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  • Scope Replacer for Call of Chernobyl STCOP

    Scope Replacer for Call of Chernobyl STCOP

    Last Update: 14 Jan 2018
    Author: RDV

    Open Scope replacer for Call of Chernobyl STCOP.Replaces scope all scoped weapons with their own unique scope texture and reticule, for instance the SVU no longer uses the same scope texture as the SVD and neither does the PSO, the two barratts now each ahev their own unique scpoe as does the AUG and Gauss, and so on..

    • 6.3MB
    • 1
    • 80

    Scope Replacer for Call of Chernobyl STCOP

    Last Update: 14 Jan 2018
    Author: RDV

    Open Scope replacer for Call of Chernobyl STCOP.Replaces scope all scoped weapons with their own unique scope texture and reticule, for instance the SVU no longer uses the same scope texture as the SVD and neither does the PSO, the two barratts now each ahev their own unique scpoe as does the AUG and Gauss, and so on..

  • S.M.R.T.E.R. Description Fixes and WAOL Patch

    S.M.R.T.E.R. Description Fixes and WAOL Patch

    Last Update: 13 Dec 2017
    Author: sphinx275

    Adds missing weapon, armor, and item descriptions to the game. Also makes SMRTER 0.41 and Weapons Addon Lite addon compatible with each other.

    • 2.5MB
    • 0
    • 171

    S.M.R.T.E.R. Description Fixes and WAOL Patch

    Last Update: 13 Dec 2017
    Author: sphinx275

    Adds missing weapon, armor, and item descriptions to the game. Also makes SMRTER 0.41 and Weapons Addon Lite addon compatible with each other.

  • ABR PACK v1.0

    ABR PACK v1.0

    Last Update: 26 Nov 2017

    ABR Pack v1.0 contains most popular and interesting mods on 2017 for S.T.A.L.K.E.R. COP. This overhaul doesn't add new quests or items keeping the original conception. For list of features and credits in "Read more" section. Works only on DX9. Tips: Save with ~ button. Push ~ and type for example: save 001 , and press enter. After emiss

    • 1.8GB
    • 2
    • 234

    ABR PACK v1.0

    Last Update: 26 Nov 2017

    ABR Pack v1.0 contains most popular and interesting mods on 2017 for S.T.A.L.K.E.R. COP. This overhaul doesn't add new quests or items keeping the original conception. For list of features and credits in "Read more" section. Works only on DX9. Tips: Save with ~ button. Push ~ and type for example: save 001 , and press enter. After emiss

  • Modified Very Foggy Weather for AtmosFear3

    Modified Very Foggy Weather for AtmosFear3

    Last Update: 22 Sep 2017
    Author: Jtrainz

    Increased fog distance for the very foggy weathers.

    • 13KB
    • 0
    • 10

    Modified Very Foggy Weather for AtmosFear3

    Last Update: 22 Sep 2017
    Author: Jtrainz

    Increased fog distance for the very foggy weathers.

  • XoBaR's Increase View Distance (1.0)

    XoBaR's Increase View Distance (1.0)

    Last Update: 20 Apr 2016

    This mod is designed to increase view distance, without using the Atmosfear mod. clear weather : distance 1000 instead of 350 cloudy weather : distance 500 instead of 350 rain and thunder weathers : no change (350)

    • 147KB
    • 0
    • 191

    XoBaR's Increase View Distance (1.0)

    Last Update: 20 Apr 2016

    This mod is designed to increase view distance, without using the Atmosfear mod. clear weather : distance 1000 instead of 350 cloudy weather : distance 500 instead of 350 rain and thunder weathers : no change (350)

  • XoBaR's Light HUD (1.2)

    XoBaR's Light HUD (1.2)

    Last Update: 20 Apr 2016

    This mod is designed to have a light HUD in STALKER CoP. I used the "Compact HUD" made by smrtphoneusr (http://stalker.filefront.com/file/Compact_HUD_for_CoP_Proper;106227), but I modified it with the help of Shua. I also removed the grenade icons, and I deleted the PDA sounds wich indicate the presence of the NPC nearby. I made two versions of the Light HUD : one with the minimap, another without the minimap. See the screenshots in the archive. Thanks to smrtphoneusr

    • 2.1MB
    • 5
    • 88

    XoBaR's Light HUD (1.2)

