Skyrim Special Edition

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Suinier

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Suinier

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About this mod

AIO collection of my various "Static Swaps Variety" mods.

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The AIO collection containing everything in my mini-mod series "Static Swaps Variety". Designed to add a little variety to the world and hopefully help it feel more alive. "Small changes to make a big difference" is my goal with little subtle details.

This contains everything in my previous releases, in one easy package. Not really necessary as everything was already ESL flagged, but some may prefer a complete package, or play VR where everything counts.

For specific info on what each individual mod provided, you can check the original mod pages:

Adds variants to the Fishing Pole Collections:
Static Swaps Variety - Fishing Poles
Adds mossy variants for Imperial pieces:
Static Swaps Variety - Imperial Moss
Adds mossy variants to rocks, wood, etc:
Static Swaps Variety - Nature Moss

Adds mossy variants to Nordic pieces:
Static Swaps Variety - Nordic Moss
Adds variants for the Solitude festival rope lines:
Static Swaps Variety - Festival Flags
Adds variants for static crates and the barrel:
Static Swaps Variety - Crate and Barrel
Adds armored variants to the Practice Dummies
Static Swaps Variety - Practice Dummies
Adds variants for some random pieces:
Static Swaps Variety - Odds and Ends


In total, this adds a little over 1000 new statics, and appropriate _SWAP.ini files, to let everything be distributed nicely.
Lots of variety, and no world edits, means conflicts should be next to nothing.

There is only 1, yes 1, edited vanilla record. "RockPileL01_LightMoss" already existed in the game, and all I've done to it is add the actual moss shader.

New Snowy models use the existing snow shaders commonly used in most things, for the most part, this is "SnowMaterialObject1P"

New Ash models use the existing ash shaders, most commonly "AshMaterialSolstheim1P"

These new mossy models use the existing moss shader "MossMaterialSolstheim01". Which also means it functions perfectly alongside Shaders of Solstheim - Ash and Moss. I personally recommend using them together as the moss shader from wSkeever looks better than the vanilla shader, but it's totally your preference.


Using the fantastic Base Object Swapper, the provided  _SWAP.ini file swaps the existing models with my new models.



Below is some information on how you can adjust settings yourself if desired.
Spoiler:  
Show


In the _SWAP.ini file, you'll notice:
"chanceS(30)" which is is the percentage chance of a swap occurring for one of my versions of the statics. This is just an example number and changes
depending on the specific swap but can be set to any percentage you want.

The "chanceS" sections have an "S" at the end which causes the swaps to happen once, and remain that way for the remainder of your playthrough on that save file. Alternatively, you can change the "S" to an "R" to make the swaps happen anytime you load your save. For most of the swaps, I prefer the
"chanceS" myself as moss growth really wouldn't change much during a playthrough.

The "chanceR" sections should be pretty obvious if you read the above.

Any lines can be completely disabled by either deleting it, or just setting a ";" before it. I would say to just set the ";" so you can always enable it later if you so choose.



**Note**
Skyrim shaders are always wonky. We often see issues with stretched snow and weird tiling. This is something that can happen with any of the games
shaders and not something I can fix. While I've tried to minimize it where possible, it is still very possible that you could see it with the new variants as well. Depends on your layout.


Compatibility:
Should be compatible with just about any BOS mod as long as they aren't swapping the the same statics as my file.
Patches provided for:
Dynamic Things Alternative - Base Object Swapper
Practice Dummies by Arthmoor



For even more world variety, check out some of my other mods:
Static Swaps Variety - AIO
Plant Size Variety
Meats, Meals, and More - Food Additions



ESL flagged ESP,  and as always with my own work, permissions are wide open.