nutrition numbers that are used in description files. This data has
been taken from web according to weight of each item.

1. Are there any HUD animations for Items?
- None of them. Won't be done for a sake of simplicity and minimalism.
 
2. Have any other resources been used in this mod?
- All the models, textures, sounds and descriptions designs have been made entirely by myself from scratch.
 
3. Can I use this mod in my own projects?
- See “Permissions and Credits” section.
 
4. Does it require to start a new game?
- No.

5. Will you be making adaptations for other stalker mods?
- Probably.

6. Are new items embedded in the secret places of the original vanilla game?
- No. New items were embedded only in the trading and corpses' spawn files.

7. Is this mod compatible with COC/Dead Air/Anomaly/ABR/* etc?
- If stalker mods don't overwrite each other files, they are compatible. This mod uses standard vanilla engine consume system and its configuration files. If any mod changes any of the above it won't be compatible. Such projects as COC or ABR are usually big overhauls and many of them uses their own consuming system edited on level engine (especially when adding thirst or modifying hunger etc), additionally they use their own items. So in order to make this mod compatible with this kind of overhauls, special ported jobs should be done for each overhaul.