    Last Update: 20 Apr 2016

    This mod is designed to have a light HUD in STALKER CoP. I used the "Compact HUD" made by smrtphoneusr (http://stalker.filefront.com/file/Compact_HUD_for_CoP_Proper;106227), but I modified it with the help of Shua. I also removed the grenade icons, and I deleted the PDA sounds wich indicate the presence of the NPC nearby. I made two versions of the Light HUD : one with the minimap, another without the minimap. See the screenshots in the archive. Thanks to smrtphoneusr

  • XoBaR's Light HUD (1.1)

    XoBaR's Light HUD (1.1)

    Last Update: 20 Apr 2016

    This mod is designed to have a light HUD in STALKER CoP. I used the "Compact HUD" made by smrtphoneusr, but I modified it. I also removed the grenade icon, and I deleted the PDA sounds wich indicate the presence of the NPC nearby. (you can easily keep the grenade icon or the PDA sounds by juste deleting one file) Thanks to smrtphoneusr.

    • 1.6MB
    • 1
    • 20

    XoBaR's Light HUD (1.1)

    Last Update: 20 Apr 2016

    This mod is designed to have a light HUD in STALKER CoP. I used the "Compact HUD" made by smrtphoneusr, but I modified it. I also removed the grenade icon, and I deleted the PDA sounds wich indicate the presence of the NPC nearby. (you can easily keep the grenade icon or the PDA sounds by juste deleting one file) Thanks to smrtphoneusr.

  • Svarog MK2 RAD (1.0)

    Svarog MK2 RAD (1.0)

    Last Update: 20 Apr 2016

    Based on Svarog MK2 by atomicdryad. The author replaced the huge cross with a clear and easily visible Radiation sign.

    • 3KB
    • 2
    • 159

    Svarog MK2 RAD (1.0)

    Last Update: 20 Apr 2016

    Based on Svarog MK2 by atomicdryad. The author replaced the huge cross with a clear and easily visible Radiation sign.

  • Technicians Repair For Money (1.0)

    Technicians Repair For Money (1.0)

    Last Update: 20 Apr 2016

    This is FIX for technicians. It changes both (freedom and army) technicians in pripyat to repair/upgrade for money, so pripyat will not be easy as pie...

    • 6KB
    • 1
    • 52

    Technicians Repair For Money (1.0)

    Last Update: 20 Apr 2016

    This is FIX for technicians. It changes both (freedom and army) technicians in pripyat to repair/upgrade for money, so pripyat will not be easy as pie...

  • TGZ HUD (v.a1)

    TGZ HUD (v.a1)

    Last Update: 20 Apr 2016

    This HUD compacts the data into a smaller form-factor while retaining the information I need. It's not meant to be a realistic HUD or a hardcore HUD and it doesn't remove information that a vanilla player would want to keep. It just moves them, shrinks them and has a bit of a different color and feel. Two version are included in this download - a widescreen version and a standard screen version.

    • 2.1MB
    • 1
    • 62

    TGZ HUD (v.a1)

    Last Update: 20 Apr 2016

    This HUD compacts the data into a smaller form-factor while retaining the information I need. It's not meant to be a realistic HUD or a hardcore HUD and it doesn't remove information that a vanilla player would want to keep. It just moves them, shrinks them and has a bit of a different color and feel. Two version are included in this download - a widescreen version and a standard screen version.

  • TRG Fix - P.R.I.P.Y.A.T.A.N. A.R.M.S. (Patch)

    TRG Fix - P.R.I.P.Y.A.T.A.N. A.R.M.S. (Patch)

    Last Update: 20 Apr 2016

    This is a small patch that fixes the TRG in game when in idle mode to stay at normal and not high up.

    • 4KB
    • 0
    • 15

    TRG Fix - P.R.I.P.Y.A.T.A.N. A.R.M.S. (Patch)

    Last Update: 20 Apr 2016

    This is a small patch that fixes the TRG in game when in idle mode to stay at normal and not high up.

  • Vehicles for CoP

    Vehicles for CoP

    Last Update: 20 Apr 2016

    This mod will add in vehicles to CoP. Please read the readme for further details and installation instructions.

    • 28.8MB
    • 12
    • 443

    Vehicles for CoP

    Last Update: 20 Apr 2016

    This mod will add in vehicles to CoP. Please read the readme for further details and installation instructions.

  • Visible range mod

    Visible range mod

    Last Update: 20 Apr 2016

    This mod increases range of visibility 3 times larger without noticeable FPS impact (at least on the authors system). Far objects are out of focus, but he likes the effect, the overall picture looks much more rich than before, plus it's really helpful for better orientation.

