Skyrim Special Edition

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Suinier

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Suinier

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Adds a variety of moss covered static items for a number of the Nordic pieces, and distributes them throughout the world using Base Object Swapper.

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Part 2 in a series of mini-mods I have planned to add a little variety to the world and hopefully help it feel more alive. "Small
changes to make a big difference" is my goal with little subtle details.


In the vanilla game, there are a variety of Nordic themed ruins pieces which are often used as decoration. These pieces have snow, ice, and sulfur varieties, but nothing in the way of moss covering. For this mod I've added 194 new nordic themed moss covered statics!

It just kinda makes sense that old rocky structures would get some moss on them. I mean, they're old and mostly untouched,.



These new models make use of the "MossMaterialSolstheim01" moss shader from the Dragonborn DLC, which also means it functions perfectly alongside Shaders of Solstheim - Ash and Moss. I personally recommend using them together as the moss shader from wSkeever looks better than the vanilla shader, but it's totally your preference.


Using the fantastic Base Object Swapper, the provided  _SWAP.ini file swaps the existing models with my new models.



Below is some information on how you can adjust settings yourself if desired.
Spoiler:  
Show


In the _SWAP.ini file, you'll notice:
"chanceS(50)" which is is the percentage chance of a swap occurring for the LightMoss version of the statics. It can be set to any percentage you want and is currently set to 50%, leaving a 50% chance that no swap will occur. This allows about half of these items to become lightly covered in moss.

"chanceS(25)" which is is the percentage chance of a swap occurring for the HeavyMoss version of the statics. Again, it can be set to any percentage you want and is currently set to 25%, leaving a 75% chance that no swap will occur. This makes the heavy moss versions more rare, but enough that you should still come across them.

The "chanceS" sections have an "S" at the end which causes the swaps to happen once, and remain that way for the remainder of your playthrough on that save file. Alternatively, you can change the "S" to an "R" to make the swaps happen anytime you load your save. For these particular swaps, I prefer the "chanceS" myself as moss growth really wouldn't change much during a playthrough.

Any lines can be completely disabled by either deleting it, or just setting a ";" before it. I would say to just set the ";" so you can always enable it later if you so choose.



**Note**
For my screenshots, I made a custom file for testing to make my swaps 100%. This is not a reflection of how they will actually be, but was just for some basic demonstration purposes. The actual file should be much more random. My screenshots also show the vanilla moss shader along with the one from Shaders of Solstheim.


**Note 2**
Skyrim shaders are always wonky. We often see issues with stretched snow and weird tiling. This is something that can happen with any of the games shaders and not something I can fix. So yes, you could see it with the moss as well. Depends on your layout.


Compatibility:
Should be compatible with just about any BOS mod as long as they aren't swapping the the same statics as my file.



For even more world variety, check out some of my other mods:
Static Swaps Variety - AIO
Plant Size Variety
Meats, Meals, and More - Food Additions


ESL flagged ESP,  and as always with my own work, permissions are wide open.