    • 616KB
    • 8
    • 372

    Visible range mod

    Last Update: 20 Apr 2016

    This mod increases range of visibility 3 times larger without noticeable FPS impact (at least on the authors system). Far objects are out of focus, but he likes the effect, the overall picture looks much more rich than before, plus it's really helpful for better orientation.

  • Voron COP (1.1)

    Voron COP (1.1)

    Last Update: 20 Apr 2016

    This is the version 1.1 of the Voron Mod for COP. Now the dialog window stay in the main menu, so you can take your time to choose the items you want to spawn without risk to be killed. You can list the items by clicking on the buttons at the top of the window. You are also able to transport you instantly in the level with the new Teleporter dialog. Enjoy!

    • 24KB
    • 13
    • 1.0k

    Voron COP (1.1)

    Last Update: 20 Apr 2016

    This is the version 1.1 of the Voron Mod for COP. Now the dialog window stay in the main menu, so you can take your time to choose the items you want to spawn without risk to be killed. You can list the items by clicking on the buttons at the top of the window. You are also able to transport you instantly in the level with the new Teleporter dialog. Enjoy!

  • Voron COP (1.0)

    Voron COP (1.0)

    Last Update: 20 Apr 2016

    Display the 'Spawn Item' window when F1 key is hit in the main menu of the game. So you will be able to spawn all the artefacts, outfits, devices, food and drugs, weapon addons, weapons, ammos and PDA infos.

    • 5KB
    • 3
    • 91

    Voron COP (1.0)

    Last Update: 20 Apr 2016

    Display the 'Spawn Item' window when F1 key is hit in the main menu of the game. So you will be able to spawn all the artefacts, outfits, devices, food and drugs, weapon addons, weapons, ammos and PDA infos.

  • Vrais noms des armes (Real World Gun Names - French) (1.0)

    Vrais noms des armes (Real World Gun Names - French) (1.0)

    Last Update: 20 Apr 2016

    This mod gives you real world gun names in French

    • 10KB
    • 0
    • 14

    Vrais noms des armes (Real World Gun Names - French) (1.0)

    Last Update: 20 Apr 2016

    This mod gives you real world gun names in French

  • Weapon mod - Call of Pribyat

    Weapon mod - Call of Pribyat

    Last Update: 20 Apr 2016

    This mod re-balances all weapons in-game. AK Type weapons are more deadly but a bit in-accurate. -> AK74u got less recoil. It was annoying... NATO guns are more accurate and have mid-damage-values. Pistols are worth using now! Higher rpm, damage and accuracy. Shotguns are serious Close Combat guns. BM16 can used with detector now. Sniper are the most accurate weapons but wont kill with one shot... unless you hit the head of course Also all ballistics are re-balanced. 5.56x45 is accurate. Mid-penetrating armor 5.45x39 is strong. Highly penetrating. 9x18mm is mid-damage and mid-penetrating (about 80% more lethal) 9x19mm slightly more damage then 9x18mm ... Flashlight is smaller and makes the nights more intense Cross-hair is just a small dot now But this is no realism-mod! The rifles aren't so accurate that a sniper is useless. The values are balanced but still different from each other.

    • 196KB
    • 6
    • 206

    Weapon mod - Call of Pribyat

    Last Update: 20 Apr 2016

    This mod re-balances all weapons in-game. AK Type weapons are more deadly but a bit in-accurate. -> AK74u got less recoil. It was annoying... NATO guns are more accurate and have mid-damage-values. Pistols are worth using now! Higher rpm, damage and accuracy. Shotguns are serious Close Combat guns. BM16 can used with detector now. Sniper are the most accurate weapons but wont kill with one shot... unless you hit the head of course Also all ballistics are re-balanced. 5.56x45 is accurate. Mid-penetrating armor 5.45x39 is strong. Highly penetrating. 9x18mm is mid-damage and mid-penetrating (about 80% more lethal) 9x19mm slightly more damage then 9x18mm ... Flashlight is smaller and makes the nights more intense Cross-hair is just a small dot now But this is no realism-mod! The rifles aren't so accurate that a sniper is useless. The values are balanced but still different from each other.

  • Weapon Mod CoP (ver 1.6.00)

    Weapon Mod CoP (ver 1.6.00)

    Last Update: 20 Apr 2016

    This mod allows you to jump higher, makes the G36 and IL86 into massive killing machines and ups the ammo cap on both, as well as on the Guass gun. It also adds nightvision to the SEVA Suit.

    • 455KB
    • 1
    • 31

    Weapon Mod CoP (ver 1.6.00)

    Last Update: 20 Apr 2016

    This mod allows you to jump higher, makes the G36 and IL86 into massive killing machines and ups the ammo cap on both, as well as on the Guass gun. It also adds nightvision to the SEVA Suit.

  • Wear Your Goddamn Helmet Mod (1.1)

    Wear Your Goddamn Helmet Mod (1.1)

    Last Update: 20 Apr 2016

    This zazzy mod forces the major to wear his helmet on all possible third person models (see readme) Also alters the duty heavy suit and bulat to use the sealed seva first person hands instead of fingerless gloves.

    • 5KB
    • 16
    • 729

    Wear Your Goddamn Helmet Mod (1.1)

    Last Update: 20 Apr 2016

    This zazzy mod forces the major to wear his helmet on all possible third person models (see readme) Also alters the duty heavy suit and bulat to use the sealed seva first person hands instead of fingerless gloves.

  • White Mod Light (1.00)

    White Mod Light (1.00)

    Last Update: 20 Apr 2016

    Many people were asking for the famed "White Mod Gamma" without extra muties, guns, and a new HUD. So I got off my lazy butt and did it for you. . . all credit goes to the original author, and NO NEW GAME REQUIRED This mod is a "light" version of the White Mod from Dzeri that removes all of the other stuff and just leaves the white stuff (and no, not the filling from oreos)

    • 53.4MB
    • 3
    • 23

    White Mod Light (1.00)

    Last Update: 20 Apr 2016

    Many people were asking for the famed "White Mod Gamma" without extra muties, guns, and a new HUD. So I got off my lazy butt and did it for you. . . all credit goes to the original author, and NO NEW GAME REQUIRED This mod is a "light" version of the White Mod from Dzeri that removes all of the other stuff and just leaves the white stuff (and no, not the filling from oreos)

News & Updates

  • Vortex Alpha Release

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex".

    A couple of weeks ago we did a limited Alpha release of Vortex to 1,000 users, many of whom have been extremel...

    • 130 Comments
  • First February Steam gift card giveaway

    I'm going to be completely straight with you, we're currently working on increasing our social media presence for Nexus Mods and have budgeted a small amount each month towards increasing our social media readership. We could certainly put that money straight into purchasing Facebook and Twitter ads, but I much prefer the idea of using that money instead to fund giveaways that benefit our users and that everyone can enter (even if you don't care about or hate social media).

    To that e...

    • 43 Comments
  • Hiring for community management positions

    As part of our relocation process to our offices in Exeter, we now have two job openings at Nexus Mods working within our community management team.

    This position is based in our offices in Exeter in the UK and you will need a right to work in the UK before you apply.

    Here are the details.


    The Role
    As a community manager, it is your responsibility to interact with and look after the Nexus Mods community and understand the needs and wants of the var...

    • 27 Comments
  • Limited Vortex alpha release today, full release soon

    Hello everyone,

    For over a year now we've been working on a mod manager to replace the ailing Nexus Mod Manager. The premise was simple, attempt to combine the simplicity of the Nexus Mod Manager with the advanced functionality of Mod Organizer and create something that is accessible to all types of modders. Back in May of 2017 we named this replacement "Vortex" and we aimed for a January 2018 release date.



    With that in mind, the full release of Vortex is alm...

    • 339 Comments
  • We're Hiring: Vortex developer

    Last year we set up our first office for Nexus Mods and began the process of relocating as many of the current staff as possible into the new environment.

    As part of this process, we now have a job opening at Nexus Mods working on our Vortex software with Tannin, which is replacing the Nexus Mod Manager.

    This position is based in our offices in Exeter in the UK, which I know limits our available recruiting pool from the sites, but I always post our job openings up on the ...

    • 40 Comments
  • Year in review and looking forward

    A belated Merry Christmas and a happy new year to everybody!

    We've been quiet in our news section recently as we've been busily working away on the site redesign and Vortex development, but the new year brings the perfect chance to update you on what happened last year and what we're working on in 2018.


    2017 in numbers

    We welcomed 1,612,142 new users to Nexus Mods in 2017, or to put it another way, a new member joined Nexus Mods every 20 seconds. We now ...

    • 87 Comments
  • Mod Author Donation System

    While a few of the developers continue to work on the new site design, fixing up bugs, improving page load time performance and responding to useful critiques and suggested improvements to the UI and UX from users, I wanted to take some time out to announce a new feature that a few of our other developers are currently working on that we plan to launch in the first quarter of 2018. A new year's resolution of sorts, if you will.

    The new functionality I want to talk about today is...

    • 394 Comments
  • PC Modding Race Giveaway! We have tons of games and gear to give away from GOG.com, CORSAIR, and MSI!

    In celebration of our new site design, we have teamed up with GOG.com, CORSAIR, MSI, and PCMasterRace to share our love for PC gaming worldwide through a massive giveaway! Before we get into the juicy details though, I wanted to take a quick trip down memory lane and look at some of the previous designs we've used at Nexus Mods before reaching this point.

    Since its initial founding in 2001, Nexus Mods has been through many incarnations. It all started with Morrowind Chronicles, a fan...

    • 81 Comments
  • Redesign Launch - Stage 2 in progress

    We're currently implementing stage 2 of our redesign soft launch process and as such, you might experience a few oddities and/or get thrown about a bit between the old and new designs as we gradually implement the changes and stress test things.

    Stage 2 is moving the nexusmods.com domain over to the new design so by default, users will be on the new design. During this time we're still allowing users to access the old website design via https://old.nexusmods.com.

    If durin...

    • 1183 Comments
  • An update on Vortex development

    It's time for a Vortex development update!

    Since our last news post back in May we have setup a focus group of around 30 individuals who have been given access to an early build alpha of Vortex using a rudimentary design and UX flow. Tannin has been working with these users, taking on their feedback and patching up bugs that have been found over the past couple of months. At this stage, the core functionality is all done and now it's a matter of rounding off any rough ed...

    • 438 Comments
  • New Nexus Mods design launched

    Hello everyone,

    The time is almost upon us as we near the official release of our redesign. We're now ready to share the redesign with all of you in the hopes that you can help us in identifying the remaining issues before we officially go live and change the site over.

    We're doing a very soft launch of this redesign. In September we provided the mod authors with access to the new site to receive their feedback and bug hunting help and a few weeks ago we provide...

    • 1211 Comments
  • Happy 10th Anniversary to The Witcher series!

    Hi everyone! This week is the 10th anniversary of The Witcher series by CD Projekt Red and, to celebrate, our friends at GOG.com are running some excellent deals!

    As all of these games are highly moddable, we wanted to let you know firsthand about these deals.

    List of moddable games on sale right now:


    The Witcher Series:

    The Witcher 3 - GOTY Edition (60% off)

    The Witcher 3 - Expansion Pass (50% off)

    The Witcher 3: Bl...

    • 62 Comments
  • We're Hiring: UI Designer/Front End Developer Position

    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod M...

    • 84 Comments
  • Mod Spotlight: Frosty Tool Suite

    Frosty Tool Suite
    The Frostbite Engine is one of the most powerful game engines around, and the backbone of many of the most popular games. Unless you only play indie games, you've likely played a game running on the Frostbite Engine. Up until recently, however, modding Frostbite Engine games was a daunting task (and by daunting I mean near-impossible).

    When GalaxyMan2015 (known as Ehamloptiran here on Nexus Mods) couldn't find the tools to dig into the Frostbite Engin...

    • 24 Comments
  • Staff Picks - 07 June 2017

    This week we have enlisted the help of one of our moderators, Jokerine, to fill in for BlindJudge while he is away. She takes a look at cleaning up with command console in Fallout: New Vegas, while SirSalami decides to play The Witcher 3 with some help from Geralt's friends. Our guest submission adds a unique and lore-friendly set of armor to Morrowind and I'll be trying to beat the summer heat in Stardew Valley! 

    We love to hear the communities picks so keep them comin...

    • 9 Comments
  • Nexus Mods and GOG Giveaway

    EDIT: Wow, we've had an incredible turnout for this giveaway. Thank you to the thousands who entered!

    With help from GOG, 60 winners were chosen at random and have been emailed their keys. Be sure to check your inbox!

    If you didn't win this time, don't sweat it. We'll keep trying to bring you more opportunities like this in the future. Follow us on Facebook and Twitter to get notified about the latest modding news, events, and giveaways like this...

    • 186 Comments
  • Staff Picks - 24th May 2017

    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!...

    • 24 Comments
  • The Great Thumbnail Rebuild

    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you m...

    • 53 Comments
  • Staff Picks - 17th May 2017

    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and wri...

    • 0 Comments
  • We have a name! And a Q&A session with Tannin regarding the new mod manager.

    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be bot...

    • 389 Comments
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